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Warner confirms round of layoffs at Seattle offices

Saturday, 5th November 2011 15:39 GMT By Stephany Nunneley

Warner has confirmed it has made staff reductions at its Seattle offices, home to developers Monolith, Snowblind, and Surreal Software.

According to the firm, the layoffs were “part of the continual review” of its “business operations and fluctuating market conditions.”

3D Realms boss George Broussard broke the news via a tweet yesterday: “‘Tis the season. Warner Brothers Games lays off 60ish across multiple Seattle studios. Good luck, guys.”

Warner hasn’t disclosed which studios were affected, nor the actual number of layoffs.

Thanks, Gamespot.

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4 Comments

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  1. The_Red

    Why Surreal people? They haven’t even made a game for WB yet. Only Netherrealm, Rocksteady, Snowblind and Monolith have worked for them on released games if I’m not mistaken.

    #1 3 years ago
  2. Stephany Nunneley

    @1 Warner has not confirmed exactly which studios were affected. Surreal is just part of the Seattle branch of Warner is all. For what little we know at this point, it could have been temps only, or the janitorial staff.

    #2 3 years ago
  3. DarkElfa

    I think they should keep the guys at Warner Interactive and fire the board over at Warner Studios. Much better use of resources and you would save more money while losing worse people.

    It just never ceases to amaze me that these companies always come up with the solution of firing 500 bottom rung guys who have barely any impact of the quality of products when they could fire 5 of the top brass guys actually responsible for things being crappy and who make more than the 500 they’re firing combined.

    Yay for passing he buck and saving your own ass.

    #3 3 years ago
  4. The_Red

    I see. Thanks for the info. If I have to guess, I’d go with Snowblind since their LOTR game just came out and there are always some layoffs around the time a game is finished. Its critical reception wasn’t great either.

    @3 Kinda agree. Most of the time the people in lower positions do their job perfectly but still end up with a bad or disappointing game due to design problems from higher levels.

    #4 3 years ago