Square: CG and gameplay will share assets in next-gen

Thursday, 28th June 2012 09:34 GMT By Patrick Garratt

Luminous Studio, the Square team behind E3′s incredible Agni’s Philosophy demo, has told RPGSite that CG assets will be pulled down into gameplay in the next generation.

The notion of swapping assets backwards and forwards between CG and gameplay is now a reality to the creators of the E3 animation.

“Yeah, that’s what we’re expecting to do,” said Yoshihisa Hashimoto, Square Enix CTO, when asked if the process was possible in the new Square tech.

“For the backgrounds used in this – the mountains, the houses – we are using exactly the same assets as are used in the Visual Works CG version.”

Hashimoto cautioned, however, that there’s still work to be done on asset-sharing systems in this regard.

“Of course, it’s too massive of a data to use in a game as-is, but I think the look and feel will probably remain,” he said. “If we had time, we could’ve compressed the data even smaller. We didn’t have time to do that, so we just used the same master data – but it can definitely be reduced.”

He added that it could be a “challenge” to fit next-gen games on a single Blu-ray because of the sheer size of graphical assets involved.

“We have to really consider the mechanism of compressing the data carefully,” he said.

Both PlayStation 4 and the next Xbox are expected to release at the end of 2013.

The Agni’s Philosophy demo, which you can watch below, is in real-time. A CG version was shown behind closed doors at E3, but has yet to be released by Square.

The engine has been developed to be able to straddle various genres, but has been more specifically designed to create RPGs and action-RPGs.

Epic released its first look at Unreal Engine 4 at E3, which showed similar levels of graphical detail to Agni’s Philosophy. Watch it down below.



  1. JRNO

    Unlikely. Neither Microsoft or Sony can deliver a home console that measures up to today’s higher end PCs (which all these recent demos have been running on) at a reasonable price. And assuming Microsoft is still sticking to it’s plan of releasing their next console at $300, Sony can’t go much higher without getting in serious trouble. And should either one’s console be significantly more powerful than the other, scaleability between the two plus Wii U could become an issue.

    In the worst case scenario, we’ll be stuck in yet another half-decade cycle with hardware that PC offered us two years ago.

    #1 3 years ago
  2. KAP

    I remember when I was round my friends house after school playing Final Fantasy 7, me my friend and his older brother were talking about how it would be impossible to get gameplay with CGI quality graphics and how we wouldnt see it in our lifetime…….

    How wrong was we.

    #2 3 years ago
  3. minxamo

    Presumably he means using tessellation, otherwise it would be retarded.

    #3 3 years ago
  4. DeyDoDoughDontDeyDough

    @1 Nonsense. It’s so common to see people comparing specs on paper with real-life performance. The comparison is ridiculous. So Kepler can do 24xXbox 360. So what? How many games are there out there using that power?

    Crysis 2 is a fantastic case in point. You can argue ’til the cows come home about whether the PC version was a bit prettier or not, but it was still the same game and still looked great on both formats, irrespective of how much power was in your PC.

    Within the limited confines of a closed system, with definite, immovable limits to performance, developers can get more for less. And we’re talking several magnitudes more than an equally specced PC.

    So you can crow all you like about how PCs are going to still be more powerful, but in actual game terms, the best graphics you’ve ever seen are heading to consoles next year. PCs will catch up a few years down the line when the software catches up with TODAY’s PC hardware, but initially PCs will not be able to compete with games optimised for a closed system, even a significantly less powerful one. It’s been the same story in every generation so far and it’s not going to change.

    Can’t believe how short some poeple’s memories are.

    #4 3 years ago
  5. Ireland Michael

    Maybe next gen they’ll actually remember to add gameplay on top of it.

    #5 3 years ago
  6. Vice

    #4 Crysis 2 is a worst example possible, it’s a game developed FOR consoles and then PORTED to PC, which created so much negativity and hatred towards Crytek that now they developing Crysis 3 mostly for PC with crazy next gen graphics (and they even call it next gen themselves). Guess what, my 2 yo PC will play it on all max just fine, with maybe only 4x AA instead of 8x (and still arguable), while consoles will only get a pale shadow of that game.
    First “next gen” games won’t be that much graphically impressive and those few that would — they’ll be mostly set in closed spaces. Like Mass Effect-2 for a good example, while visually very good it run perfectly fine on my ancient 2005 pre-xbox360 PC. Most games will be like this for a long time, open world games won’t be that impressive.

    Plus they need to “save” something for later years. If they push it to limits in first year, what would they impress us later with?

    #6 2 years ago

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