God of War: Ascension stars a very different Kratos, a man who doesn’t feel the need to kill everything in his path. He even feels morally opposed to killing innocent civilians, says Sony Santa Monica’s lead designer Mark Simon.
Speaking with Polygon Simon gave an example of how Kratos is more human in Ascension:
“For example, there’s the guy who’s against the wall, and there’s a fire, and in order to get past him Kratos just kills him and moves on. I think what the Kratos in this game would do is, he would try to move around the guy”, Simon explained.
“He wouldn’t try to kill him to move on”, Simon continued, “He’s not going to go massively out of his way or anything like that, he is very driven to do what he does — the guy is a Spartan general, he’s killed hundreds and hundreds of people.
“But the civilians in this case,”Simon added, “he doesn’t kill any civilian, here. The ones that are killing the civilians are the beasts that he’s fighting against, and we want to get back to that. Because it’s important to know that, like, these guys are terrorizing the workers on this statue.”
“Kratos is going to go in and fight those guys, so in a way he’s more heroic for doing things like this. When the Juggernaut shows up, he kills three guys just like that, and Kratos runs in and fights this guy. That’s the monster, in this game, not Kratos.”
A humanised Kratos: Do you like this idea or not? Let us know below.
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