The surprise inclusion of a multiplayer mode in God of War: Ascension has some analysts cheering, and others a bit stumped.
Speaking to GamesIndustry, EEDAR’s Jesse Divnich seemed confident in Sony’s decision to go multiplayer.
“EEDAR has run numerous studies on the impact on multiplayer on game sales. We have found that when executed properly, multiplayer does have a positive impact on initial and long-term sales,” he said.
The analyst noted it’s risky for developers “to simply tack on a multiplayer component thinking it will be the silver bullet solution to long-term sales and a reduction in used sales”, but seemed pretty sure that’s not the case this time.
“We are confident that the Santa Monica Studio recognizes the common pitfalls. As a studio with a great pedigree, I am sure any multiplayer component will be additive to the God of War experience and not simply a tacked on feature,” he added.
Meanwhile, outspoken favourite Michael Pachter of Wedbush morgan was less impressed.
“It’s an interesting move, and something I think gamers will like, but it’s odd to see it in a third-person game, and especially odd because it’s not a shooter,” he said.
“I think God of War fans will love it, but am not sure it will move the needle on sales.”
Check out Sony’s presentation on God of War: Ascension here. It’s expected on PlayStation 3 next northern spring.
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