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A history of violence: Harada on his Tekken career

Thursday, 15 November 2012 08:17 GMT By Dave Cook

Tekken has been a fighting institution since the series launched across arcades in 1994. Dave Cook speaks with chief producer Katsuhiro Harada on the series’s birth and evolution.

The original Tekken is the reason many gamers bought their first PlayStation. Namco’s fighter helped to drive a wedge between 16-bit consoles and Sony’s juggernaut, proving that the age of SNES and Mega Drive was coming to a close.

While Sega and Nintendo scrambled around with CD add-ons, Super FX Chips and 32X ports, Sony and Namco were forging a partnership that would see the Tekken series become one of the PlayStation’s flagship brands.

Today the series boasts six core instalments, a handful of movie tie-ins and a dedicated fan base. Namco’s most recent release Tekken Tag Tournament 2 launched in September, and at the start of November Namco revealed that it had sold close to a million copies.

There’s clearly a lot of love for the series out there today, so VG247 spoke with Namco’s chief producer of fighting games Katsuhiro Harada to discuss Tekken’s legacy, and how he helped mould it into one of the most iconic brawlers of our time.

Polygon consideration

Harada truly is one of those ‘rockstar’ developers that the gaming populace knows by name and face alone. He frequents fighting tournaments, speaks with fans regularly over Twitter, and of course he really does know his fighting games.

Things didn’t always start out this way for the developer. In fact, the original Tekken started out as an experiment into modelling with polygons and was never intended to be a fighting game at all. That decision only came after Harada and the team saw the potential of the arcade tech it was working with.

Harada recalled, “Originally, Tekken was not assumed to be a fighting game in modern times. but it had more of a meaning in investigating ’3D model animation control’ and ‘shaping human body polygons’ that would be needed in the years to come, since at that time we were still in the pre-dawn of polygons.

“For that reason, many human resources came together at Namco and started to do basic research, which was the catalyst.” That ‘catalyst’ would see Tekken created for arcades and launched in December 1994, and by this point Harada and his team had already been tinkering around with the brand new PlayStation hardware in order to create a home port for release in 1995.

“Technology wise, we couldn’t do the scaling for the lower body of Jack, so that is why his upper body is so big with such a small lower body. In addition to that, he has an infinite combo. That’s not even fixed. Don’t you think that’s awful?”

“Namco was originally a development company for arcade games,” Harada explained. “Before the PlayStation console was released, we were co-developing the arcade board called SYSTEM 11 with Sony and already had the arcade working, so I could say that the change to PlayStation was smooth.

Harada added, “The technological challenges were that it was the first fighting game using texture on the polygons, and 60FPS portrayals,” underlining that Namco was – at the time – working at what was the bleeding edge of early PlayStation technology.

Visuals and high frame rate are one thing, but as Harada suggests, his team weren’t yet the fighting game maestros they are today, and as such character creation proved problematic, “As for the adjustment in the characters, we didn’t have any know-how at that time, making it disastrous. So it could be said that none of the characters were fun and all of them were difficult.”

One character in particular caused Harada and his team a lot of grief, “Actually, technology wise, we couldn’t do the scaling for the lower body of Jack, so that is why his upper body is so big with such a small lower body. In addition to that, he has an infinite combo. That’s not even fixed. Don’t you think that’s awful? Mostly all the characters had a combo that made the opponent instantly down.”

Ah the dreaded infinite combos. Even then they were a thorn in Namco’s backside. But regardless Harada and his team were confident that Tekken would be a big success, and Sony was backing them every step of the way. “Everyone was feeling the new era,” Harada recalled. “Especially for the polygon technology, Namco was one or two steps ahead of everyone in the world, and both Sony and Namco understood that.

“A while later, Mr. Kutaragi – who was president at Sony at that time – wrote in his book that one of the three keys in making PlayStation a success was to collaborate with Namco. That was probably true indeed.”

Tekken take two

After Tekken proved to be a big hit on PlayStation, while seeing less-than-expected returns in arcades, it was clear to Namco and Sony that the series should remain on the console. Harada’s team was commissioned to create a sequel as soon as work wrapped on the original, and then ambition for the franchise started to run hot.

With Tekken 2, Harada started to put his understanding of the fighting genre to the test. He explained, “The goal was to gain status as a fighting game, as well as aiming for a benchmark title to prove development and technological power, putting in as much new technology as possible.

“As for the hardware, we were used to it. We had more trouble compressing the data or placing the data on the CD when porting it onto console, since the arcade version came with a board with lots of memory.”

When Tekken 2 launched in 1996 it raised standards considerably with an expanded character roster of 25, more detailed arenas and command lists that boggled the mind. Take cop Lei Wulong for example: his multi-stance move set delivered incredible depth that was foreign to the fighting genre at the time.

“When we were porting Tekken Tag Tournament, which we developed on SYSTEM 12 at that time, we even portrayed each of the teeth in the human models’ mouths with polygons.Thinking back, it was a total waste of polygons.”

Few can deny that in Tekken 2, Namco had delivered a sequel that far surpassed the original game. But it was only when the Tekken 3 home port launched in 1998 that the developer’s mastery of the PlayStation format reached a peak.

The game was a technical marvel and received widespread critical acclaim for its outstanding visuals, immense depth and new fighters including Hwoarang, Xiaoyu, Jin and Eddy Gordo. Each figher delivered diverse move sets and styles, but tweaks made to existing fighters proved that Harada’s team were becoming experts in the field of fighting games.

Harada stressed that the game’s development was troublesome, “It started from an advanced board that has even more memory than PlayStation at that time called SYSTEM 12, so it was even more difficult to port than ever.

With many Namco employees leaving the company to pursue new roles elsewhere, Harada’s team shrunk, and competition from Sega’s technically accomplished Virtua Fighter series was heating up. Regardless, the developer finished the job, and a PlayStation hit was born.

“When we finished porting Tekken 3 to consoles, the title became a tremendous hit, creating many records and receiving praise from many people. However, the development team actually had mixed feelings like, ‘It’s not 100% ported, and there were many things that we could have still done, but why is it receiving such high ratings from everyone?”

It’s quite heartwarming to see that Harada and his team weren’t bullish in their approach to make a leading brawler, and despite the fact that Tekken 3 entered Sony’s Platinum/Classics range, he still views it as an imperfect release.

Tekken Tag Tournament 2

Individual teeth

But something big was brewing at Sony and it wasn’t long after Tekken 3′s release that Namco were given a taste of PlayStation 2 hardware. The plan to create a Tekken game for the launch of PS2 saw Harada running wild on polygon counts and detail.

Porting Tekken Tag Tournament was both liberating and challenging said Harada, “We had an envious dilemma where we were wondering where we should use the over-abundant capability, since the hardware’s capability had improved so much.

“We were suddenly told that the number of polygons we could use had increased, and we could overlap translucence as much as we wanted,” he explained, “So when we were porting Tekken Tag Tournament, which we developed on SYSTEM 12 at that time, we even portrayed each of the teeth in the human models’ mouths with polygons.

“Thinking back, it was a total waste of polygons. That is why the game models in Tekken 4 have a higher perfection level than the game models in Tekken Tag Tournament, even though the number of polygons are less.”

Harada’s teeth anecdote is interesting because it shows that visuals aren’t everything – especially in fighting games – and with so much raw power to play with, Harada’s franchise needed more than just better visuals to hold the interest of gamers.

“Everyone was feeling the new era. Especially for the polygon technology, Namco was one or two steps ahead of everyone in the world, and both Sony and Namco understood that.”

With Tekken 4 Harada and his team started to experiment with new gameplay mechanics such as wall slams in an attempt to shake up the format. Harada understands that reaction to the game was mixed and believes that the feedback was not always constructive, comprised of gamers reacting harshly without suggesting improvements.

Regardless Tekken 4 could be viewed as the most ambitious outing of the series, and saw the narrative expanded considerably – something that few fighting games delivered at the time. Since the series started there was a sense of accomplishment that came with completing the game and viewing each character’s ending cinematic.

Are such stories vital to fighting games? We pose the question to Harada, “The main character of a fighting game is always the player community, but as for us, unless the characters in the game has a strong will and fighting spirit, we thought that they will be less represented.”

At this point we simply had to ask Harada which of his treasured characters has wound up being his favourite. The answer was more than unexpected, ” I normally answer ‘Heihachi’. But did you know that the character popularity is fairly different among the countries? But what’s interesting is that there is a character that is always lowest in popularity worldwide over the 17 years. It’s Ganryu. Thus, I have decided to answer ‘Ganryu’ whenever I am asked which is my favorite character.”

Harada x Ono

Part of Harada’s fan-facing popularity comes with his collaboration with Street Fighter director Yoshinori Ono, another prominent character on the fighting game circuit. At events the two appear to be the best of friends, so we asked Harada if this image accurately represents reality.

“We have known each other from more than ten years ago. We had a near miss at game shows and there were many opportunities to see each other for Japanese game magazines. However, it was only four or five years ago that we became friendly and started talking. Until then, we had never exchanged words.

“As Ono viewed it, he said I looked like a ‘Very grumpy and abrupt person indeed’. The first time we spoke to each other was at a stage event within a game show somewhere. Publicly, we are said to be similar types, but Ono and I are actually completely opposite of each other.

“I do like Capcom’s games. I especially like Street Fighter. As for how they treated the Tekken characters, I believed in them from the beginning and I like how they are being treated this time. It’s really interesting when another company is using your character.”

“What’s interesting is even if both of our answers is ‘A’, when we talk about the process of concluding to the answer ‘A’, we completely differ with one another. Despite his looks, Ono is what I’d call an ‘overwhelming back calculation type’ whereas I am more of an ‘instinct type’”.

Seeing the captains of two of the world’s greatest franchises – and thereby direct competitors collaborating in such a manner has given both developers a chance to bounce ideas off each other and of course to combine their respective games in Capcom’s Street Fighter x Tekken, which Harada revealed was conceptualised over dinner.

“It was fast. Doing the collaboration itself was decided within the two hour meal we had together. Everything is in an instant. There was almost no discussion or fuss. We both respect the good part of the others’ company.”

Speaking of respect, Harada applauded the way his creations were treated by Capcom in the crossover, and he never had any doubt that Ono would mistreat the Tekken roster “I do like Capcom’s games. I especially like Street Fighter. As for how they treated the Tekken characters, I believed in them from the beginning and I like how they are being treated this time. It’s really interesting when another company is using your character.”

We ask Harada for his approach to Ono’s Street Fighter roster when developing the next cross-over between both franchises Tekken x Street Fighter. But as predicted he was careful not to reveal too much, “The progress of Tekken x Street Fighter is a secret. The philosophy behind involving the Street Fighter characters? It’s simple, we are huge fans of Street Fighter in the first place. Thus, we only need to polish it so that the fans will be satisfied and happy.”

Nobody’s perfect.

To cap off our conversation we ask Harada for his thoughts on why he feels the Tekken series has remained as popular as it has over the years, and for a run-down of his proudest moments so far. First, he expressed regret over Tekken 4, and argued that changing something just because fans say so is wrong. he believes you need to really look at the reasons behind complaints before making a change.

“I believe that we have failed at times and are not always succeeding. Especially for Tekken 4, the sales were high but the player rating was bad. What’s important is how the user feedbacks are taken in. Stopping what the users say ‘no’ to, or erasing what they say they dislike, looks correct at first glance, but is actually not correct.”

And about those proudest moments? Harada has it pinned down, “The achievement in [Tekken] sales in arcades and the sales on consoles have recorded number one in the world. This means that, whether the rating is good or bad, the fact is that many games are being looked at.”

Tekken Tag Tournament 2: Wii U Edition is Harada’s next release, due across Europe from November 30th.

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4 Comments

  1. Gheritt White

    Fucking LOVE Tekken, and I can honestly sa that Tekken Tag 2 is the best game in the series yet.

    #1 2 years ago
  2. Ireland Michael

    “Take cop Lei Wulong for example: his multi-stance move set delivered incredible depth that was foreign to the fighting genre at the time.”

    Shun Di and Virtua Fighter 2 says hi.

    Nice review though. Humility in the gaming industry iis something you don’t see half enough of anymore.

    #2 2 years ago
  3. MadFingerz

    ^Tekken 2 didn’t come out that long after Virtua Fighter 2, it is possible that Lei’s concept was thought out before VF2′s release. That or he simply meant that few games had multi-stanced characters at the time.

    I loved Tekken 3 and played it to death. Unfortunately I never get back to Tekken after that. Playing alone stops being fun after a while..

    #3 2 years ago
  4. Ireland Michael

    @3 Point was, the game was nowhere near as technical (and never has been) as Virtua Fighter. Even the first Virtua Fighter had more depth. Harada pretty much admitted that the first one was a technical mess with next to no depth.

    And the paragraph stated that it showed a degree of depth that “was foreign to fighting games *at the time*”. Its refferring to what was on the market there and then. Regardless of who thought up what first, that’s simply untrue.

    #4 2 years ago

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    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]