Jailed Bohemia Interactive devs return home

Friday, 18th January 2013 10:31 GMT By Nick Akerman

Ivan Buchta and Martin Pezlar, the Bohemia Interactive employees arrested on a Greek Island for ‘spying’, have returned home to emotional celebrations.

The pair have been in custody since September, and although they still face trial, are allowed to return home in order to see their friends and family. While this is certainly a moment of relief for the duo, it appears there is still a long way to go on the quest for freedom.

Political relations between Greece and the Czech Republic have frayed during the ordeal. Czech Republic president Vaclav Klaus wrote a letter to his Greek counterpart back in November, asking for “special attention” to be placed on the detainees.

“This case is very sensitive to the Czech public and also to me as President of the Republic”, wrote Klaus.

“The fate of our citizens anywhere in the world matters to us.”

If Buchta and Pezlar are found guilty of snapping confidential photos of a Greek military installation, both will face jail charges of up to 20 years.

Check out the return video below:

Cheers, CVG.



  1. roadkill

    \o/ :)

    #1 2 years ago
  2. DSB

    I’m glad their pathfinding is better than the one in ArmA 2. They’d be stuck trying to get through the door of the airport for a while :P

    I’m teasing. That must be an awesome moment for them.

    #2 2 years ago
  3. xino

    glad to hear they are fine and got out

    #3 2 years ago
  4. OlderGamer


    #4 2 years ago
  5. TheWulf

    I’m really glad to hear of this. This was absolute nonsense when it happened and continued to be throughout the entire ordeal. One wonders if the Greek government has any dignity left. But then I wonder that of many governments.

    @3 – You’re thinking of DayZ. DayZ uses the animal pathfinding for its zombies, the human pathfinding in ArmA 2 is actually not at all bad.

    #5 2 years ago
  6. DSB

    The human pathfinding is notoriously shitty, it’s a running joke on Bohemias own forum, and it has been ever since OFP.

    In ArmA 2, after a year of patches, it did become better at taking cover, although not actually moving from point A to point B.

    Try making a patrol walk within 15-30 yards of a road, without actually reverting to the road itself.

    #6 2 years ago

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