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Post-Portal: Kim Swift and her Quantum Conundrum

Tuesday, 3 April 2012 09:54 GMT By Patrick Garratt

Lead designer Kim Swift indelibly etched Valve’s Portal on core gaming’s history, before going to Left 4 Dead then moving to the fluffy dimension with Quantum Conundrum at Airtight. She talks to VG247 about trying something new.

“The eureka moment for Quantum Conundrum was completely uninteresting. I was taking a walk. I wanted a croissant. There was a bakery up the street. I was getting some breakfast. Game ideas come to me at completely inane moments.”

Portal is one of the rarest of games: a single physical hook that needs no explanation. There are two holes. Things go into one and come out of the other. Everything else is periphery to one mechanic. Many of the most successful games are built this way; Angry Birds is about throwing a bird from a catapult; Mario is about a man jumping; Burnout is about driving fast and crashing; Left 4 Dead is about four people killing zombies.

Kim Swift was Portal’s lead designer, head of a student group from the DigiPen Institute of Technology responsible for indie game Narbacular Drop in 2005. Valve saw the potential and bought the farm.

Valve ran with Portal 2 into wholesale Game of the Year territory, but Swift moved on after the first game, and is now heading up a small team at Airtight making Quantum Conundrum, a cartoony first-person adventure due for release this summer. From the sound of things, glory comes secondary to reinvention for Kim.

“I was lead designer on Portal and I had a lot of fun making that game,” she says, speaking to VG247 in San Francisco. “I wanted to make another game like it because it was so much fun to make the first time. It’s the type of game I want to play. The more games there are like it in the market, the happier it makes me.

“I ended up leaving Valve just to try something different for a little while. I met up with some friends at Airtight and then wanted to work on a game with me so I jumped ship and we started working on this game. We’ve been working on it for a little under a year now. We have 16 people. It’s been a blast.”

Portal’s success wasn’t enough to hold Swift in place, even within Valve.

“I really wanted to work with Randy Lundeen, who’s one of the best environment artists at Valve,” she says. “He moved over to the Left 4 Dead franchise and so I followed along so I could learn from him a little bit more, and also so I could try something different for a little while. I’d never worked on a first-person shooter. It was fun.”

A new dimension

Fun, new, different. Swift says it a lot. Quantum Conundrum certainly looks to be all these things. It’s a first-person puzzler as was Portal, but the tone and mechanic are a world away. A 12-year-old boy visits the mansion laboratory of his uncle, professor Fitz Quadwrangle. The eccentric inventor vanishes in an explosion. The boy discovers a glove with the power to change dimensions, and off he sets to find the absentee.

Quantum Conundrum gameplay.

“I think it’s a game for everybody,” says Swift. “It definitely strays away from bad language, so kids can play. The same was for Portal; there were no real swear words. I just thought that this kind of stylized cartoon aesthetic fit the gameplay really well. I mean, we have a fluffy dimension. I can’t really imagine that in a real-world situation being as inviting and interesting as something that’s a little more custom tailored to be cartoony. Also, I think it’s really iconic. There aren’t a whole lot of games that look like this. Once again, it’s trying something different and new.

“I don’t think cartoony necessarily appeals to children, per se. There are plenty of cartoons that are for adults. I wouldn’t want to sit a five year-old in front of Family Guy, for instance.”

The accessibility isn’t just limited to the game’s looks. Don’t expect a 20-hour slog.

“I like smaller games. It’s nice to be able to know that people are actually finishing the game. I’m horrible at finishing them. I love games, but I’m not a completionist. Having it be shorter is really nice for people, especially those who have full-time jobs and kids.”

The size of Swift’s team also played an important part in creating Quantum Conundrum’s form.

“We definitely made decisions with the scale and the gameplay to be able to scale to our team-size,” Kim says. “It was one of the great things about the game design itself, and it was one of the things that I kept in mind when I was coming up with an idea for another game, was scalability. If you wanted to make Quantum Conundrum really big it’d be easy to do, to add more dimensions and add more gameplay objects, and vice versa. Having that as an ability comes in handy for a small team.”

Considering Swift was largely responsible for one of the greatest core gaming achievements in recent years, she’s remarkably down to earth. She rolls her eyes when I annoy her with stupid questions and she flaps her hands around with passion. She’s standing next to a single TV screen in a back-room at Microsoft’s Spring Showcase and certain “names” in games development would do well to note her unassuming air. When I ask her how she comes up with her ideas she laughs.

“The eureka moment for Quantum Conundrum was completely uninteresting,” she says. “I was taking a walk. I wanted a croissant. There was a bakery up the street. I was getting some breakfast. Game ideas come to me at completely inane moments. ‘What if we could switch the entire world, on the fly, any time we wanted? I want fluffy dimension now, because I need to move that table. Wouldn’t it be neat if I could slow everything down whenever I wanted?’”

She shrugs. I ask her about pressure. She will forever be Kim Swift That Made Portal. She snaps the answer back.

“I try not to think about it,” she says. “I don’t really think about it. I just focus on the day-to-day of making a good game and making good products, of having a good time with my team of people and enjoying my job.”

Quantum Conundrum releases this summer for PC, XBLA and PSN.

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14 Comments

  1. The_Red

    Nice. This game need a lot more exposure than what it’s been getting so far. A lovely new puzzler from one of the main creators of Portal deserves better marketing. Square Enix! Do your job and sell this game properly.

    #1 3 years ago
  2. ysleiro

    Can you just ape another game like this? This game SCREAMS Portal.

    I know some of the devs made Portal but couldn’t they differentiate a bit more?

    #2 3 years ago
  3. OrbitMonkey

    ^ So a first person physics bending puzzle game made by the LEAD DESIGNER of Portal, reminds you of Portal? Fascinating.

    #3 3 years ago
  4. LOLshock94

    Kim swift 7/10 would bang

    #4 3 years ago
  5. manamana

    Thats what I call a beautiful mind. The gameplay looks really promising.

    #5 3 years ago
  6. TheWulf

    Swift is definitely making the sort of games that I want to play, and her inspiration really speaks to me.

    I’m a rare beast – a gamer that doesn’t fetishise violence to worrying degrees, and is frequently bored to tears by too much of it. I find dialogue and exploration more interesting in games than other elements. I’m still a gamer at the end of the day, I just don’t fit into the standard spectrum of things.

    Maybe that’s because I’m not neurotypical–a fact I’ll never get away from–but I’m just not a very violent, bloodlusting sort of person. I don’t see a polygonal representation of a creature and think “WELL GOLLY GEE I’D SURE LOVE TO KILL THAT THING!” but instead “I wonder what’s going through its head right now? Can I communicate with it in any way?”

    Communication and experimentation often yields far more interesting results in gameplay than violence does. I think Yahtzee put it best by saying that violent games are just an overly simplified point & click adventure. You point your gun at the person and you click ‘shoot.’

    A lot of shooters these days don’t even require skill, so it’s just instant gratification for violent people. That was my problem with Skyrim, really. It was purely instant gratification for violent people. You can’t play Skyrim without killing anyone, it’s impossible. In fact, after a certain level, the game enforces a stringently high kill count upon you.

    So it’s all just about some kind of crazy bloodlust gamers have, which is kind of depressing when you think about it. It’s not for skill or even about the game any more, it’s just so that we can press a button for a graphiical depiction of violence. Look at the 1.5 patch for Skyrim – it had more of that.

    “Hey guys, we just patched in a metric shit tonne of new kill cams, so you can now even get more bloodthirsty thrills for your money!”

    This is why I hold New Vegas to such a high standard (and why I’m so irritated at those mindless types who’re too busy with their bloodlust to notice how good of a game it actually is). New Vegas you can complete without killing even once – it takes work with the stealth boy and really damned high diplomacy stats, but you can do it. I did it.

    Even right at the end of the game you can talk a general into having his army retreat. That’s brilliant. That’s a paradigm shift right there, that’s taking all that we accept about games and turning it on its head. There seems to be an intrinsic thing about too many games, these days – that they’re about suffering. Either that of the player character, or the victims of the player character.

    And people enjoy it.

    Schadenfreude I guess.

    But I don’t. I don’t know why I’m the exception. It’s not a high horse, so don’t even go there. I just recognise my difference, but I don’t really understand it. Violence is a massive turn off, for me. That’s why I view Skyrim to be a fairly shit game compared to New Vegas because of its lack of choice, and Amalur to be absolutely awful by comparison.

    Violence is boring. I find it narcoleptic. There’s no thrill, no enjoyment… it’s just… oh look, another guy’s head was split open. I get nothing from it. Absolutely nothing at all.

    I’m really not a fan of killing, I avoid it when I can.

    So my favourite games are usually games which avoid that, and often, I’ll take deviations away from some games just to avoid it. I mean, some of the best news I heard about Guild Wars 2 was how they’re going to reward explorers. And that’s incredibly exciting!

    WoW had something similar to that, but it was a glitch that Blizzard completely patched out of their game. “NO EXPLORATION FOR YOU, GET BACK ON THE MURDER GRINDMILL. NOW!” And that was that. But ArenaNet took this and actually made it into a game feature… and now I really want to head into that world and explore. That boosted my interest in GW2 to ridiculous levels. I already knew that there was exploration based stuff in there, but seeing that…

    Anyway. I do have a point, here.

    I think all of this bloodlust is basically just targeting the lowest common denominator. The lowest common denominator loves blood, loves gore, loves kill shots, loves violence, and so on. That’s fine, I guess. Not everyone sits down to a game or an MMO wanting to actually have to think, they just want to turn their brains off and enjoy the suffering of virtual creatures. Not my thing.

    But then you get games which tend to target the HIGHEST common denominator. What’s that? Fun! Yes. FUN. What a completely ALIEN concept. FUN. Something you just have fun with, not something that you need to appeal to the lowest, most visceral sides of people to achieve, something that’s just merely entertaining to play.

    I’ve spent more time playing Whale Trail and Draw Something lately than I have playing other things. I’ve also revisited Dizzy: Prince of the Yolkfolk (hooray for a remaster of that!), and a bunch of remastered Revolution point & click games. And they’ve been FUN.

    That’s what I want from a game.

    A game can be entirely brainless, and it supplants fun with buckets of blood. Usually a game has fun OR buckets of blood, frankly. Skyrim wasn’t at all fun, not even remotely. It was a dull grind, it was almost a single-player MMO. And yeah, Amalur was worse. I see so many developers sacrificing fun for gore. Opting for the lowest common denominator rather than the highest.

    I don’t give a shit if it looks like Portal. I want to play it.

    #6 3 years ago
  7. DSB

    @4 A 7?!

    You’re either blind or starved, or both.

    #7 3 years ago
  8. TheWulf

    Sigh. Why is it that whenever we bring up women in videogames, things turn toward misogyny and those rating them like meat.

    Do you really feel so… inferior… that you have to display your ‘manliness’ like this in a comments thread whenever women are mentioned? :|

    Yes, I’m empathic. I wouldn’t like it if it were me. And just because it may not bother you, that wouldn’t make it right.

    It really makes me sad to see this.

    But, I suppose I shouldn’t be surprised…

    #8 3 years ago
  9. OrbitMonkey

    ^ You do realise women rate men? It goes something like this….

    Definite shag
    Would settle for
    Naughty shag
    Drunken/Desperate shag
    No fucking way
    Lolshock
    Friend

    #9 3 years ago
  10. Len

    LOl @9, thas has made me spurt tea throgh my nose!

    #10 3 years ago
  11. sb319

    The credits for Portal don’t actually list her as “lead designer”. Do Valve even have such a thing?
    I don’t blame her for wanting to make the most of the best thing on her CV, but Narbacular Drop was a piece of shit before Valve taught those kids how to make games.

    #11 3 years ago
  12. sb319

    Initial impressions of Quantum Conundrum: It all looks very zany etc but not immediate or intuitive the way Portal was. It’s rather try-hard and contrived by comparison.

    Also:
    “Hi I’m Kim Swift, and I’m the creator of Quantum Conundrum”

    Impressive, she did all that art and programming by herself? Very good for a one-woman project.

    #12 3 years ago
  13. DSB

    @9 Right on. And in my experience they do it a lot faster than we’ll ever be able to :P

    TheWulf is likely just intimidated by things relating to boys and girls. At least it’s a bit weird to talk about something as simple and harmless as attractiveness in ways of “meat” and “misogyny”. That’s awfully removed from what’s actually going on.

    I get a little suspicious when men react a lot stronger to that sort of thing, than most women ever would.

    She’s a 4. Doesn’t say anything for how she makes games or what her potential is as a human being. She just happens to be a 4.

    #13 3 years ago
  14. LOLshock94

    @9 http://www.lolshock.com

    #14 3 years ago

Comments are now closed on this article.

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    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]