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Nihilistic Software ditch retail games to focus on downloadable and mobile products

Thursday, 18th October 2012 10:59 GMT By Nick Akerman

Nihilistic Software, the studio currently working on Call of Duty: Black Ops Declassified for PS Vita, has announced it is shifting away from retail products.

In a post on the company’s Facebook page, the developer outlined reasons for its decision.

“There’s no bigger cliché in the videogame industry right now than to say that a studio is re-organizing itself away from retail game development and toward the new challenges of downloadable and mobile games. Everyone knows retail sales are down, publishers are hurting, independent developers are suffering, blah blah blah.”

“With this in mind, Nihilistic is announcing today that (OMG!) we are re-organizing our company after 14 years of working with retail boxed game development, and re-forming as nStigate Games, a new company focused on downloadable, on-line, and mobile games.”

The studio has also confirmed it is making the transition without any layoffs or debts. That said, it will become a “smaller and more focused company” as some talent heads towards other developers.

“The future for nStigate is yet to be written, but the history of Nihilistic is coming to a close. We thank all the people who have worked here over the last 14 years. It’s been a privilege and a joy to serve our players for the past years. We love what we do, and we love it when you guys like it. Thank you for playing.”

Nihilistic’s recent history hasn’t been particularly good. Resistance: Burning Skies stunk up the Vita earlier this year, and an early impression of COD: Black Ops Declassified left VG247′s Dave Cook feeling empty.

We wish Nihilistic all the best.

Thanks to forum member KrazyKraut for giving us the heads up.

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9 Comments

  1. aimei11

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    #1 2 years ago
  2. DeforMAKulizer

    Forget that. Messed up mind.

    Recent job posting in Lionhead also indicate they are moving into the digital realm.

    #2 2 years ago
  3. SameeR_Fisher

    So they develop a mediocre titles and blame it on the sales !!!, it’s not like I can buy every single game out there now, with 3 games per month, it is just crazy, only high quality or creative games will survive, oh and CoD LOL

    #3 2 years ago
  4. TheWulf

    Could work out for them. Retail of late has been incredibly stagnant with only the rare stand-out oddity to actually pick up the creative slack for everyone else. Not to mention that, specifically within the retail space, creative titles tend to be less popular than just the same old schlock.

    I suppose much in the way that Slender videos are so popular on Youtube. At the end of the day it depends on what you want to make. Any old nonsense will sell well if it’s advertised well enough, including their mediocre pap if they’d had the advertising budget to make people want to buy them.

    The mainstream these days, for most games, seems to be 90 per cent social engineering through advertising, and 10 per cent variety/novelty. Doubtless this is why most marketing departments have bigger budgets than the development houses who’re making those games that get advertised.

    So they’re tossing aside cheap cash-in schlock to actually do something.

    It might even be something worthwhile. We shall see.

    #4 2 years ago
  5. Da Man

    ^Wow

    #5 2 years ago
  6. Goffee

    With Sega’s Hardlight also dropping the Vita this week, that weakens the dev and talent pool further, especially as Nihilstic could have taken the lessons learned from Resistance and Declassified and put them to use in further new projects.

    Vita to fall off a cliff in ’13 seeming more and more likely.

    #6 2 years ago
  7. Gadzooks!

    #6

    It’s been in freefall since before it launched. It was conceived of, designed and built as a panic reaction to Sony having stepped off that very same cliff.

    The Vita will hit the ground first, as it’s shape means less air resistance, but Sony will join it in a crumpled heap at the bottom of that cliff soon afterward.

    Seriously though, the Vita won’t really suffer that much from losing the shite these guys release on it.

    #7 2 years ago
  8. ps3fanboy

    Nihilistic nearly killed off resistance burning skies with there bad effort. now they have hit rock bottom since they have ruined Call of Duty: Black Ops Declassified… only way is escape from the public before the masses of unsatisfying customers do their calling.

    #8 2 years ago
  9. ManuOtaku

    I will not pass judgment on this developer till a great first person shooter arrive on a handheld, especially on the vita for the console aspect on a handheld which is a key factor to FPS, went that time comes then I will see if it is their fault, or is that is not possible to do great FPS on handhelds.

    #9 2 years ago

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