Star Wars 1313 developer Lucasarts has discussed the pressures of working on the Star Wars franchise, and fleshing out the game’s darker tone.
Speaking with OXM, Creative director at Lucasarts Dominic Robilliard explained the shift in tone.
He said it was, “daunting at first. We talk a lot about what a precious responsibility that is in terms of fan expectation. But once you kind of get stuck into it, and you get clear all of the things you have to acknowledge and be careful with – in terms of how this integrates with the Star Wars universe.”
On the issue of having Lucasarts film division’s blessing Robilliard explained, “It is, again, liberating – like the kind of stuff you can play around with and do – from a thematic standpoint in terms of the characters, the story and just the gameplay mechanics that fit into that.”
“Having this guy who is much more vulnerable in the way you can relate to, it’s much more grounded,” Robilliard concluded, “It’s a great backdrop and feel for these darker and more sinister characters. Getting to play around in the part of the galaxy that produced characters like Han Solo and Jabba the Hutt is just – I grew up with the original trilogy – so it’s just something that is really exciting.”
Star Wars 1313 is out in 2013.
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