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Deus Ex DLC to last around 5 hours, says Eidos

Tuesday, 20 September 2011 11:36 GMT By Patrick Garratt

Deus Ex’s Missing Link DLC is to last in the region of five hours, Eidos Montreal has said on its Tumblr.

“The Missing Link is approximately five hours long, but as always that varies depending on your playstyle and completionist urges,” said the team.

The DLC will fill in holes in the main game’s plot, detailing where Adam Jensen vanishes to for three days.

As per the official description: “After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, gamers will befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events.”

The Missing Link will be made available in October on PC, PS3, Xbox 360, Steam, and OnLive.

Thanks, GameFront.

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40 Comments

  1. Zonejeu

    5 hours is pretty good for a DLC, but we still have to check the quality of it, and also how much it’ll cost.

    #1 4 years ago
  2. Ireland Michael

    @1 It’s a good length because they simply ripped out of the main game and pawned it off as extra content.

    Which is exactly why I’ll pass.

    #2 4 years ago
  3. YoungZer0

    @2: Know this for sure? Why don’t they just release it now?

    #3 4 years ago
  4. Ireland Michael

    @2 Obviously it’s scheduled for release on a certain date.

    The game itself has a gaping hole in its plot. This DLC conveniently covers that entire section of the story, and is coming out only a few weeks after release.

    It’s a bit like the Epilogue of Prince of Persia or the two missions of the AC2 DLC. They were clearly supposed to be part of the main story. This is one type of DLC I find inexcusable.

    #4 4 years ago
  5. YoungZer0

    @4: What plothole do you mean? Please clarify.

    #5 4 years ago
  6. RyanMartin1991

    I don’t understand why people use the time argument with DLC. Devs have weeks, sometimes a few months to create DLC in the run up to release when a game has gone Gold.

    #6 4 years ago
  7. Ireland Michael

    @4 There’s only part of the story where you suddenly end up back in Detroit and out that Jensen has been in stasis for a few weeks, blah blah blah.

    This is that part.

    #7 4 years ago
  8. cgalla2000

    I can’t be the only one who wants a DLC mission that involves getting Jensen’s mirror fixed.

    #8 4 years ago
  9. YoungZer0

    @7: Suddenly end up back in detroit? Did it miss that?

    Also: How is it a plothole? Jensen could easily sleep a few weeks in a stasis pod.

    @8: You’re not. There is reason to believe that the hotel is keeping the replacement mirror for themselves.

    #9 4 years ago
  10. Ireland Michael

    @9 But he didn’t “sleep in stasis for a few weeks.” Eidos stated in the press release themselves that this part of the story takes place between those two parts of the story.

    Conveniently.

    #10 4 years ago
  11. schnide

    @Ireland Michael

    You don’t end up back in Detroit, that’s quite blatantly obvious.

    I know where you’re coming from on the general idea of publishers releasing levels as DLC that should have been part of the main game and were ripped out of the first release, but honestly, do you really feel like you were short-changed in the amount of content you were given in the main release alone? It’s a massive, and indeed, amazing game in its own right.

    I can quite easily believe that The Missing Link just wasn’t finished in time so they’re releasing it separately as DLC. And it perfectly fits the story, so I’ll enjoy it when it comes.

    #11 4 years ago
  12. viralshag

    “having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter”

    Been there, done that, got the achievments and video to prove it. No augs play through means nothing to me. NOTHING. I OWN THIS GAME. I OWN YOU. (ME2 Ref) :P

    #12 4 years ago
  13. YoungZer0

    @10: So let me get this straight. You really think they already finished that part of the game and then said “STOP! Why not include it as a DLC?”

    Granted, it might have been part of the story (If you ask me, it could ruin the pacing), but i actually think they had not enough time to polish and finish it, instead of assuming they just want to rip us off.

    #13 4 years ago
  14. Erthazus

    I am with Michael on this one. They said before that they planned much more content to begin with and even more cities.

    but i also think that the content that was in the game is enough. The game is great but it’s very repetitive.
    you are going to do the same thing: Press Q + use hacking a LOT. I finished the game for example without any shooting or killing someone (tried sometimes experiment with guns blazing or killing guys just to see cool animation. Thank god for old school quick load and quick save)

    The story in this game is not impressive at all to experience something that is missing in this game. I found all that conspiracy theory pretty much weak in the end compared even to first Deus Ex with 4 lame endings which are just videos (if i didn’t missed something.)

    Even endings in the first game felt more important and felt connected to the character. With HR i don’t feel that alone except for one ending in which you destroy the Panachea.

    #14 4 years ago
  15. Ireland Michael

    @13 “So let me get this straight. You really think they already finished that part of the game and then said “STOP! Why not include it as a DLC?”

    Yes, this is exactly what I think. The way the story just “cuts off” and goes ahead a few weeks with a throwaway explanation is enough proof for me. It’s really fucking lazy.

    I don’t believe for a second that this ended up on the cutting-room floor. It’s amazing how often many games “conveniently” end up with parts of their story missing nowadays.

    #15 4 years ago
  16. YoungZer0

    @14: I fucking knew it! I knew the developer should never mention the other city hubs! Now people are going to think they getting some canceled stuff.

    To be honest, i actually think it’s not enough. Not enough at all. I was really missing another city hub. When i heard i was heading to Montreal i was really happy, only to find out that there is only one level. I want more sidequests, way more sidequests.

    The game is as repetitive as you are. Nobody’s forcing you to play it stealthy.

    @15: Judging by their past interviews, you better believe they left alot of material lying on the floor. The story of DX:HR was complete without the DLC, so i don’t understand why you’re so upset about it.

    #16 4 years ago
  17. Erthazus

    “I fucking knew it! I knew the developer should never mention the other city hubs! Now people are going to think they getting some canceled stuff.”

    you never know to begin with. New cities means that there are a lot of cut content.

    “The game is as repetitive as you are. Nobody’s forcing you to play it stealthy.”

    i played it steathy because it’s the only mechanic game had more variety than just shooting people in the face and you also get more reward (Ghost (500) + more experience which i think is a mistake for this kind of game.)

    #17 4 years ago
  18. YoungZer0

    @17: Since stealth is more difficult and takes more time, it should be rewarded with more xp. Though i think the game should’ve a more dynamic xp system. Like if you kill more people in less time and such.

    #18 4 years ago
  19. Phoenixblight

    You want to know why the Bosses were so out of place and random? Edios had outsourced the boss battles to another studio.

    Just another piece of evidence that this studio doesn’t know what they are doing if Deus Ex: HR is evidence enough. No evolution and they outsource their work. I can understand art because who wants to model the same thing 20x but Bosses? That should be something done in house.

    #19 4 years ago
  20. Ireland Michael

    @16 It wouldn’t be so bad if the game and the story that is there were any good. As it stands, neither is.

    This is just one more nail in the head.

    #20 4 years ago
  21. Erthazus

    Stealth is not more difficult. With that stupid AI it’s very easy and it’s not long especially with few right augmentations.

    First Deus Ex had much better reward system. There was no experience for killing people at all. You get experience for doing stuff. NPC’s were just a precious loot and i liked that much more.

    Now, it’s much better to do a pacifist road (more exp) + GHOST and it hurts the gaming experience. Although finding hiding places and rewards for them is a cool idea. Still there is not enough balance. When i finish everyone in the level with being a pacifist i’m exploring everything for additional experience. 100 or sometimes even 300 is too much for this game considering what augmentations you get and how less of a level exp you need for the next level. In my opinion these rewards should be when enemy is still alive and when it’s dead you should not recieve exp at all.
    Because you are exploring on your own for the loot or information and i think thats enough for the reward.

    Not much of a challenge. IMO

    #21 4 years ago
  22. viralshag

    I never ever ever thought I would say this… but I pretty much completely agree with Erth.

    #22 4 years ago
  23. YoungZer0

    @21: Sure it’s not difficult, but it’s still more difficult then randomly shooting people.

    @20: Agreed. But think about it. If the main game had such a lackluster story, how is a dlc going to change that? It will always leave a bad taste in your mouth.

    Kind of like playing Fallout 3.

    @19: Boss Battles don’t belong in a DX Game anyway.

    #23 4 years ago
  24. Phoenixblight

    @23

    Well they can, just add more variety to how to defeat the bosses instead of shooting them down. Most of those bosses were stupid and forced you to play a certain style. Half of them practically make it impossible without having a certain augment. When I found it it made sense on how random and forced those battles were and not exactly needed either. I didn’t even know their names until I read the wiki about them.

    #24 4 years ago
  25. YoungZer0

    @24: Dunno man, i was just throwing mines like a baws.

    #25 4 years ago
  26. Phoenixblight

    @25

    Well my first playthrough I was going for ghost so I didn’t pick up lethal weapons. That tactic really borked me on the playthrough until I got my ass kicked so many times I finally looked up the tactics for them and realized how they were then I started picking up mines and one lethal weapon. But for that lightning chick it was just jumping up and down and taking health shots(?) to survive that onslaught. Thankfully I had lots of those not sure how else you would do that battle without the augment or having lots of health boosts.

    #26 4 years ago
  27. Erthazus

    What i also find is that NPC’s are lacking with communication with each other especially when AI in this game is so horrible.

    Once you finish one guy, everyone gives rats ass about him. What i liked in Metal Gear Solid 2 is that when you finish someone, NPC’s starting to search that guy by using various communication devices and in the end they send a squad to find that guy.
    If squad fails to find the target you get an alarm and everyone starts to search you.

    I seriously felt that they lacked that feature. Stealth or not. It was really easy to knock everyone out.

    #27 4 years ago
  28. YoungZer0

    @27: Yeah, i was actually missing that too. I mean, sure DX1 had that, but it’s 2011 now. A lot of the art-direction also seem to have been inspired by MGS2, especially the FEMA Building. They could’ve made stealth way more difficult that way and the hiding of bodies much more rewarding.

    @26: Fail. Seriously. If you’re anything like me you take every weapon you can get. If you have the chance, you’ll sell it. But since you won’t have any chance to sell anything when you’re in the FEMA Building, you have enough time you collect some nice weapons.

    I only used non-lethal weapons, but always had invested a lot into sidearms, in case shit got real.

    #28 4 years ago
  29. Fin

    It’s not a stealth game though, it’s an action/stealth/talky rpg. I would’ve enjoyed it a lot less had the AI been better and be able to activate an alarm whenever one of their friends goes missing.

    #29 4 years ago
  30. YoungZer0

    @29:

    Guard named Jeff: “ALARM, INTRUDER!”
    Guard named Joe steps out of the toilette: “What’s the problem?”
    Jeff: Joe is miss- oh here you are.

    #30 4 years ago
  31. Phoenixblight

    @28

    No because you can’t have a lot of items That tranq rifle and stun gun takes up a lot of space with the ammo and health boosts. Plus I Thought it would be like the original where it didn’t force you to play a certain style. I know now it was the wrong idea but it helped me realize that the game is really nothing like the original.

    #31 4 years ago
  32. DSB

    I like the fact that they wait for you to finish your needlessly long takedown animation, before pouncing on you. As long as I have energy and I keep tapping “Q”, they’ll be too amazed by my sweet moves to do anything about it.

    #32 4 years ago
  33. YoungZer0

    @31: That’s why you invest in strength, so you can have a bigger inventory.

    #33 4 years ago
  34. Phoenixblight

    @33

    I know this by endgame, I had all of the inventory but like I said the first two battles I was playing as stealth character not realizing that the game forces you to play a specific style, that is what I am complaining about. That is nothing like the original.

    #34 4 years ago
  35. Erthazus

    @DSB, because it’s easier for the game to calculate your movement and exprience. If guys started to do something in front of this animation something can go apeshit with the game code or AI.
    It’s much easier to do and show things while world sleeps at that moment.

    #35 4 years ago
  36. YoungZer0

    @34: Yeah, it isn’t. But i can see past that. Can you?

    #36 4 years ago
  37. Phoenixblight

    @36

    That not just one of my gripes with the game I am with Michael and DSB. The game was not that good, whole bunch of flaws not just with the story but the actual design of the game. It didn’t deserve a 9 hell at best I would say a 7. Somewhat solid gameplay but everything around it was just tacked on crap.

    #37 4 years ago
  38. YoungZer0

    @37: I liked the gameplay. Thought the characters were very shallow, thought most mechanics weren’t flashed out and the story and writing are just bad.

    #38 4 years ago
  39. Phoenixblight

    @38

    The game play was pretty solid it was just the heavily scripted AI that were really stupid then not sure if you saw this but if you silent take down no one heard it even if a guy was right next ot but if you do a lethal take down everyone and their mother knew it. Some of the non lethal take downs were really loud and not one responded to those but if you stuck a blade through a guys throat somehow everyone knows about it?

    #39 4 years ago
  40. YoungZer0

    @39: Agreed, that was a stupid decision. I also thought that the number of take downs was really, really short.

    #40 4 years ago

Comments are now closed on this article.

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    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]