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Post-Portal: Kim Swift and her Quantum Conundrum

Tuesday, 3 April 2012 09:54 GMT By Patrick Garratt

Lead designer Kim Swift indelibly etched Valve’s Portal on core gaming’s history, before going to Left 4 Dead then moving to the fluffy dimension with Quantum Conundrum at Airtight. She talks to VG247 about trying something new.

“The eureka moment for Quantum Conundrum was completely uninteresting. I was taking a walk. I wanted a croissant. There was a bakery up the street. I was getting some breakfast. Game ideas come to me at completely inane moments.”

Portal is one of the rarest of games: a single physical hook that needs no explanation. There are two holes. Things go into one and come out of the other. Everything else is periphery to one mechanic. Many of the most successful games are built this way; Angry Birds is about throwing a bird from a catapult; Mario is about a man jumping; Burnout is about driving fast and crashing; Left 4 Dead is about four people killing zombies.

Kim Swift was Portal’s lead designer, head of a student group from the DigiPen Institute of Technology responsible for indie game Narbacular Drop in 2005. Valve saw the potential and bought the farm.

Valve ran with Portal 2 into wholesale Game of the Year territory, but Swift moved on after the first game, and is now heading up a small team at Airtight making Quantum Conundrum, a cartoony first-person adventure due for release this summer. From the sound of things, glory comes secondary to reinvention for Kim.

“I was lead designer on Portal and I had a lot of fun making that game,” she says, speaking to VG247 in San Francisco. “I wanted to make another game like it because it was so much fun to make the first time. It’s the type of game I want to play. The more games there are like it in the market, the happier it makes me.

“I ended up leaving Valve just to try something different for a little while. I met up with some friends at Airtight and then wanted to work on a game with me so I jumped ship and we started working on this game. We’ve been working on it for a little under a year now. We have 16 people. It’s been a blast.”

Portal’s success wasn’t enough to hold Swift in place, even within Valve.

“I really wanted to work with Randy Lundeen, who’s one of the best environment artists at Valve,” she says. “He moved over to the Left 4 Dead franchise and so I followed along so I could learn from him a little bit more, and also so I could try something different for a little while. I’d never worked on a first-person shooter. It was fun.”

A new dimension

Fun, new, different. Swift says it a lot. Quantum Conundrum certainly looks to be all these things. It’s a first-person puzzler as was Portal, but the tone and mechanic are a world away. A 12-year-old boy visits the mansion laboratory of his uncle, professor Fitz Quadwrangle. The eccentric inventor vanishes in an explosion. The boy discovers a glove with the power to change dimensions, and off he sets to find the absentee.

Quantum Conundrum gameplay.

“I think it’s a game for everybody,” says Swift. “It definitely strays away from bad language, so kids can play. The same was for Portal; there were no real swear words. I just thought that this kind of stylized cartoon aesthetic fit the gameplay really well. I mean, we have a fluffy dimension. I can’t really imagine that in a real-world situation being as inviting and interesting as something that’s a little more custom tailored to be cartoony. Also, I think it’s really iconic. There aren’t a whole lot of games that look like this. Once again, it’s trying something different and new.

“I don’t think cartoony necessarily appeals to children, per se. There are plenty of cartoons that are for adults. I wouldn’t want to sit a five year-old in front of Family Guy, for instance.”

The accessibility isn’t just limited to the game’s looks. Don’t expect a 20-hour slog.

“I like smaller games. It’s nice to be able to know that people are actually finishing the game. I’m horrible at finishing them. I love games, but I’m not a completionist. Having it be shorter is really nice for people, especially those who have full-time jobs and kids.”

The size of Swift’s team also played an important part in creating Quantum Conundrum’s form.

“We definitely made decisions with the scale and the gameplay to be able to scale to our team-size,” Kim says. “It was one of the great things about the game design itself, and it was one of the things that I kept in mind when I was coming up with an idea for another game, was scalability. If you wanted to make Quantum Conundrum really big it’d be easy to do, to add more dimensions and add more gameplay objects, and vice versa. Having that as an ability comes in handy for a small team.”

Considering Swift was largely responsible for one of the greatest core gaming achievements in recent years, she’s remarkably down to earth. She rolls her eyes when I annoy her with stupid questions and she flaps her hands around with passion. She’s standing next to a single TV screen in a back-room at Microsoft’s Spring Showcase and certain “names” in games development would do well to note her unassuming air. When I ask her how she comes up with her ideas she laughs.

“The eureka moment for Quantum Conundrum was completely uninteresting,” she says. “I was taking a walk. I wanted a croissant. There was a bakery up the street. I was getting some breakfast. Game ideas come to me at completely inane moments. ‘What if we could switch the entire world, on the fly, any time we wanted? I want fluffy dimension now, because I need to move that table. Wouldn’t it be neat if I could slow everything down whenever I wanted?’”

She shrugs. I ask her about pressure. She will forever be Kim Swift That Made Portal. She snaps the answer back.

“I try not to think about it,” she says. “I don’t really think about it. I just focus on the day-to-day of making a good game and making good products, of having a good time with my team of people and enjoying my job.”

Quantum Conundrum releases this summer for PC, XBLA and PSN.

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14 Comments

  1. The_Red

    Nice. This game need a lot more exposure than what it’s been getting so far. A lovely new puzzler from one of the main creators of Portal deserves better marketing. Square Enix! Do your job and sell this game properly.

    #1 3 years ago
  2. ysleiro

    Can you just ape another game like this? This game SCREAMS Portal.

    I know some of the devs made Portal but couldn’t they differentiate a bit more?

    #2 3 years ago
  3. OrbitMonkey

    ^ So a first person physics bending puzzle game made by the LEAD DESIGNER of Portal, reminds you of Portal? Fascinating.

    #3 3 years ago
  4. LOLshock94

    Kim swift 7/10 would bang

    #4 3 years ago
  5. manamana

    Thats what I call a beautiful mind. The gameplay looks really promising.

    #5 3 years ago
  6. TheWulf

    Swift is definitely making the sort of games that I want to play, and her inspiration really speaks to me.

    I’m a rare beast – a gamer that doesn’t fetishise violence to worrying degrees, and is frequently bored to tears by too much of it. I find dialogue and exploration more interesting in games than other elements. I’m still a gamer at the end of the day, I just don’t fit into the standard spectrum of things.

    Maybe that’s because I’m not neurotypical–a fact I’ll never get away from–but I’m just not a very violent, bloodlusting sort of person. I don’t see a polygonal representation of a creature and think “WELL GOLLY GEE I’D SURE LOVE TO KILL THAT THING!” but instead “I wonder what’s going through its head right now? Can I communicate with it in any way?”

    Communication and experimentation often yields far more interesting results in gameplay than violence does. I think Yahtzee put it best by saying that violent games are just an overly simplified point & click adventure. You point your gun at the person and you click ‘shoot.’

    A lot of shooters these days don’t even require skill, so it’s just instant gratification for violent people. That was my problem with Skyrim, really. It was purely instant gratification for violent people. You can’t play Skyrim without killing anyone, it’s impossible. In fact, after a certain level, the game enforces a stringently high kill count upon you.

    So it’s all just about some kind of crazy bloodlust gamers have, which is kind of depressing when you think about it. It’s not for skill or even about the game any more, it’s just so that we can press a button for a graphiical depiction of violence. Look at the 1.5 patch for Skyrim – it had more of that.

    “Hey guys, we just patched in a metric shit tonne of new kill cams, so you can now even get more bloodthirsty thrills for your money!”

    This is why I hold New Vegas to such a high standard (and why I’m so irritated at those mindless types who’re too busy with their bloodlust to notice how good of a game it actually is). New Vegas you can complete without killing even once – it takes work with the stealth boy and really damned high diplomacy stats, but you can do it. I did it.

    Even right at the end of the game you can talk a general into having his army retreat. That’s brilliant. That’s a paradigm shift right there, that’s taking all that we accept about games and turning it on its head. There seems to be an intrinsic thing about too many games, these days – that they’re about suffering. Either that of the player character, or the victims of the player character.

    And people enjoy it.

    Schadenfreude I guess.

    But I don’t. I don’t know why I’m the exception. It’s not a high horse, so don’t even go there. I just recognise my difference, but I don’t really understand it. Violence is a massive turn off, for me. That’s why I view Skyrim to be a fairly shit game compared to New Vegas because of its lack of choice, and Amalur to be absolutely awful by comparison.

    Violence is boring. I find it narcoleptic. There’s no thrill, no enjoyment… it’s just… oh look, another guy’s head was split open. I get nothing from it. Absolutely nothing at all.

    I’m really not a fan of killing, I avoid it when I can.

    So my favourite games are usually games which avoid that, and often, I’ll take deviations away from some games just to avoid it. I mean, some of the best news I heard about Guild Wars 2 was how they’re going to reward explorers. And that’s incredibly exciting!

    WoW had something similar to that, but it was a glitch that Blizzard completely patched out of their game. “NO EXPLORATION FOR YOU, GET BACK ON THE MURDER GRINDMILL. NOW!” And that was that. But ArenaNet took this and actually made it into a game feature… and now I really want to head into that world and explore. That boosted my interest in GW2 to ridiculous levels. I already knew that there was exploration based stuff in there, but seeing that…

    Anyway. I do have a point, here.

    I think all of this bloodlust is basically just targeting the lowest common denominator. The lowest common denominator loves blood, loves gore, loves kill shots, loves violence, and so on. That’s fine, I guess. Not everyone sits down to a game or an MMO wanting to actually have to think, they just want to turn their brains off and enjoy the suffering of virtual creatures. Not my thing.

    But then you get games which tend to target the HIGHEST common denominator. What’s that? Fun! Yes. FUN. What a completely ALIEN concept. FUN. Something you just have fun with, not something that you need to appeal to the lowest, most visceral sides of people to achieve, something that’s just merely entertaining to play.

    I’ve spent more time playing Whale Trail and Draw Something lately than I have playing other things. I’ve also revisited Dizzy: Prince of the Yolkfolk (hooray for a remaster of that!), and a bunch of remastered Revolution point & click games. And they’ve been FUN.

    That’s what I want from a game.

    A game can be entirely brainless, and it supplants fun with buckets of blood. Usually a game has fun OR buckets of blood, frankly. Skyrim wasn’t at all fun, not even remotely. It was a dull grind, it was almost a single-player MMO. And yeah, Amalur was worse. I see so many developers sacrificing fun for gore. Opting for the lowest common denominator rather than the highest.

    I don’t give a shit if it looks like Portal. I want to play it.

    #6 3 years ago
  7. DSB

    @4 A 7?!

    You’re either blind or starved, or both.

    #7 3 years ago
  8. TheWulf

    Sigh. Why is it that whenever we bring up women in videogames, things turn toward misogyny and those rating them like meat.

    Do you really feel so… inferior… that you have to display your ‘manliness’ like this in a comments thread whenever women are mentioned? :|

    Yes, I’m empathic. I wouldn’t like it if it were me. And just because it may not bother you, that wouldn’t make it right.

    It really makes me sad to see this.

    But, I suppose I shouldn’t be surprised…

    #8 3 years ago
  9. OrbitMonkey

    ^ You do realise women rate men? It goes something like this….

    Definite shag
    Would settle for
    Naughty shag
    Drunken/Desperate shag
    No fucking way
    Lolshock
    Friend

    #9 3 years ago
  10. Len

    LOl @9, thas has made me spurt tea throgh my nose!

    #10 3 years ago
  11. sb319

    The credits for Portal don’t actually list her as “lead designer”. Do Valve even have such a thing?
    I don’t blame her for wanting to make the most of the best thing on her CV, but Narbacular Drop was a piece of shit before Valve taught those kids how to make games.

    #11 3 years ago
  12. sb319

    Initial impressions of Quantum Conundrum: It all looks very zany etc but not immediate or intuitive the way Portal was. It’s rather try-hard and contrived by comparison.

    Also:
    “Hi I’m Kim Swift, and I’m the creator of Quantum Conundrum”

    Impressive, she did all that art and programming by herself? Very good for a one-woman project.

    #12 3 years ago
  13. DSB

    @9 Right on. And in my experience they do it a lot faster than we’ll ever be able to :P

    TheWulf is likely just intimidated by things relating to boys and girls. At least it’s a bit weird to talk about something as simple and harmless as attractiveness in ways of “meat” and “misogyny”. That’s awfully removed from what’s actually going on.

    I get a little suspicious when men react a lot stronger to that sort of thing, than most women ever would.

    She’s a 4. Doesn’t say anything for how she makes games or what her potential is as a human being. She just happens to be a 4.

    #13 3 years ago
  14. LOLshock94

    @9 http://www.lolshock.com

    #14 3 years ago

Comments are now closed on this article.

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    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.