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Guardians of Middle-Earth: the perils of MOBA

Monday, 3 December 2012 15:39 GMT By Dave Cook

Guardians of Middle-Earth is the incoming MOBA title from Monolith Productions. VG247′s Dave Cook speaks with the team to learn how hard it is to craft a perfectly-balanced MOBA.

“You could clearly see the steely concentration and unwavering expressions on their faces. These guys were firmly plugged into the pinnacle of twitch gaming, where the slightest break in focus would most certainly spell disaster. There was no mucking about here, this was pro-gaming at its purest.”

There was a massive crowd of people sitting cross-legged on the floor, staring in awe at an impossibly large HD screen. Every so often a flurry of movement would prompt polite, reactionary shouts from the audience. The throngs of people sitting there were diverse in age, but they were all hypnotised by the common spectacle unfolding in front of their eyes.

Underneath the screen were two clear-walled rooms and within them were some of the greatest MOBA players to walk the Earth, but I honestly couldn’t have told you their names. This was Valve’s ‘International’ competition at gamescom last year, and the players in the glass booths were sat there playing DotA 2. It was a new scene to me, entirely foreign at the time.

You could clearly see the steely concentration and unwavering expressions on their faces. These guys were firmly plugged into the pinnacle of twitch gaming, where the slightest break in focus would most certainly spell disaster. There was no mucking about here, this was pro-gaming at its purest.

I stood there next to the glass rooms, looking up at things I couldn’t even begin to fathom on the screen, a myriad of complex and intricate game mechanics that I couldn’t even pretend to understand, let alone follow with any degree of coherency. But I glanced over at the crowd again to see their eyes darting around, following the action as it unfolded on screen.

The door behind me opened after a good 20 minutes of waiting, and trying to understand what was happening on screen ahead of my interview inside. I had a one-to-one chat with Gabe Newell booked, and it was to specifically talk about DotA 2. Even though I had researched the game to the best of my abilities, I was still trying to come to terms with the phenomenon that is ‘MOBA.’

I slunk inside to a lush back room, decked out like a fancy lounge and the interview began without hesitation. But while we spoke about DotA 2′s legacy, conception and the involvement of IceFrog, Newell’s concentration kept on breaking, and he continually looked away whenever something big kicked off on the screen next to him.

He’d look away, and behind me, outside, I’d hear roars from the crowd as the match entered its eleventh hour. Someone was losing. I couldn’t tell who, but it had grabbed Newell’s attention. So I sat there, politely waiting for my turn to speak again as he became utterly absorbed in what he was seeing, eyes darting around as if they had a mind of their own.

Then he’d turn to me again and ask where we had left off, like a hypnotist’s guinea pig being snapped out of some kind of waking dream. What is it about MOBA games that has – quite rapidly – hooked a large cross-section of the PC gaming public? Right now DotA 2 is the most-played game on Steam, and more MOBA titles are popping up with each passing month.

Newell’s fixation is a fitting testament of how the gaming populace is becoming absorbed in this gruelling, highly competitive genre. The next MOBA game to launch is Guardians of Middle-Earth, a Lord of the Rings title by Monolith Productions that will attempt to bring the top-down MOBA experience to PS3 and Xbox 360 this week.

As it is predominantly a PC genre, I simply had to ask Monolith’s producer Bob Roberts and senior producer Ruth Tomandl why the team chose to launch Guardians of Middle-Earth exclusively on consoles, and forego the keyboard and mouse set-up that has become almost symbiotic with the genre.

Presumptions

As competitive as they are, any MOBA title worth playing need to have a balanced playing field. Without it, exploits and top-tier characters can run amok, coercing ‘win-all’ strategies and giving players an unfair advantage during matches. Monolith knew about these dangers all-too well, and decided to hire a group of local MOBA pros to help them balance their Guardians and item-set.

Roberts explained to me that when Monolith first let its hired pros loose on the game code mid-development, they very quickly tore it down and began finding balancing problems. They then offered solutions of how the studio could improve the project, underlining just how vital a fair balance is when developing a MOBA game.

“We targeted a bunch of guys who were really competitive MOBA players in the area to come by and just be full-time balance testers for us on this game. We’ve never actually done that before, and it was absolutely critical to feeling as solid as we are about the game being balanced right out of the gate.

“No matter what the testers figured out to be the best possible strategy that they could think of, and was over-powered for a couple of days, someone else on the team would figure out a counter to it. That strategy would then become dominant for a couple of days, and it cycled around like that whether or not we changed any balance.”

He added, “They definitely had things right out of the gate that they were immediately creating hilarious, mocking imagery for, and messing around”, in reference to archer Legolas, who was in the top-tier when development began, easily trumping the rest of the game’s character roster. As such the testers created internal memes at the studio, essentially mocking him to the point of re-balancing.

Regardless of the good-natured barbs being slung around the office at Monolith’s presumptuous balancing, the studio took the pro players’ feedback fully on board, as these were guys who had lived and breathed MOBA games for a good few years, and if anyone knew how to fix a balancing issue, it was them.

One of the biggest complaints from was Monolith’s decision to forego an in-game store – a common feature in other MOBA titles. Roberts explained the studio’s choice, “I think that they came into it with one idea, and at this point we’ve all developed a better idea of what exactly the bones are that really make this the deepest genre that most of us have played.

“For example, at the start everyone was nervous about not having an in-game store like the other MOBAs do. But by the time we got to this point of balance, they realised how much better they could counter and strategise with the elements that were there, and the items being purchased between matches.

“They ended up not really missing that, as it feels like it has every bit of depth as the games they were playing in their free time.”

It makes sense of course, as creating too many purchasable items is the same as adding in a wide range of game-changing variables, and if anything that would only serve to tip the games balance too far in either direction. Monolith’s strategy was to keep things pared bad but not necessarily dumbed-down.

I likened it to Dishonored developer Arkane Studios, who often spoke with the press about why Corvo’s skill set was so limited. The rationale given was that the studio could get more diverse use out of a focused range of abilities rather than a sprawling move list full of tacked on features that felt weak by comparison.

The same thought process applies here, and both Roberts and his team were committed to working alongside the pro players to create a game where every character and item had a counter, and where no one element or mechanic trumped the rest without reprisal.

Balance

The team then entered a long, iterative process of simply playing Guardians of Middle-Earth for many weeks and fixing new cases of unbalance as they emerged. Roberts talked me through the process, “The basic idea is that, if they can sink time in and really practice a particular combo – say five guardians that really compliment each other really well , and the perfect item build – that there is always a counter for that.

“So no matter what the testers figured out to be the best possible strategy that they could think of, and was over-powered for a couple of days, someone else on the team would figure out a counter to it. That strategy would then become dominant for a couple of days, and it cycled around like that whether or not we changed any balance.

“That’s the point we got to where it feels like a good equilibrium for this type of competitive game, because with any competitive multiplayer, you want it to not be about individual champions or items. It’s got to be something that where the community will find emergent counters to strategies, and keep things cycling around on their own.”

“We did also build a system for having a lot of our balance database saved in cloud storage, that you’re going to download every time you launch the game. It’s a very small, quick update that doesn’t have to go through certification, so we can update it every day, every week – however often we need to if we see critical balance issues.”

It went on for many weeks, but with each passing session Monolith was getting closer to attaining the balance it needed to get the game on par with other MOBA titles. Roberts explained, “Every week those guys would rank all the guardians in buckets like, ‘These guys are all the top-tier, these guys are middle-tier, and those guys are in the bottom-tier that no one ever wants to play.’ By the time we’re shipping, everybody has evened out. There’s no one in the bottom tier any more.

“But just in case, we did also build a system for having a lot of our balance database saved in cloud storage, that you’re going to download every time you launch the game. It’s a very small, quick update that doesn’t have to go through certification, so we can update it every day, every week – however often we need to if we see critical balance issues.”

This method of pushing updates to PSN and XBLA foregoes the need for certification. Because if a new, unchecked instance of unbalance is discovered, gamers simply won’t stand for it, and will want it fixed as soon as humanly possible.

The cloud method allows for quick updates when needed, and is becoming increasingly popular among developers on both formats, as Tomandl told me, “There are other developers that have done it, and I know that other XBLA games have done it. But I know there are also other game where, players have run into issues or glitches that could not be fixed by patching in data, so we were careful so that anything involving numbers or any sort of guardian strength could be tweaked using that patch.”

Roberts added, “It’s really the same system as ‘Message of the day’ feeds. It’s really just using that same technology that people have been using for a long time. I think a lot of developers realised they could but more interesting data in there”.”

It’s a smart system and it helps to convince me that Monolith is up to the task of delivering a rock-solid MOBA experience. But given the nature of the Lord of the Rings license and the character therein, it seems as if each Guardian is forced into a particular class by association of what we know from the films.

Roberts agreed, but these presumptions from the Peter Jackson’s movies actually helped keep character design strict in the name of balance, “It was just so iterative. There’s the license to consider as well, so really the starting point was two-fold right off the bat. The first question was, ‘What classes and general roles do we want people to play on the battlefield?’ and then making sure we never designed two guys within that class to be alike. This genre is about the individual feeling different.

“The second consideration was the IP and making sure that ‘that guy’ feels like the specific character that he is, and that everyone’s familiar with. For example, making sure that Gandalf doesn’t feel like a giant melee attacking character”

Tomandl added that character creation was a company-wide process at Monolith, as a large consensus was needed to ensure that the team got each Guardian’s skill-set and behaviour nailed down.

“One of the first things that happened on the project back when it was three people working on it, was that the creative director sent an email to the whole company and said, ‘Hey, if you were playing a Middle-Earth MOBA what kind of character would you like to play, and what would their abilities be?’ That led to a lot of brainstorming and I think that was one way to start – to just get opinions – and people had a lot of ideas.”

Roberts also said, “We started by making characters actually feel like the character they are, and then once we had that settled in it was all about the balance team and iteration, the daily grinding and just playing for many, many hours.”

But even as Monolith got closer to striking a solid balance, the pros were still unrelenting and honest in their feedback, as Tomandl suggested, “They were an outspoken team too, and I think that helped as they said something whenever they felt an area could be improved, who their favourite character was, and what they thought of them.”

Battle

We had been talking for a good 20 minutes and while I was starting to understand MOBAs a little better, I still wanted to know more about how a typical battle plays out, and how that cycle compares to other MOBA games out there.

Roberts offered me a basic scenario, “The battle evolves over the course of the match. Matches are between 15-20 minutes in length and they have distinct phases that you’ll get familiar with. If you’re familiar with other MOBAs, there are similar levels that are on ‘fast-forward’ in our game, so matches won’t last an hour.

“The early game is going to more about one-on-one or two-on-two battles, so you’re going to find the character on your team that best compliments your abilities.

“It’s got all the hallmarks of a classic five-on-five MOBA structure, such as figuring out what the major team roles are, the need to spread out your damage between close and ranged – so that whatever the enemy strategy is, you’ve got a counter for it.”

“So if you play like a guy like Gollum – who skulks in the bushes, jumps out for a quick strike, then runs back – then he’s going to pair really well with someone who can stun enemies or root them in place. That’d be someone like Galdriel or Éowyn who has good healing or co-op team buff abilities. That’d work really well.

“Legolas is a pretty good character to solo with, as he has range and a lot of abilities that speed him up as we as slow down his enemies. He can use those aggressively if he’s in a good position, or use them defensively if he’s trying to escape.

“That’s the early game – one-on-one, two-on-two – but once you get mid-to-late game, you start rallying a bit more and teaming up to engage in larger battles. That’s when it gets crazy, and you have to make sure you’ve got a more balanced team composition across the board, and that everyone knows what their roles are.

“So if you have someone who’s going to absorb a lot of damage, the big warrior type, then that person should basically go in first and try to absorb as much damage as they can, while Legolas stays at the backlines to pick off people from a distance.

“It’s got all the hallmarks of a classic five-on-five MOBA structure, such as figuring out what the major team roles are, the need to spread out your damage between close and ranged – so that whatever the enemy strategy is, you’ve got a counter for it.”

“I think a lot of MOBAs are still finding their feet, and still figuring out how the while pro tournament works. It’s certainly a huge scene, and we’ll see what happens, but we certainly held some small tournaments at E3, PAX and gamescom.”

It’s clear that there is so much to consider when playing a MOBA game, so much ad hoc thinking and twitch control that demands your full attention. It’s an intimidating scene make no mistake, just as something as fiercely competitive as Call of Duty is to someone who never plays shooters.

Regardless the genre is booming, and I ask Tomandl why Guardians for Middle-Earth is launching right now, at this time, and why Monolith feels the genre is receiving increased notoriety as of late.

“It definitely appeals to people who really like feeling competent,” Tomandl suggested, “and really like being competitive. I think it gives them a perfect balance to do both, because it’s really skilful. It’s like in shooters, which are about your skill at aiming, your skill in knowing the map, at your skill at understanding classes.

“There’s also that connection to your character, as I think there’s a lot of genres where you don’t really get that. You do somewhat in RPGs, but in RPGs you have about three to seven classes to choose from. But there’s a lot in picking a unique character.

“I think that with some of the more recent console shooters that have a lot of depth, there haven’t been a lot of console games with that level of depth and competition, and so I think MOBAs will give console gamers another option to play that type of game.

“I think a lot of MOBAs are still finding their feet, and still figuring out how the while pro tournament works. It’s certainly a huge scene, and we’ll see what happens, but we certainly held some small tournaments at E3, PAX and gamescom.

“It was really fun to see people learning the teamwork of the game, forming strategies and really competing. They were hardcore, and they got very good at the game in a very short space of time, so I’m really excited to see what they do once it’s out.”

Monolith won’t have long to wait as Guardians of Middle-Earth launches on PSN and Xbox Live Arcade from December 4th, and getting it into the hands of the MOBA elite at large will prove to be a real stress-test of its competency among the genre. Again, if the game’s balance is off by a significant degree, it’s likely that seasoned players will come down hard on it.

But the team feels confident that it has thoroughly researched the genre, and with the help of its hired pros, has become ingratiated into the circuit, in what has truly been a process of practical doing, instead of theoretical thinking. An artist doesn’t make a masterpiece by just reading about art after all, they have to get their hands dirty and do it.

Monolith’s hands are plenty dirty with MOBA knowledge, but can it deliver? We’ll know as soon as the reviews land. Stay tuned for our score round-up this week.

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2 Comments

  1. Man_s

    Interesting article. Good to know that they can balance the game quickly and more easily. The other MOBA take on consoles, Awesomenauts, suffered dearly from a lack of updates which are crucial in such a genre, which is a shame since it’s a great game. Hopefully this one will competently carry the MOBA torch on console.

    #1 2 years ago
  2. redwood

    does this game have an offline multiplayer?

    #2 2 years ago

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    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]