Codemasters wants the AI in GRID 2 to feel distinct, with each racer having their own typical behaviours and quirks – but also to occasionally get road rage and throw you off the track.
Producer Iain Smith told GamingBolt that the new GRID has a much-improved AI system.
“We’ve added to our cache of AI parameters, allowing us to almost pick and mix characteristics for drivers for how they behave on track,” he said.
“My favourite improvement with the AI is the dynamic element – if you push them out of their comfort zone, they’ll begin to behave differently to the standard nature; conservative drivers might be driven to make contact with you to secure a podium if you put them in a tight spot.”
The interview also contains some interesting discussion of the new physics engine, so click through if you’re keen. Dave’s had a go at Grid 2 and was particularly interested in the way tracks are dynamically varied so you don’t end up using the same lines over and over again. The much-anticipated racer sequel is due on PC, PlayStation 3 and Xbox 360 in May.