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Out of time: the Free Radical story – Part One

Wednesday, 23 January 2013 11:01 GMT By Dave Cook

Born from GoldenEye 64 developer Rare, Free Radical Design’s story is a long and complicated one. VG247′s Dave Cook speaks with co-founder Steve Ellis to set records straight.

Somewhere within the English city of Nottingham, Free Radical co-founder Steve Ellis has corralled 143 employees into a bustling hotel conference room. This isn’t a team-building exercise. Rather, he’s brought them together to tell them that after months of missed deadlines, technical hiccups and frequent disagreements with publishers, they are all now unemployed. 39 lucky employees sat in the next room over, safe from the threat of unemployment. For now.

Recalled Ellis, “The administrators were concerned about doing it at the office because they didn’t want an angry mob looting the place. To their credit though, people mostly weren’t angry. They knew how we had got to where we were. They knew the efforts that everyone had made. They knew that every avenue had been explored.”

It’s December 18th, 2008 and Christmas is just a week away.

Rare Talent

Ashby Computers & Graphics founders Tim and Chris Stamper were known among the gaming elite for their 8-bit label Ultimate Play the Game, and released a string of memorable 8-bit titles such as Jetpac and Sabre Wulf. In 1985 the brothers decided to spin out a new subdivision geared towards creating titles for Nintendo’s NES home console. The studio was given the name Rare.

If you know your gaming history, you’ll know that Rare quickly became a darling of the games industry, and produced a wide range of critically acclaimed and technically accomplished titles. From Donkey Kong Country and its sequels, to the brutal combat of Killer Instinct, Rare’s star burned brightly from day one, but it shone even stronger with the herald of Nintendo 64.

Nintendo’s then-powerhouse console saw Rare deliver what many perceive to be its watershed moments. Banjo-Kazooie, Perfect Dark and Jet Force Gemini may have cemented its place in the public subconscious, but arguably its crowning achievement was GoldenEye 64, a riotous multiplayer shooter that would both propel Rare to the height of gaming stardom and leave it a house divided. It was something of a bitter-sweet victory.

“The GoldenEye team was fairly unique within Rare at that time in that most of us had been to University,” Ellis explained. “We had ambition to do something more than working for a company – even a company like Rare. We wanted to be in control of our destinies and create a working environment that was like Rare but better.

“We also naively believed that we had done all of the work in bringing GoldenEye to market successfully, since we didn’t see anyone else doing anything to help on a day-to-day basis. We later discovered the extent of the behind-the-scenes things that must have been going on to allow us to work in such a sheltered environment, shielded from deadlines, milestone approvals, and externally-enforced changes.

“As it became clear that GoldenEye was enjoying an extraordinary level of success, we realised that it might give us the opportunity that we needed to branch out and raise money to fund our own game. We discussed it through most of 1998, while saving some of our GoldenEye bonuses to help tide us over for a few months without an income, and in late 1998 Dave Doak and I left Rare.”

Although they had no debut project to their name, few publishers would deny Ellis, Doak and the rest of their team a meeting. After all, they were the guys who had achieved 8 million sales of GoldenEye in just over a year since launch. Eidos was the first publisher to offer this new renegade group – operating under the name Free Radical Design – a contract, and on April 1st 1999, Ellis and his team moved into their new office and began conceptualising the studio’s first game Second Sight.

The dawn of time

Second Sight – codenamed internally as ‘Redemption’ – wasn’t Free Radical’s first release, but it was the game that secured the studio’s pairing with Eidos. There was a loose premise in place that involved a game featuring psychic powers, but Ellis and his team decided to try their hand at a multiplayer shooter instead. They wanted a project that would set give them the tools and knowledge needed to get the best out of Sony’s impending PlayStation 2 hardware.

Regarding Second Sight, Ellis explained, “It was ambitious and would take over two years to develop. However we also wanted to prove ourselves as soon as possible, to distance ourselves from the numerous other startups that were constantly starting up and subsequently failing. In summer 1999 we learned that the PS2 would launch in Europe and America at the end of 2000 rather than launching worldwide in March 1999 as had previously been intended.

“This delay was an opportunity. We had an engine running on the PS2, so if we could just change direction a little and make something without a complex narrative, we could conceivably have it ready for the PS2 launch. We had enjoyed multiplayer shooters and had had some success with GoldenEye, so it seemed like a good idea to try making a game that focused on that.

“We threw together a quick prototype and showed it to Eidos. Initially they declined it, preferring that we continued to work on ‘Redemption’, the game that we had signed with them. Undeterred by this, however, we continued to work on it on the side and showed it again to them in November 1999. This time they were convinced and we agreed to make TimeSplitters our first game, aiming for PS2 launch with ‘Redemption’ to follow in 2002.”

The Classic Game Room’s review
of TimeSplitters is rather ace.

Although the PlayStation 2 hardware represented a significant leap over Sony’s predecessor, Free Radical wasn’t intimidated by the challenge of creating TimeSplitters in time for the console’s European launch. Having been familiar with Unix and preferring Linux over Windows, the studio took to what Ellis described as “the Linux-based development environment” of Sony’s rig with ease.

“The architecture was a good match for our abilities,” explained Ellis. “We wrote all of our code specifically for the PS2 and we made the decision to ignore the fact that we might later want it to run on other platforms. We could deal with that if and when the time came. The consequence: with a below-average team size, a below-average amount of time, and having to learn along the way how to build and run a company, we managed to hit PS2 launch with a game that wasn’t embarrassingly bad.”

TimeSplitters launched in 2000 as promised, and Ellis was right: the game wasn’t embarrassingly bad. In fact, it received a positive critical reaction and strong sales that would see it re-launch as a Platinum title in 2002. The game boasted a four-player, split-screen multiplayer mode that recalled the team’s effort on GoldenEye 64, and showed – once again – that first-person shooters can happily exist in the analogue console world.

Looking at where the games industry is now, with its heavy focus on multiplayer games – shooters in particular – and it’s clear that Free Radical retained Rare’s eye for innovation and in second-guessing the market. That Timesplitters and GoldenEye 64 are still seen as two of the key precursors of modern shooters is testament to the studio’s skill. But like Rare before it, Free Radical wasn’t ready to take a break.

“TimeSplitters was an important milestone for us and we were incredibly proud of hitting it,” beamed Ellis. “It meant that we were a ‘real’ company that had actually released a game. We were no longer a startup. However we knew we could do better if we had more time. From the start the scope had been determined by the available time.

“We knew that it wouldn’t be possible to have a complex narrative, so we didn’t get distracted by trying to. We were aiming for a multiplayer sandbox where you had a huge amount of variety and freedom to play in different ways. I think we achieved that, but with a lot of clear areas to take forward in the sequel.”

Wasting no time

Although Free Radical was given life by Eidos on the basis of its Second Sight pitch, the studio still wasn’t ready to shift focus back to its psychic action game. Instead, the team knew it had caught lightning in a bottle with TimeSplitters and it wasn’t prepared to let the sparks fizzle out just yet. Talk of TimeSplitters 2 began shortly after the first game shipped, and it promised to raise the bar for console shooters everywhere.

“After TimeSplitters we were supposed to get back to working on ‘Redemption’”, Ellis recalled. “However it was clear that TimeSplitters needed a sequel. Eidos weren’t comfortable funding our growth to two teams at that time, so we agreed to make TimeSplitters 2 instead and take back ‘Redemption’.

“TimeSplitters 2 had 23 months of development – still not a huge amount of time – but by that time we had a working engine from a released game, so it was enough time to upgrade the tech and add a decent single-player game.

“Again, preferring variety, we chose to go with a series of levels in distinct environments and time periods, with the dam as the first level as a nod to GoldenEye. We spent almost a full year working on that level to get all of the gameplay right and then spent the second year adding all of the rest of the levels.”

The Dam stage was indeed a phenomenal lesson in pacing, design and aesthetic prowess. It recalled the thrills of GoldenEye 64′s opening stage, but arguably surpassed it, as if wrenching away Rare’s torch and passing it to Free Radical by force. From a quiet and tense beginning to an explosive and deafening battle against a Russian gunship, TimeSplitters 2 opened with a warning shot to the world. Free Radical had truly arrived.

The official TimeSplitters 2 trailer
brings back memories. Thanks marksmanr.

TimeSplitters 2′s launch was met with critical acclaim among the gaming press, and runaway sales quickly followed. With a larger focus on campaign narrative, customisable multiplayer modes, riotous deathmatch play and an enhanced level builder, Free Radical had gone above and beyond the original game. It was a booming response to the ‘tricky second album’ problem that causes many entertainment creators to stumble.

On the press and public’s positive reaction to TimeSplitters 2, Ellis explained, “I think that almost all games are influenced in some way by what has gone before, and it’s hard to trace what has inspired what, so I wouldn’t want to take undue credit for inspiring others. However, it’s always nice to hear how much people enjoyed it.

“When you’re making a game it can be hard to see past its flaws. Game development is all about making compromises and you know all of the things that you didn’t get time to do, the things didn’t manage to do as well as you had hoped and the bugs that you’re not going to be able to fix.

“I’ve never reached the end of a project thinking ‘this is amazing’. However I do recall one time towards the end, playing a 16-player game in the office against Eidos QA, thinking that we might have something special.”

With that ‘something special’ behind them, and the Free Radical name now a known force among the games industry, it was time to knuckle down and get Second Sight finished and out into the wild. However, the game had since changed publisher and was now tied to Codemasters, despite garnering the attention of industry juggernaut Activision at concept stage.

“From the start the intention was to have more than one team and preferably more than one publisher,” Ellis recalled. “Being a one-team company sounded incredibly risky, and even the idea of working on two games with one publisher made us nervous. If you only have one source of income, what happens if something goes wrong? We would later find out.”

20/20 Vision

The time had come for Free Radical to take a step back from TimeSplitters and return to its origins with Second Sight. The game starred John Vattic an amnesic who awakes with no memory of his past, but who now bears psychic and telekinetic powers. The game was received well among the gaming press, but didn’t live up to the huge reaction surrounding TimeSplitters 2.

Regardless it shifted around one million copies in its life-span, which pleased publisher Codemasters and thrust the studio further into the publisher spotlight. The game may have fared better at retail under Activision, but we’ll never know.

“Activision had wanted to work with us on ‘Redemption’ from the start,” explained Ellis. “But we eventually signed with Eidos. However we still kept in touch with Activision, and when it looked like Eidos didn’t want to sign the Gamecube version of TimeSplitters 2 – publishers didn’t find it easy to work with Nintendo back then – we started exploring doing it with Activision.

“It almost happened too, but Eidos relented in the end. So instead we agreed to develop ‘Redemption’ for Activision. To distance it from TimeSplitters, and because we had been playing Metal Gear Solid, we decided to change it to third-person, but essentially it was the same game that we had signed to Eidos in 1999.

“Unfortunately, towards the end of 2003 Activision had a change of strategy, fired most of the people we had been working with and pulled out of UK development entirely. They cancelled something like ten games in one day. Since we owned the Second Sight IP we were able to take it to other publishers and eventually signed it – for a third time – with Codemasters.

Second Sight’s trailer held a great deal
of mystery. Thanks AC97RBP.

“It was reasonably well-received, but I think the late change of publishers had resulted in there not being enough awareness of the game by the time it launched. These days we often see it featured in articles with titles like ‘the best games you never played’”.

With all eyes on Free Radical to see what it would do next, life was pretty comfortable at the Nottingham studio. Confidence was high, and while there was no ‘master plan’ set in stone, Ellis and the rest of the team didn’t want to get carried away just yet. While the studio felt assured of TimeSplitter’s quality, the franchise still wasn’t getting the sales it deserved, so EA stepped in to make the the developer an offer for TimeSplitters: Future Perfect.

“TimeSplitters 2 had more critical success than commercial success,” Ellis recalled, “particularly outside the UK. To put it bluntly, it didn’t sell as well as we thought it should have, given its review scores. It sold about 2 million copies, where other lower-rated shooters were selling 3-5 million or more. EA noticed this, and came calling.

“They told us that if we let them publish TimeSplitters 3, they would be able to do better than Eidos had, and so the best way forward was to work with them. They were very convincing, and eventually we signed TimeSplitters 3 with them. It wasn’t an easy relationship.”

Indeed, EA wanted Free Radical to shift the focus of TimeSplitters 3 away from multiplayer and to create a deeper single-player experience. If you’re a fan of the series you’ll know that – while superb – TimeSplitter’s heart beats strongest in multiplayer. To this day Ellis isn’t sure if this shift, or some other force led the game to sell only 1 million units in its lifespan, but it was a dip neither party wanted.

Ellis explained that sales of TimeSplitters 3 wouldn’t have been enough for EA, or any publisher at the time to justify a fourth game. Weak returns was one nail in the TimeSplitters coffin, but at this time – circa 2005 – production costs were spiralling to match Hollywood, and the answer became clear to Ellis and his group of renegades – it would have to raise the money by creating a new IP.

And its name would be Haze.

Stay tuned for part two of my Free Radical feature, in which Ellis and I discuss the untold story behind Haze, TimeSplitters 4, Star Wars: Battlefront III and more.

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22 Comments

  1. LuLshuck

    Timesplitters 2 for me will always be the best game ive ever played, its ashame that EA were the ones that changed timesplitters 3

    #1 2 years ago
  2. friendlydave

    Timesplitters 2 was such a classic for me. Me and a friend used to have the enemy patterns memorised and just blew through levels. So much fun. Time splitters 3 was just as enjoyable. Specially loved the Challenges.

    The Mexican level music will forever be stuck in my head.

    #2 2 years ago
  3. DrDamn

    That first level in TS2 still ranks as one of my favourite FPS levels. I played it through so many times.

    Does this have a happy ending? :)

    #3 2 years ago
  4. CyberMarco

    Not to be that guy, but really, this was the big “BOOM”? Kind of a meh!

    I was expecting some big announcement to blow things out of the water…

    #4 2 years ago
  5. SplatteredHouse

    http://uk.gamespot.com/forums/topic/25392225/should-i-get-psi-ops-second-sight-or-both?msg_id=284419333

    Question du jour, at the time. ^ I’m surprised the article didn’t mention the crunch that happened between these two, that cost Free Radical’s game on the shelves. I did feel like the publisher let down Second Sight at the time as I only learned of it (as it came to be) close to its release, but I was all about Psi Ops: The Mindgate Conspiracy. I couldn’t wait to play it. RIP, Midway. (Psi Ops is now available for free* on PC in US/EU, *ad-supported)

    #5 2 years ago
  6. Dave Cook

    @4 part two is a bigger boom. TimeSplitters 4, Star Wars, Haze etc.

    Also, what is boom to one man, might not be boom to you :P

    Lots of on the record insight here that hasn’t been shared so openly before, fans of the studio will appreciate it I’m sure.

    Sorry to disappoint.

    (Also this piece took me some two months to do, proper big effort)

    #6 2 years ago
  7. manamana

    Well its not a HL3 like boom, but still – applause, applause!

    #7 2 years ago
  8. CyberMarco

    @6 Maybe I’m not such a big fan of those games, never had the chance to play them first hand, nevertheless it’s a big effort from your part to deliver this kind of articles to the fans.

    #8 2 years ago
  9. Dave Cook

    @7 thank you, I think the term ‘boom’ needs to be redefined and downplayed a touch ;)

    Part two is awesome though, the proper juicy stuff.

    #9 2 years ago
  10. Dave Cook

    @6 :) I’d recommend TS2 dude. Awesome fun.

    #10 2 years ago
  11. Dragon246

    Tits not completely blown, but still a bit in shreds :P

    #11 2 years ago
  12. manamana

    @9 reading about SWBFIII makes my heart bleed, so please, be careful. ;-)

    #12 2 years ago
  13. Dave Cook

    @11 the tits thing is coming tomorrow man ;)

    #13 2 years ago
  14. SameeR_Fisher

    @6: WOOoooooooooooh, 2 months ?!, quite the hard work Dave, even though I played non of their games –I wasn’t interested in FPS back then, heck I actually hated FPS– I really enjoyed this article, I love to hear about devs and their work, it is a great thing in my opinion.

    Again great work Dave, and I can’t wait for the 2nd part, witch also has games I never played LOL

    #14 2 years ago
  15. absolutezero

    Its already been mentioned but Second Sight really was a little gem that sadly went completely under the radar, it had a far stronger story and set up that Psi Ops BUT it choose to make your character very vulnerable. On the other hand Psi Ops was all about being a rolling ball of death and fun and power.

    Really interested to see what you’ve got on Haze Dave, I actually bought it at launch and just sat with my mouth open at how bad it all was.

    #15 2 years ago
  16. Dave Cook

    @14 haha, thanks :)

    Yeah 2 months. Steve was cautious at first but we discussed and played around with the idea of the feature for a while to make sure it gave the proper, un-spun story. We wanted to set the record straight after all the TS4/Star Wars rumours.

    #16 2 years ago
  17. daytripper

    Really good read Dave :-) I had a feeling it was Star Wars related as I said in the tease thread ;-)

    #17 2 years ago
  18. SameeR_Fisher

    @16: great work, I hope to see this becomes a habit of you, always making articles about developers and titles, either cancelled or on hold, I believe you have the support of all VG247 members ;), so best of luck.

    #18 2 years ago
  19. ps4some

    I’ve got a mate who worked for FR on Haze and even he calls it Hazelol

    #19 2 years ago
  20. Dave Cook

    @19 oh dear. Yeah the production sounded tough from the start. It’s the main focus of part two of my article. Steve paints a tense picture of what it was like at the studio during development.

    #20 2 years ago
  21. The_Red

    Wow, really outstanding piece. As a huge fan of TimeSplitters games (Especially part 3 which IMHO is on par with Black & Halo 1 in terms of console FPS quality). Thank you and seriously looking forward to the “Hazy” part 2 :)

    #21 2 years ago
  22. polygem

    boom! i think someone even guessed right. wasn’t me tho;) loved ts2 so much. neo tokyo…great cgr review link too…actually my most trusted review source in the whole wide interwebs. cannot wait for part 2. i sense a real boom? yes? no?

    #22 2 years ago

Comments are now closed on this article.

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  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]