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David Cage waxes rhapsodic on the creation of KARA

Thursday, 8th March 2012 16:47 GMT By Stephany Nunneley

Sony has released a video featuring David Cage speaking about KARA, a showcase of development technology which was revealed at GDC yesterday. Watch it below.

According to Cage, since 2005, the team at Quantic Dream have wanted to explore the ability to express emotion in the game engine using real-time 3D. The exploration of the tech using motion capture and other technological advances came to fruition with Heavy Rain.

What the team learned during the development of Heavy Rain, through both success and failure, was that the studio wanted to explore emotions even further and include more of the original performance from the actor using motion capture technology.

In order to accomplish this, the team knew it had to progress on many different levels and one of these was performance capture.

“We knew that if we wanted to move forward and get more quality and more emotion, we would have to start capturing body, face and voice in one take,” said Cage noting that in Heavy Rain, all were captured separately and put together – which worked, but the team realized it wanted more.

In order to do this, Quantic Dream invested in more motion capture cameras – Heavy Rain was captured using 28 camera, and with KARA the team bumped it up to 65 cameras.

It’s all a very interesting process, and you can listen to the entire interview below.

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5 Comments

  1. The_Red

    Nice but really, the technology doesn’t matter much here. It’s the superb short story / movie with many nice touches that blew my mind. It’s not a really new idea but goddamit, it was effective and memorable. Kudos to everyone at Quantic Dream.

    #1 3 years ago
  2. Kabby

    The hair was bad!

    #2 3 years ago
  3. HeavyD-Love

    One question remains unanswered…..when can we expect Quantic Dream’s next title?

    #3 3 years ago
  4. Gekidami

    Anyone else noticed that this android, who is “entirely at your disposal as a sexual partner”, seems to be lacking any… ‘lower slots’. I guess it doesnt do everything it says on the tin.

    #4 3 years ago
  5. TD_Monstrous69

    Hearing that he read “The Singularity is Near” just made my respect for David Cage skyrocket, and to hear that demo was only operating at 50 percent of what the full game engine can do is truly awe striking. I hope to hear on what it is they’re working on come E3, though if they don’t show, all I can say to them is take their time, and truly deliver an epic experience.

    #5 3 years ago

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