Curiosity: Molyneux asks for donations to battle server issues, PC version in doubt

Monday, 12th November 2012 08:56 GMT By Dave Cook

Curiosity: What’s Inside the Cube? has been hammered with server issues since it launched, and now 22 Cans head Peter Molyneux has asked for donations to help the team battle the problems. The developer has issued a statement on the matter. Meanwhile the touted PC version has been cast into doubt. Get the details below.

Eurogamer reports that the 22 Cans website has been updated with a PayPal donation button and the following statement:

“We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be. However big or small the donation; it will really help us make Curiosity better.”

Said server issues caused many issues for gamers, such as the images beneath layers disappearing, fatal crashes, lag and worst of all, participants losing a significant wedge of their hard-earned coins.

On the issue of a PC build of Curiosity, Molyneux spoke with Rock, Paper, Shotgun to discuss how the current workload and server issues are causing the six-strong team to focus its efforts on existing builds at this time.

He explained, “We would love to do a PC version, but we are currently snowed under by the number of people using the Curiosity experiment (coming up to one million ) in a few days. This is pushing our servers to the limit. We are currently all surviving on less than three hours sleep a night. I guess if we could find a publisher who could take on the work of a PC version we could consider it.”

Would you like to see Curiosity on PC? What do you make of 22 Cans’ asking for donations? Let us know below.



  1. soqquatto

    I kindly suggest to have him fucked sideways. donations to support this, a one-trick pony of an useless project? server issues or not, the lack of redeeming qualities of Curiosity is self evident after two minutes of tapping cubes. if you have spare money to throw around there’s the kickstarter for Elite, a real game from a real game maker.

    #1 2 years ago
  2. ZeGerman1942

    How exactly are donations going to make the issues dissapear? If they need more server space they should have seen that coming and planned for it, before starting an “experiment”.

    @ #1: i would not call David Braben a real game maker in a sense that is better than PM. What’s he (or Frontier) released lately that’s been better than PM’s stuff? Apart from cancelling one project, laying off a lot of staff and not having finished Elite IV after more than 12 years of working on it he has done a few Kinect and iOS titles. Not really encouraging either.

    #2 2 years ago
  3. Deacon

    Aaah isn’t it great having nearly a million people working away on one server at the same time? You know Peter, you could’ve just sat down with Blizzard if you wanted to research server loads, or a psychologist if you wanted to glean info on the human psyche.
    Have tried countless times to have a go on Android but I haven’t been able to log on even once.

    #1 has it pretty spot on :)

    #3 2 years ago
  4. Dave Cook

    @2 Yep, my thoughts exactly. Not sure where the money will go. I’d be all up for finding out though.

    #4 2 years ago
  5. Stardog

    How about sticking an ad at the bottom, Peter?


    #5 2 years ago
  6. mistermogul

    He needs more server space yet dreamt of having 100 million players online at once?!

    You might think he would be intelligent enough to think he would need big servers for that.

    Molyneux is full of shit.

    #6 2 years ago
  7. soqquatto

    #2: lostwind for one. it’s not a masterpiece but it’s miles better than fable (and I liked the wallace and gromit title as well). the point here is that Curiosity is a shitty “experiment” from a person with a large imagination but an even larger mouth.

    anyway, it’s just an example. I don’t like being an unrewarded angel investor and I find kickstarters completely pointless. 5 pounds for a game that i don’t know if it will really be released? there’s no obligation for a project to be finished once it’s funded. 5k for a dinner with the devs? what about some money back since I helped your business, like, I helped you doing money? I’m not plunking money down elite. I’m just saying that paying for that is a better waste of money than paying for Curiosity.

    #7 2 years ago
  8. viralshag

    Don’t throw good money after bad people. He sets up an “experiment” and then realises he can’t actually afford to do it. When the supposed problem is server issues – which I find unbelievable as that having one concurrent server for everyone across two platforms, would most likely be the biggest issue and the one thing that he should have nailed down.

    Unless that’s what this was all about. Creating some game which will be playable across multiple platforms and machines. “Connecting people”. Wow.

    This is going from pointless into a complete joke. Nearly one million downloads, Peter, not one million users. Since day two whenever I have checked it’s never had more than 6k current users.

    #8 2 years ago



    #9 2 years ago
  10. ZeGerman1942

    @ #7: fair enough mate. I just personally think that Braben is just as full of shit as Molyneux. A lot of the “good old” UK dev people are. Many of them still think they are in the 90s and think they can ride a wave of investment based on titles they did 20 years ago.

    #10 2 years ago
  11. RandomTiger

    Ads would be logical way to go with this.

    #11 2 years ago
  12. ZeGerman1942

    @ #11: Yep – or it would have worked to charge a little for the app in the first place. If millions really are curious, they would have paid 50p for example.

    #12 2 years ago
  13. Ireland Michael

    The mountain out of molehills responses to this thread are hilarious.

    They put up a donate button.

    Thats it.

    They’re not demanding or begging people to pay.

    Stating that Molyneux “asked” for donation is a severe distortion of the truth, and it’s a typical case of creating a sensationalist headline just for the sake of stirring up a more dramatic reaction. “22 Cand adds donate button to website” doesn’t have quite the same right to it after all, does it?

    #13 2 years ago
  14. soqquatto

    “We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be. However big or small the donation; it will really help us make Curiosity better.”

    it’s not going to be better if people will be able to see that there’s nothing to it by being able to, for a lack of better words, “play” it. on the other hand, it could be better in a “emperor’s new clothes” way. in either case, it’s going to be a waste of money.

    #14 2 years ago
  15. Jimaroid

    Consumers: “We want something different”

    Developers: “Here’s something different”

    Consumers: “I don’t want to pay for it”

    Developers: “Here’s this thing for free”

    Consumers: “It’s too popular, it doesn’t work!!”

    Developers: “It’s really expensive, we haven’t slept for a week, we need help!”

    Consumers: “You’re ripping us off! You suck!”

    And people wonder why the cycle of generic publisher shovelware continues…

    #15 2 years ago
  16. SplatteredHouse

    @15: “Consumers: “I don’t want to pay for it”

    Replace that part with “but there’s a hundred and one other things I could buy instead” (time/money/value is the method of payment) and you might not have such a cynical conclusion.

    “Developers: “It’s really expensive, we haven’t slept for a week, we need help!”

    Completely overlooks the point that nobody asked Molyneux for this experiment. However, people may be willing to participate once the opportunity is provided on agreeable terms.

    #16 2 years ago
  17. Deacon

    I’m pretty sure no-one anywhere EVER asked for some mundane cube-tapping ‘app’, and I’m pretty sure it’s existence will not revolutionize the way we play games today, or any time in the near future.

    I’m all for unique games. This is neither of those things.

    #17 2 years ago
  18. Jimaroid

    @16 If people didn’t ask for it, or didn’t want it, then why do they feel compelled to moan about it when it doesn’t do what they didn’t ask for? Molyneux is trying something different, which is what people have been demanding of him for years, but because he’s made something they don’t like they say he’s done bad, evil and wrong? Don’t you think that’s ridiculous?

    @17 Mundane to you, of interest to a million other people. I’ll take the million people, thanks.

    #18 2 years ago
  19. Old MacDonald

    Donations!?! Wow. Just wow.

    #19 2 years ago
  20. Deacon

    A million people download something that is free. Shocker. Grats Pete – you are clearly the saviour of the videogame industry.

    #20 2 years ago
  21. ZeGerman1942

    @15: The thing is: PM and 22 cans chose to go free. free should not mean crap service and then a turn around with a donation scheme.

    They chose to do an experiment, expected and hoped for millons of users, and when they got a million or so people clicking away they ran into trouble.

    Any consumer, once invested (either by cash or time) into a product, has the right to use that product without due intereferance, without having to pay additional money.

    It was their choice to go free. With Molyneux’s name, he could have easily done a priced iOS product and many would have bought it (god knows he has fanboys enough that will buy anything he creates).

    #21 2 years ago
  22. Ireland Michael

    @21 Crap service?

    They were overwhelmed by the server load, and they’re clearly working as hard as they can to fix it.

    This sort of thing happens all the time, and there isn’t some magic “fix it” button to stop it from happening. Even the richest developers with the most modern severs (see: Blizzard) run into these sorts of problems.

    It amazes me daily the amount of blind HATE and vitriol the Internet is often willing to spill towards stuff. It’s genuinely saddening.

    #22 2 years ago
  23. absolutezero

    Ok this is really important I need to know if someone has taken the time to tap out a massive cock and balls onto the side of the cube.

    Thats about the only experimentation im interested in right now.

    #23 2 years ago
  24. Deacon

    Hey Michael – what point do you see to all of this? And has it made you curious enough to sit there tapping away for hours?

    @23 – done, done, and done.

    #24 2 years ago
  25. Ireland Michael

    @23 I haven’t seen any giant penises, but I did watch someone play a game of tic tac toe on there at one point.

    @24 I don’t need to sit there for hours doing it. I boot it up casually if I’m on the bus or train or whatever to check out the progress, maybe break a few blocks to help it along, then put it away. Nothing says you have to sit there for hours with it. Why would you?

    #25 2 years ago
  26. Deacon

    Exactly. Why would you. What’s the point, other than for a pretty average distraction from boredom. What the hell is Molyneux trying to prove? We’re all curious creatures, so naturally most gamers would want to know what’s at the centre. Which we will all no doubt find out once this is all over. And be amazed. Cue the next hairbrain Molyneux scheme and another barrage of articles explaining absolutely nothing.

    #26 2 years ago

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