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Epic: Unreal Engine 4 set to last for a decade

Sunday, 3rd June 2012 14:48 GMT By Johnny Cullen

The latest issue of Game Informer has some new info on Unreal Engine 4, with Epic stating its looking to have the new engine be about for at least a decade

The magazine mentioned that Epic worked with Intel, AMD NVIDIA and QualComm to plan out the tech’s road map. It added it was hoping to release dev kits to developers soon.

UE4 will also include new lens flare tech that happens dynamically whenever used.

Epic said to GI it hoped Unreal 4 will “empower game designer to take charge of as much of the game production process as possible,” adding the next hardware cycle will “be about alot of things besides just next-gen graphics performance.”

Epic is planning for Unreal 4′s lifecycle to last around a decade, beginning with the launch of the next-gen systems.

There’s more details on GAF. GTTV is set to show the tech demo that was mentioned in the Wired and GI reports this Thursday. There’s a tease of it and a small chat with Cliff Bleszinski here.

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14 Comments

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  1. Sindital

    Are they joking? I mean, I’m all for decent tech and such, but planning out the lifespan of your product, especially if it’s a decade, seems a bit naive, no? I mean, sure there are some older engines out there that still do good, but they’re definitely showing their age, and with new hardware developing even faster it seems unlikely that an engine could keep up 10 years long.

    #1 2 years ago
  2. Phoenixblight

    @1

    Source says hello. THat is based off tech from over 10 years ago and it competes against most engines release now a days.

    #2 2 years ago
  3. nimrod123

    @2 saying source is the same engiene is bullshit, the thing has been rebuilt a couple of times over, sure it has the same name, but some of the key workings have been completely rebuilt.

    of course they could try the same stuff with this, but given that the next gen consoles are likely to be running “old” tech at launch i can see the kernal having to be rewritten about 3-4 years in as the engies start understanding the true ins and outs, just to keep up with pc (20gb VRAM, SSD 1TB +?)

    #3 2 years ago
  4. Phoenixblight

    @3

    Bulletstorm has an updated EPic 3 and the same for each iteration of Mass Effect series so it can be done with Unreal 4.

    ” just to keep up with pc (20gb VRAM, SSD 1TB +?)”

    THey don’t care about PC everything will be based on the consoles and then the PC version if done properly will have their own way of scaling much like today’s games.

    #4 2 years ago
  5. Ali Hayas

    Starbreeze’s engine produced some of the best lightings/graphical effects is 16 years old code ! What kills me is that the devs are throwing it away for UE3. Don’t get me wrong, UE3 is powering more than half of the games I own and most of the top ten list, but Starbreeze’s engine has its own edges and touches.

    #5 2 years ago
  6. Phoenixblight

    @5

    Starbreeze doesn’t sell their engine. Its an internal engine that they keep for their own use.

    #6 2 years ago
  7. Ali Hayas

    @6 I know.. I was talking about them leaving their engine and setting out for UE3. They confirmed that Syndicate would be the last ever game to use the 16 years old engine.

    #7 2 years ago
  8. Phoenixblight

    @7

    Ahh Well UE3 offers a lot for modularity and not only that a great pricing scheme.

    #8 2 years ago
  9. Ali Hayas

    @8 no doubt about that but SB’s nine has got such a huge potential into becoming a major player. They could have just updated it and put it on sale. I know we can’t give a word on how suitable the code is and that UE3 is most likely the better engine from a business point of view, but u can’t deny how beautifully the Darkness 1, Riddick and even Syndicate. They just have that kind of … Great Lighting/Visual Effects and the dark, gritty and good coloring.

    #9 2 years ago
  10. Phoenixblight

    @9

    We don’t know what they had to do in order to make that engine do what they can do. UE3 they can still do what they want with it and they don’t have to worry about starting from the ground up.

    #10 2 years ago
  11. Ireland Michael

    People might want to consider that this is probably being future-proofed for the next generation of console hardware, which is already looming on us, so ten years isn’t really that infeasible.

    #11 2 years ago
  12. sh4dow

    Not again with that decade crap! Take a look at the shameful current gen for f’s sake! I wanna see photorealistic games before I die, damn it!!!

    #12 2 years ago
  13. Phoenixblight

    @12

    Shameful? Yeah so completely shameful that every console manufacturer has been making a profit with going with a 10 year plan so much so they are doing it again.

    BTW we are quite a ways to go until we get to photorealism.

    http://arstechnica.com/gaming/2012/02/how-close-are-we-to-truly-photorealistic-real-time-games/

    #13 2 years ago
  14. laughing-gravy

    If this is all they have to show I doubt that it will last ten years. Crytek’s technology will probably be far better than UE4. Epic seem to be making a lot of noise lately, probably because they’re scared of losing all those juicy licences they’ve had with UE3. There’s a proverb that says “The weaker dog barks loudest!”. That seems to be the case here.

    #14 2 years ago