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At least three city hubs cut from Deus Ex: Human Revolution

Monday, 5th September 2011 00:18 GMT By Brenna Hillier

Eidos Montreal has revealed that it scrapped three city hubs, including its own stomping ground, from Deus Ex: Human Revolution.

“We had planned for a lot more city hubs. Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished,” lead gameplay designer Frank Lapikas told EDGE.

“At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down.”

Understandably, Eidos Montreal had big plans to show off its home city in-game.

“There were definitely supposed to be some streets to Montreal. There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau,” said art director Jonathan Jacques-Bellet√™te.

“It’s got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal. It’s very specific to Montreal, and we’d drawn concept art of how these streets would look in 20 or 30 years from now.

“We even tried them in-game. Walking around them felt quite special – that architecture had never been in a game before, and never realised alongside a vision of 2027. It was really cool.”

Don’t expect these lost concepts to turn up any time soon – but a new piece of DLC for the game will at least keep you going a little while longer.

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7 Comments

  1. Phoenixblight

    I am not sure why devs do this. Like my Level Design teacher said don’t tell anyone what you intended with the level let the player decide that.

    #1 3 years ago
  2. DSB

    Felt to me like they cut away two thrids of the story too. Maybe they were in such a hurry that they forgot to check whether their writers had braindamage.

    #2 3 years ago
  3. Yoshi

    @1 Free press/advertisement

    #3 3 years ago
  4. Phoenixblight

    @3

    Thats not advertisement. Thats practically saying “hey we cut 2/3rds of the game and what we are giving you is incomplete product.” Better advertisement would be talking about how you made the game what it is without mentioning the stuff they cut.

    #4 3 years ago
  5. triggerhappy

    HA! Interesting piece thanks :D Im REALLY interested to see how the DLC turns out. Im desperate to read the articles about it but im in Spoiler Evade Mode here, wonder if it’s set after or during the main game… Ive just finished the Detroit hub and met the Tyrants for the 2nd time, I only know there called the Tyrants because im 40 pages away from finishing the prequel novel :) It was good to put some faces to the names/characters. Really enjoying my Deus Ex experience so far :D

    #5 3 years ago
  6. osric90

    Still the thing that bothers me the worst about Human Revolution is the pre-rendered cutscenes. Square’s CGI or ALL REAL-TIME (even with some slow down here and there like most games nowadays -I’m talking about consoles-) would have done it. Anyway, the best: the script and the music.

    #6 3 years ago
  7. triggerhappy

    Yeh the video scenes in the PC version are kinda shaddy too. I also hate the way your walking about an enviroment and it’s all kinda light, then the video scene kicks in and the EXACT same enviroment is shown as all dark and moody. I actually put the brightness down a bit and the game looks a lot better for it. Oh yeh the music IS brilliant :D The script is a little bit cheesey at times, especially when the ‘gangsters’ from detroit are involved LOL “Those PO PO’s better not catch us blazin!” *cringe*

    #7 3 years ago

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