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The art of Metal Gear: Yoji Shinkawa’s visual legacy

Tuesday, 23 April 2013 08:01 GMT By Dave Cook

Metal Gear artist Yoji Shinkawa has defined some of the most iconic characters in gaming history. VG247′s Dave Cook speaks with the artist about visualising Hideo Kojima’s concepts.

I’m sitting in a hotel conference room watching Yoji Shinkawa stare at a blank canvas. He’s been at it for about ten minutes, surrounded by unopened cans of paint and an assortment of unspoiled brushes, as a group of journalists look on in still anticipation.

He stands there in a trance-like state, presumably trying to visualise his art before committing it to paper. The room is silent out of respect for the man and his craft, as if the slightest sound will shatter his concentration.

Occasionally the sound of Hideo Kojima’s camera shutter can be heard, as he scurries around the room excitedly, snapping photos of dusty old books on a shelf. The director is no stranger to posting odd photos on Twitter, and it seems that even Shinkawa’s unspoken call for quiet won’t deter him today.

Even when taking a break Shinkawa
kept on sketching like crazy.

Suddenly, Shinkawa reaches towards his brushes and you can almost feel the air being sucked out of the room. After hovering his hand over his tools for a few seconds, he walks across the room and sits back down again. He’s not ready to work yet.

Luckily for me, this means that we have a window to chat about his career, and what it’s been like to give a face to characters like Solid Snake, Psycho Mantis and Revolver Ocelot.

Many people solely accredit the creation of these figures to Hideo Kojima, but it’s Shinkawa who visualises them and ultimately decides their final appearance. By that token the impact of his work cannot be understated.

Born in Hiroshima on Christmas day 1971, Shinkawa told me that his love affair with art began at an early age, but as games were yet to become a viable career prospect back then, he initially saw himself becoming a Manga artist or painter. Over time he realised it wasn’t an easy circuit to break into.

“However,” he added, “to become a Manga artist, the skill needed for that is quite different from the skills needed to paint, so I had to kind of give up on that. But I always liked games, and back then when I was young all the game characters were simple, like Manga characters. So I sought to create bigger, realer, more hard-boiled characters and environments for the games industry, and that’s when I decided to apply to work at Konami.”

Shinkawa eventually got started and
an image of Solid Snake started to take form.

Meeting Kojima

Before Shinkawa could get inside the studio, he had to undergo an entrance test to prove he had the necessary skills. It was a two-part evaluation that saw him submitting his art portfolio from his student days, and once his work was accepted he was then interviewed by Kojima. No pressure then, but he was quickly hired after pitching a game idea similar to the original Metal Gear.

“Once I entered the company and after my training period, I had another interview where I was asked what department I wanted to work for.

“The first interview was for an arcade shooting game that used modelled monsters. I was good at making models so I thought I might be interested.

“But the second interview was with Mr. Kojima again, and he told me he was thinking about starting Metal Gear, and I said I was very interested in it. So that was the beginning of how we started working together. But if that didn’t happen I might have been making something very different right now”.

Shinkawa was officially part of what would eventually become Kojima Productions, and together he and Kojima began working on designs for Metal Gear on MSX. Little did they know that they were planting the seeds of gaming’s most-cherished franchises to date.

But how did the duo create the memorable characters we know and love today? What are the golden rules for creating guises as identifiable and long-lasting as Cyborg Ninja, The Boss or Otacon? Shinkawa was more than happy to explain part of his method with me, and confirmed that it hasn’t changed since the first game.

The detail in Shinkawa’s art
is simply incredible up close.

“What I do isn’t exactly like creating artwork,” he explained. “I think my main job is to create game characters, so what I think is most important is how characters move and react in front of the users. I draw a lot of sketches and I normally select the best ones, or sometimes it happens that I just draw what I like in the first instance. Normally I create characters gradually”.

It’s an interesting response, as obviously, game characters are not static images on a page. They move, they have personality and they speak with distinct voices. Who is Solid Snake, really? What drives the man? How do his foes react to his skills as a legendary soldier? All of these elements are instrumental to the final designs we see today.

“There are two patterns,” he continued. “One is that I assume and think about a character’s functionality from the beginning and incorporate that into the design, or sometimes I give feedback to the game designers, and we think about what functions are missing, then I incorporate that into the design.”

So poignant are Shinkawa’s early designs that they regularly inform a character’s mechanics and traits at concept stage. For example, when talking with Kojima about how characters will act on-screen, the duo will bounce sketches and gameplay ideas off each other until a final design is decided upon.

I asked if any characters had to be altered or changed from a mechanical perspective based on Shinkawa’s art, but he wouldn’t be swayed into giving away the finer details of the team’s process. Regardless it’s clear that his is an influential voice among the team, and one that has made a profound impact on the series as a whole.

Seeing the image form over time
was amazing, but it took hours.

Making a mark

From the birth of the series, Shinkawa’s art has always had a distinct style that is synonymous with the Metal Gear series. He told me that although Kojima’s games are works of fiction, he feels his responsibility as an artist is to convince players that both the worlds and characters within are very much real. Without that emotional connection, how can we invest ourselves in what we see on-screen?

One character that received a particularly emotional response from both gamers and the press was Raiden. His waif-like appearance triggered immense criticism in the West, and he quickly became a figure of ridicule until his re-emergence as a hardened cyborg ninja in Metal Gear Solid 4. I asked Shinkawa to reflect on the evolution of Raiden’s design.

“When Raiden was first introduced in Metal Gear Solid 2, Japan loved the new character,” he recalled, “because he matches the stereotype of the Manga hero. But outside of Japan it was understood that he wasn’t well-received and perhaps had a weak image. I decided for Metal gear Solid 4 to create Raiden as a more dark heroic character”.

If anything Raiden grew even darker in Platinum’s Metal Gear Rising: Revengeance, and Shinkawa designed the character throughout the process. “In the first Metal Gear Solid there was a character called Cyborg Ninja,” he continued, “and he is one of my favourite characters. So I was already thinking about using some of the elements of that character in the new version of Raiden”.

While many gamers have forgiven Kojima for Raiden’s existence since he took a dark turn in Metal Gear Solid 4, the contrasting reactions to his original design in the East and West is telling, and shows that just like any artist, Shinkawa isn’t immune to criticism. It’s all part of the job.

Shinkawa takes five before finishing
his painting of Solid Snake.

The Phantom Pain

I asked Shinkawa if the advancements in technology going in to Metal Gear Solid 5 have made his job any easier, given the symbiotic relationship between his art and Kojima’s often-wild gameplay concepts. With broader scope for new forms of on-screen action, does this make his canvas harder to fill?

“As technology advances, the reality we can show is getting more precise,” he explained. “When illustrating the question I always ask in my mind is ‘What is reality?’ That is the foundation of any piece of art I create”.

Shinkawa’s day-to-day work at Kojima Productions – much like his method – has scarcely changed over the years, yet he often feels that game producers overlook finer details when approaching design and characterisation.

He told me that Kojima is the other extreme, and that if anything, his obsession over detail has grown with each release. “He looks at every single wrinkle of each character, Shinkawa added. “He looks into details, but the first phase starts with my sketch, then modelling, then it considers a character’s actions before becoming a final piece.

At that point I had to ask if Shinkawa has a favourite piece or project – as tricky as the question may be – and he replied, “I would have to say the first Metal Gear Solid, as it was the first time we used polygons, so there were a lot of challenges. But at the same time we found that people were very happy with it.

“I don’t think we expected anything, because back then there weren’t many stealth action games using guns, so we were just making what we believed was good. We thought, ‘OK if there’s just one person who understands what we’re passionate about then that’s fine’, so we never thought the series would come this far.

“Being in Japan it’s hard to feel when we’re being received well by so many people. But when I come abroad to a launch party I just meet so many passionate fans, and they love shaking hands with me. When I see that It makes me very happy. I’m really glad.”

We finish our chat on a high and Shinkawa returns to his painting. About two hours later I pop my head through the door to see if he’s finished. I’m greeted by this:

Hands covered in paint, Shinkawa is just sitting back in his chair, talking with no-one, relaxing as if nothing has happened. By comparison everyone else in the room has crowded around the canvas to take photos and examine the painting in awe.

If any scene underlined the power of a well-crafted piece of art, then this is surely it. It’s no secret that images can spark emotion in people, but today we’ve been lucky enough to witness the process first hand, from concept to completion.

Shinkawa’s work is more than just lines on a page. It’s given rise to some of the most memorable set-pieces and characters many of us have ever experienced. Right now, both he and Kojima are hard at work creating a whole new chapter of the Metal Gear experience.

I don’t know about you, but I’m incredibly excited for Metal Gear Solid 5, and I feel that I have a new-found understanding and respect for just how instrumental Shinkawa’s art is in creating the experience.

Disclosure: To assist in writing this article, Dave attended a Metal Gear Rising: Revengeance event in London. All travel was paid for by VG247. Catering was offered at the event but not accepted.

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21 Comments

  1. YoungZer0

    Beautiful article, Dave.

    Yoji Shinkawa is – next to Marko Djurdjevic – one of my favorite artists.

    I love his work. I have the Artbooks of MGS 1 and 2 lying around here somewhere.

    His work is beautifully dynamic. He leaves huge chunks of characters out and leaves them to imagination, while the rest of the picture is extremely detailed. It’s absolutely unique.

    I dunno if it was his work that influenced my sketch-style, but when I do sketches, I also leave out chunks of characters, leaving the rest to imagination. Don’t do that with fully fleshed-out pictures though.

    And for the record, I loved Raiden. I don’t think he was that emo in MGS2. I think he was much more emo in 4. I don’t like what the did to him, to be honest. I hope the next MGR is based on Gray Fox and not Raiden. I hope they don’t ruin Frank as well.

    #1 2 years ago
  2. Dave Cook

    @2 Thanks mate :) It was such an honour to meet him and see him at work first-hand. It was amazing to see the painting form on the canvas over time.

    #2 2 years ago
  3. YoungZer0

    I can’t imagine. I would love to see him work.

    I met him once at a huge ass entertainment store where he, Hideo and some japanese voiceactress (voiced one of the beasts) had a signing session. Still have the Subsistence Edition with their autographs lying around here somewhere. I remember Yoji did caricatures of some of the people who were there. Not of me though. :/

    Years ago, I tried to imitate his artstyle and his design. Not easy. Should’ve the picture lying around somewhere on my harddrive. I will upload it, if you care.

    #3 2 years ago
  4. Lengendaryboss

    I love the art of MGS its so sophisticated and awesome at the same time.

    #4 2 years ago
  5. mathare92

    Nice piece, Dave. One of your best to date. Granted, I have a huge bias towards the series. ;) Good job on the photos too.

    #5 2 years ago
  6. grizzlycake

    Beautiful!

    #6 2 years ago
  7. Ristas

    I was lucky to be able to meet Hideo Kojima and Yoji Shinkawa a few weeks ago and took the chance to get an autograph from Shinkawa – if you can call it that.

    Cause Shinkawa’s autograph was literally the face of Raiden, perfectly drawn and incorporated into his name. It took about 3 seconds. That alone amazed me, so i can only imagine how inspiring it mus thave been to see this whole process. Great article, Dave.

    #7 2 years ago
  8. Dave Cook

    @5 thank you mate :)

    @7 he did something similar with me, but a scribble of the original MGS box art in my metal gear artbook. Kojima’s autograph is in there too. I’ll cherish it forever :D

    #8 2 years ago
  9. Sadismek

    @3 I’d love to see it.

    #9 2 years ago
  10. DSB

    Is it a Japanese thing to be really good at drawing really fast? I’ve seen others do that as well.

    #10 2 years ago
  11. YoungZer0

    @9: Oh, sorry, didn’t see you there. I think I did it 4 or 5 years ago.

    There you go:

    http://www.imagebanana.com/view/tkxcec8i/roof_ninja.jpg

    @10: No, it’s training. That’s something I learned at nude drawing lessons (is that what they call it in english?). They give you limited time for your drawing. First a minute, then 30 seconds, then 10 seconds. The less time you have, the more you have to focus on the important parts of the person you’re drawing.

    #11 2 years ago
  12. Hellhound30x

    THIS ARTICLE WAS TOO MUCH!!! I couldn’t stop laughing… “Suddenly, Shinkawa reaches towards his brushes and you can almost feel the air being sucked out of the room.”
    HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA *GAAAAAAAASP!* HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA
    *ahem!* BULLSHIT! The guy is good no doubt, but he’s not angelic, or god like in his craft. Bleh!

    #12 2 years ago
  13. Dave Cook

    @13 well, that was needlessly horrible. Thank you.

    #13 2 years ago
  14. Beta

    @13 Jesus, calm down sunshine.

    #14 2 years ago
  15. Alex Donaldson

    It’s so lovely to see articles on the areas surrounding gaming as a craft, or as a community, or whatever else. We really don’t get enough; there’s just a lot of previews, impressions and whatnot – but it’s great to take a step back and look at the stuff on the periphery. Doubly so when the writer clearly has an interest themselves. It’s clear that you must love art, Dave, based on this.

    I could never have written this with such genuine, properly earnest love (about Yoshitaka Amano, maybe…!) and that’s why I love it! Great work. :)

    #15 2 years ago
  16. YoungZer0

    @16: I never understood the fuzz about Amano. Yes, his artstyle is pretty unique, but he doesn’t even get the basics of the anatomy and perspective right. But yeah, I agree, we need more pieces like that. Maybe next time about Akihiko Yoshida? That guys work is so underrated.

    #16 2 years ago
  17. Lengendaryboss

    @13
    “Shut up, Sit Down And Relax.” Tommy V GTA Vice City.

    #17 2 years ago
  18. GwynbleiddiuM

    That is one your finest articles Dave, thank you buddy. I can has the painting pl0x? :-”

    @13 I prescribe you a self dosed of a shot in your bloody stupid, ungrateful and unappreciative brain.

    #18 2 years ago
  19. Dave Cook

    @19 Thank you :)

    #19 2 years ago
  20. NeoSquall

    Nice article, Dave Scook! :D

    #20 2 years ago
  21. YoungZer0

    @20: Lawl. :D

    #21 2 years ago

Comments are now closed on this article.

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  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.