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Skullgirls DLC and Xbox 360 patch stymied, PC port and sequel likely

Wednesday, 16th January 2013 02:39 GMT By Brenna Hillier

Skullgirls received its long-delayed Slightly Different Edition patch on the PlayStation Network in November, but the Xbox 360 version is dragging the chain, being almost 150 times too large to release.

In an exhaustive feature on XBLAFans running down the details of the Skullgirls team’s woes, Lab Zero revealed that the Slightly Different patch weighs in at about 590 MB.

Unfortunately, Xbox Live Arcade’s patch size limit is 4 MB.

Lab Zero CEO Peter Bartholow said the team is working to reduce the size and in negotiations with Microsoft. Although the patch’s status is “still in flux” he believes it will release sooner rather than later.

Apart from working on the patch, Lab Zero’s “priority is getting the PC version out, and hoping that increases the install base and provides the financial justification to release more characters”, Bartholemew said, referring to shelved plans for DLC characters.

“We all really want to make DLC characters, but it’s expensive and time-consuming. The first mysterious character was about one third complete when we were laid off. But between the attach rate for DLC and the loss of momentum caused by the drama, recouping the development costs or profiting seem difficult.”

Nevertheless, publisher Autumn Games has greenlit a sequel to the indie fighter – assuming it weathers a $15 million lawsuit.

Hit the link above to read all about the Skullgirls “drama”; it’s an unusual and interesting story.

Thanks, Shoryuken.

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5 Comments

  1. Chris8bits

    “Lab Zero CEO Peter Bartholow said the team is working to reduce the size and in negotiations with Microsoft. Although the patch’s status is ‘still in flux’ he believes it will release sooner rather than later.”

    They’re going to reduce the size from 590 MB to just 4? Uhh.. Microsoft’s going to have to meet them more than just half-way for this to work. And sooner rather than later? None of this makes sense or sounds good..

    #1 2 years ago
  2. Dragon246

    “Unfortunately, Xbox Live Arcade’s patch size limit is 4 MB.”
    Lolwut?

    #2 2 years ago
  3. Cobra951

    The Xbox standard patching system is ridiculous. Patches typically go into the cache area of the hard drive, which means you can only keep a handful of them in there at one time. It’s a stupid system that needs to die, and I guess it will do that soon enough with the whole console, when the next gen comes around. Fortunately, some of the later disc games (including Games on Demand) went to a real patching system, with files you can see in the game’s directory. These can be a lot bigger than 4 MB.

    Having said that, 590 MB is not a reasonable patch size for any console game, let alone XBLA. I suggest the “patch” be a re-download of the whole game file, with the update rolled into it.

    #3 2 years ago
  4. OlderGamer

    Steam ftw. I think it should be pub and dev beware when working on a console, esp MS and Nintendo. Not that Sony is perfect either.

    #4 2 years ago
  5. DSB

    Obviously Microsoft still thinks everybody’s using floppy discs. Really explains a lot of their recent design decisions.

    #5 2 years ago

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