CD Projekt has released the first developer diary for The Witcher 2: Enhanced Edition, stating that the RPG contains the “most complex story ever told on Xbox 360.”
Also in the video, the team talks about what it set out to accomplish when developing The Witcher 2, especially regarding the choice and consequence system.
Quest designer Łukasz Szczepankowski, who calls himself an avid gamer, said he prefers console games and was “quite disappointed” the systems didn’t offer a game which would give him “a sense of freedom” and choices from the minuscule to those “influencing play as whole” and affecting the world and NPCs.”
“This is a first for console game,” he said.
“The Xbox 360 has never seen a a game that would match The Witcher 2 in terms of nonlinearity and complexity of its story,” added story writer Jan Bartkowicz.
The Witcher 2 lands on 360 in April.
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.