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Silent Hill HD Collection Xbox 360 patch canned

Wednesday, 8th August 2012 23:25 GMT By Brenna Hillier

Silent Hill HD Collection has been patched on PlayStation 3, but an expected title update for the Xbox 360 version has been shelved.

In a brief press release, Konami celebrated the release of the much-requested PS3 patch, but advised the Xbox 360 patch had been cancelled “due to technical issues and resources”.

The PS3 patch – at least the second issued – is expected to resolve some of the frame rate and audio synch issues plaguing the Collection, as well as some of the more egregious bugs.

Konami offered apologies to those continuing to see issues on the Xbox 360 version, something of a cold comfort.

The Silent Hill HD Collection was ported from incomplete versions of the original games, and has drawn strong criticism for its bugs and performance issues.

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18 Comments

  1. daytripper

    Disgraceful way to treat customers

    #1 2 years ago
  2. Kigaroth

    What!?

    #2 2 years ago
  3. Ireland Michael

    Hilarious.

    #3 2 years ago
  4. JimFear-666

    same as fez…

    microsoft fault i guess…

    #4 2 years ago
  5. Ali

    Konami needs to go red to start understanding how to treat fans.

    #5 2 years ago
  6. Telepathic.Geometry

    I am totally okay with this as long as fans remember the next time they go to buy a game that the vendor sells dodgy, untrustworty software. And like the Fez dev, can’t afford to fix it, and so must fleece paying customers.

    In short, they make a profit now by not releasing an expensive patch. There has to be a cost, and in this case, the cost should be the good will of customers for the dev/publishers.

    #6 2 years ago
  7. osric90

    Silent Hill HD Collection was the biggets fail I remember. There was no way you could ruin such two perfect pieces of entertainment and them BOOM. Incompetence, lack of inspiration and desire to get just money made this the worst pack ever. Don’t even dare buying this piece of crap. Want the good thing? Get the PS2 games or the PC ones.

    #7 2 years ago
  8. Gigabomber

    I actually did stop playing because of the bugs, got excited when the ps3 patch was released, only to be crushed like this. Dev’s are REALLY bad these days, going to cause another video game crash: no one wants to buy your shit when you do this stuff.

    #8 2 years ago
  9. DrDamn

    On the flip side this might just encourage a bit more time and resource in testing *and* fixing before release … nah.

    #9 2 years ago
  10. ManuOtaku

    words cannot express what iam feeling right now, i just… just…. going to run to the hills silently…..

    #10 2 years ago
  11. Gama_888

    The devs should not be the ones taking the blame here, It should be M$.

    There was a similar article like this a few weeks ago where a dev couldnt afford to patch a game on 360 because of m$’s cost and then teh inevitable re-patch that would have to be made.

    #11 2 years ago
  12. Phoenixblight

    @11

    MS is not to blame either. A dev/publisher should not have to rely on a patching service if their game is broken.

    Konami is to blame since they gave the developer unfinished source code and gave them only short enough period that didn’t allow them to do something like Shadow of Colossus where the dev was able to reengineer the retail version of the game. SO the dev for the collection had to not only fix the incomplete source code but also upscale the game. Konami is just ran by a bunch of morons apparently and think miracles can be pulled with as little money, time and work as possible.

    #12 2 years ago
  13. Da Man

    It’s more likely that they were having way more trouble porting these to X360.

    It says they were given non final revisions to deal with.. if they were handed some ancient PS2 version by Konami (and obv the latter don’t give a shit) then the code was massive mumbo jumbo (Sh3 never came out on Xbox, there was a PC one later though), then it’s not surprising.

    #13 2 years ago
  14. ManuOtaku

    Iam with the guys that think this is the fault of konami, mainly becuase like phoenixblight stated, konami gave the developer an unfinish code, and a short window to work for, they had to work agaisnt time in order to do the upscale, let alone to have the time to fix or ending the unfinished code.

    #13 Da man but it is interesting that the worst work was done with silent hill 2, because that one was released on a microsoft console, silent hill 3 was less buggy overall, and it wasnt release previously on a microsoft system, so i dont know at which point that was a factor.

    #14 2 years ago
  15. Clupula

    This is a case of being careful what you wish for, since I remember when this game was PS3 exclusive, but 360 owners made a lot of noise to bring it to their system. And now, they have it, with all the glitches and problems the incompetents at HiJinx brought to the project.

    As for the excuse that they were given unfinished code, there is no better company than Blue Point games when it comes to HD conversions and in the same article where HiJinx whine about the code, Blue Point say that their method doesn’t even use the code. They get the finished retail product and reverse-engineer it. Which HiJinx should have done in the first place, but when you do a shitty job, I guess it’s easier to pass the blame onto the people who paid you, instead of accepting responsibility for it yourself.

    #15 2 years ago
  16. ManuOtaku

    #15 ” As for the excuse that they were given unfinished code, there is no better company than Blue Point games when it comes to HD conversions and in the same article where HiJinx whine about the code, Blue Point say that their method doesn’t even use the code. They get the finished retail product and reverse-engineer it. Which HiJinx should have done in the first place, but when you do a shitty job, I guess it’s easier to pass the blame onto the people who paid you, instead of accepting responsibility for it yourself.”

    And how long does it take to do the reverse engineer process?, something tells me is more than the time they got for doing the whole project.

    And in the unlikely scenario that they did have the time, is not a fair thing to do the work with their nails when they can use the proper tools, i think if they were tasked to do the job, the least thing they can ask is to have all the equipments, tools, assets, and things needed in order to do so, is not irresponsibility, it is common practice for a working relantionship IMHO, i mean the person or company that contracts an employee in order to do some work, will have to give all the equipments needed to do so.

    #16 2 years ago
  17. Phoenixblight

    “And how long does it take to do the reverse engineer process?, something tells me is more than the time they got for doing the whole project.”

    It does take 2x as long to do that way.

    #17 2 years ago
  18. ManuOtaku

    #17 i figure that as much, thank you for the info.

    #18 2 years ago

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