Unreal: Cliff Bleszinski’s dream reboot would be like Skyrim

Monday, 17 September 2012 12:19 GMT By Dave Cook

Unreal has been absent for some time, but Epic Games’ Cliff Bleszinski spooled off his dream check list for an Unreal reboot during a recent Reddit ‘Ask Me Anything’ session.

The Reddit AMA can be found in full here, in which Bleszinski waxed theoretical about his dream Unreal reboot.

Bleszinski explained, “I was quoted recently on a Fortnite panel about the first Unreal and what a reboot might look like. Having really grown into a big Bethesda fan lately (Skyrim rocked my world) I couldn’t help but wonder what a reboot of Unreal would be like if it was more “SciFi-Rim.”

“Sure, there would be shooting involved,” he continued, “but exploration would almost be more important. Get back to that sense of wonder that the first game had. (Caves and castles and crashed ships are basically your dungeon instances, whereas the “overworld” is less intense.) Put it on a high end PC and prepare yourself for amazing visuals never before seen in real time.”

On Unreal Tournament, Bleszinski mused, “As far as a new UT, it’s hard to say. Shooters and their sequels are a tricky beast. Often you wind up upsetting your core whenever you make a sequel because sometimes you change things the users didn’t want changed, or the users are so very in love with their memory of the original game that there’s nothing you can do to live up to the first game. This happened with Counterstrike: Source, Quake 2, Unreal Tournament 2003, heck, even Halo 2.”

What do you think? Would an open world Unreal game cut the mustard with you, or is Bleszinski right? Would it be impossible for a new Unreal to truly live up to the originals?

Thanks OXM.

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