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The Force is Strong in This One: Talking to Greg Zeschuk

Monday, 22 August 2011 08:02 GMT By Alex Donaldson

The Vice President of EA’s Bioware Label Greg Zeschuk sits down with us to talk Bioware’s new label status, The Old Republic, MMOs on console and more.

Greg Zeschuk

A formally trained doctor with a medical degree from the University of Alberta.

Co-founded BioWare Corp in 1995 with fellow MDs Ray Muzyka and Augustine Yip in Edmonton, Canada.

Now a vice-president and group creative officer at EA’s BioWare label.

BioWare currently comprises five studios – Edmonton, Austin, Montreal, San Francisco, and Mythic.

The label’s current projects include Mass Effect 3, Star Wars: The Old Republic, and ongoing support for Warhammer Online.

One half of the legendary ‘Bioware Doctors’, Greg Zeschuk is one of the most respected men in the world of video games today, and it’s not hard to see why – after founding Bioware in 1995 with Ray Muzyka fresh out of medical school, he helped to build such RPG classics as Baldurs Gate, Neverwinter Nights and Mass Effect, and now finds himself firmly entrenched in the world of Star Wars building the big-budget MMORPG The Old Republic.

Greg took some time out from the hustle and bustle of meeting fans and presenting stage shows at gamescom 2011 to meet up with VG247 in the quietest corner of EA’s massive business booth to talk Bioware’s promotion to label, The Old Republic, MMOs on consoles and the future of the RPG genre.

VG247: You’re coming into GamesCom off the back of the EA restructure which saw Bioware break out into a label of its own – can you shed any light on the why it happened and how it’ll effect Bioware?
Greg Zeschuk: Well, I think part of it is maybe a reflection of our track record – it’s gonna be four years, actually, at the end of this year – so we’ll have done four years with EA – in the video game business that’s a long stint.

I think it’s a function of the fact that we’ve delivered products successfully. We’ve also built a really strong digital business with downloadable content and everything we’ve done – and for whatever reason they keep giving us more stuff to do. Poor Ray keeps getting new studios every month or two – I’m primarily focused on Star Wars these days – making sure that gets done while Ray is looking after the entire group and has lots of responsibilities.

Also, I think it’s a function of capacity, what we can handle at the same time. It’s wonderful. We’re incredibly flattered and honoured for that to happen. It doesn’t change much of what our mandate is – that’s still to make great games, to be successful – that’s pretty much the same, but it gives us a little more flexibility in how we do that, I think.

Do you see Bioware as ‘the’ RPG studio for EA now, or do you see yourselves as being broader than that?
I think broader. I mean – it’s funny – RPGs are and always have been our bread and butter, our heart is there, but at the same time I think – well, we had the RPG panel breakfast at GDC yesterday – and what was interesting about that was that we had the conversation about ‘what is an RPG’ and it’s a blend. The genres are blending right now, you’re getting lots and lots of progression and RPG elements in shooters – online persistence and so on.

It’s funny because the RPG in the context of the current world is – well, it’s not specifically irrelevant, but it’s becoming less relevant in and of itself. It’s more a function of ‘hey, this game has a great story’. For us having that emotion but also having other great features like combat and persistence of character progression and stuff.

It’s kind of what we are, but more importantly we’re just about great games.

Star Wars: The Old Republic – Join the Fight.

My take is that RPGs are becoming omnipresent as opposed to disappearing, features that were in RPGs appearing in shooters and the reverse.
Yeah, I agree – absolutely.

So, Star Wars – there’s a heck of a lot riding on this game.
Apparently, yeah – I read that somewhere online!

How do you feel about the fan pressure? There’s a ton of anticipation not only in terms of what the Bioware fans but even more so what the Star Wars fans expect-
Actually, there’s a whole other element of MMO fans too. One of the things that has been interesting about the show this week for me is that I’ve been doing more focus on Star Wars and speaking to the real MMO enthusiasts as well, and they’re really expecting us to do something special – they want something to play too. So it’s like pressure from all fronts. We’ve been living in that world for a long time, though – ever since we did well with Baldur’s Gate the pressure has been on for us to perform, so that’s nothing really new for us.

With Cataclysm Blizzard has struggled with user retention for the first time in World of Warcraft’s history. Do you look at that and think the MMO genre is changing and that could be a worry for you too, or do you think it’s an isolated incident relating to that game’s age?
I think you never know. The market clearly has changed a certain amount – WOW’s been out a long time, it’s seven years old – it’s a very different situation now to when they launched it. That said there’s another dimension which is that millions upon millions of people have played WOW – when you count other MMOs it’s probably tens of millions. That means there’s a huge potential market for new MMOs – it’s really up to us to create a game that’s compelling and retentive.

It also comes down to us building the social structures and building strong structures for people to be a part of. I don’t worry too much about that – everything we can control we control to make a great product.

Star Wars: The Old Republic – E3 2011 trailer.

How important is it to you guys to make a large connect between the movies and the game? The visual imagery is all there in the weapons and such but with this taking place thousands of years before some of the most iconic characters and locations will be absent.
Yeah, I think it’s interesting. We’re doing something similar to what we did with the first Knights of the Old Republic game – you don’t use the movies or the movie material directly, but you’re certainly very inspired by it.

If you look at what we have in the game it’s almost like a list of all the cool stuff about Star Wars – you can use the force, there are space battles and so on – there may be no Obi Wan, but it’ll all feel familiar even though in places it’s very different.

What do you feel is next for the team? I imagine there’ll be post-launch support in a big way, but will you also be looking at expansions?
I think the answer is both, for a while. What’s interesting is we don’t know what or how much support we’re gonna have to give. We assume that there’ll be something, so without a doubt our expectations are that we’ll have to do some post release support and we’ll probably be working on the software for a long time – you never stop optimizing a game like this. We’ll always be trying to increase the capacity of our servers, make the client run faster – that’ll go on forever.

However, you touch on a very important point which is post-release content. It’s essential – going back to what we were saying about retention – one of the ways you retain people is to be very, very clear that you’re going to modify and add to the game over time. That’s something we’re actually doing – we’re already thinking about and planning for it.

In there you mentioned servers. Do you think you’re prepared for the potentially huge onslaught of people?
I think we’re pretty ready – that’s one of the things we’ve planned these beta test weekends that are coming this Fall for – that’s a lot about verifying that point. We think we’re in a pretty good position structurally and on moderate-scale testing it’s been all going well from a capacity perspective and everything, but there’s nothing like putting hundreds of thousands of people into the game and seeing what happens.

“You can work on the game all you like, but if you don’t do the same thing with your service it can sink the game.”

I think we’re pretty ready. That’s another exceptionally important thing – you can work on the game all you like, make the game great, but if you don’t do the same thing with your service – make it available and reliable and set a very high bar for your quality of service it can sink the game. Because of that we’re being very careful and thoughtful and working very hard to get it right.

From the way you talk, this seems like something of a dream project.
Yeah, kinda. I like working on big things – and this is pretty big – almost too big!

What level of staff are you talking here?
Well we’ve never talked specifics, but let me talk about it in a different way. On a project like this, it’s actually the breadth of the work. You have the core game, but you don’t just have the core game. You have the platform – a service so you can log in and stuff – and then you have the actual infrastructure – hosts, servers. Then we’re partnered with Lucas, and then there’s the EA structure – there’s all these dimensions to it and you have to get all of those right. I think that’s one of the interesting things about a project like this – it’s just large.

Then we have operations – customer service, our new customer service centre in Ireland, network operations people all over the world… wow. Y’know, it makes regular games look very narrow. That’s not to say they’re easy – making a game is never easy – but just the range of things we have to do on a project like this compared to most other projects is really, really kinda crazy.

So, MMO – the heart of those games is on the PC. Do you feel like console versions of MMOs is a worthy endeavour?
Yeah, I think there are new technical challenges you just have to consider. There’s no reason you can’t do it – there’s nothing that prevents it, but there’s challenges. One challenge is the console business model – on the PC you don’t have to give anyone else a cut of anything. That’s significant.

Another thing that’s really nice on the PC is updates whenever we want. We want to put a patch up? Done in five minutes. On console there’s a lot more structure and such – certification. But, y’know, you can work around all those things. If we wanted to, it’s something I think we could challenge ourselves to do and accomplish.

For us, though, we’re focused right now on getting this live, targeting this holiday, and we’ll worry about other platforms later – just the PC platform on this is challenging enough for us right now.

“At Bioware we’ve always built games for PC and console, and we’ll explore it.”

But it is of an interest to you to look at that stuff in the future?
Well, yeah – at Bioware we’ve always built games for PC and console, and we’ll explore it. I can understand why there haven’t been a lot of them, but they have existed. The funnest one is – way back – Everquest Online Adventures on PS2. Astonishing! I remember downloading and playing it and thinking that it was unbelievable.

Final Fantasy XI is still going strong on 360 and PS2.
Yeah, I was gonna say – more recently they’ve shown that it’s not impossible. But first things first – let’s launch it, make it real successful… we’ll think about and worry about those things later. It’s something we’re not against for the future, though.

Can you tell us a little about how much LucasArts have been involved in the day to day production of the game, and how your relationship with them has been?
We’ve been working together for years, of course – we’ve had a ten year on and off relationship on various products right back to the original Knights of the Old Republic, so we work great together. They’re actually responsible for chunks of the content, too.

It’s not just feedback on the canon and the story and the look, but for example they’ve been responsible for creating a lot of the audio – we implement it into the game, but you can’t go wrong with Skywalker Sound helping you out, so they’ve certainly been great partners. It’s their baby, right? Star Wars is huge, and they know how to best maximise it – it’s great working with them on it.

Have you had any feedback from George himself?
Um – I don’t know if we get it direct, but I’m sure his folks there get some, but not direct to us.

Can you talk a little about the connection between the world of the KOTOR games and the world of The Old Republic?
It’s actually really nice. I’ve recently been playing through some of the Old Republic and around the third planet you visit or so is Taris, which was in the original and was destroyed. It’s cool because you go back there and it’s a destroyed city and you look at it and the art and such is totally reminiscent of the original.

There’s other stuff on the planet as well – there’s quests that kind of link back up and there’s elements that discuss Revan in the game and his role in the universe. It’s kind of cool, like, KOTOR fans – they get grumpy but we tell them over and over again, and they’ll believe it when they play it – it really is like KOTOR 3, 4, 5, 6, 7, 8, 9 literally in this one game.

“It really is like KOTOR 3, 4, 5, 6, 7, 8, 9 literally in this one game.”

For the real avid fans, there’s these really neat connections back to the original games that are in this.

How long did it take to get these story beats and dialogue trees and elements people traditionally associate with single player RPGs to work in an MMO?
Oh, it took years – literally years. We were working on this for a long time. What’s interesting is that it really does work. It was challenging to make it smooth – we went through multiple iterations – there were points when we weren’t sure if we were going to do the voice thing – we were saying well, we’ll see how it goes – but at a point we committed to it and pushed it. Beyond doing it solo there’s also the multiplayer conversations where collectively you’ll be talking to someone. It took a long time.

When was it that you guys put pen to paper with Lucas and said we’re gonna do this?
I don’t really remember that… it’s been quite a few years now. We were actually working on the technology for a while before that – we knew what we were doing before that. We didn’t say ‘Hey, let’s make a Star Wars MMO’ – we actually just said we were going to look at making an MMO and started looking at how to make that happen – it was after we started when we actually partnered with Lucas and started working on it as Star Wars.

Being with EA is a very different experience to being your own company. After a few years, how do you think it went integrating yourself and the rest of the company into their infrastructure?
It’s been interesting – the first year was really just a lot of learning. I think that both Ray and myself and a lot of people at Bioware – not a lot of us had worked with big companies before. Bioware of course was independent, our own company – so it was the head spinning, meeting everyone, learning all about how the big company worked…

“Our ability to integrate and adapt is one of the reasons that we’re able to be a label – you’ve gotta work within the framework.”

After that, it was very much about building relationships; like that’s actually one of the ways that you succeed in a big company like EA – build really strong relationships with the people that are relevant – so that’s what we did and it worked out really well.

To go back to an earlier answer, our ability to integrate and adapt is one of the reasons that we’re able to be a label – you’ve gotta work within the framework.

Okay, finishing up – as the man for The Old Republic, what is it you want to say to all the people who have been waiting for it, or even those who are sceptical about it?
Trust us. Trust us with your hopes and dreams!

No, I mean – I think – well, first off, thanks for being patient. I think it’s a mutually beneficial thing – they were patient but because we’ve had the time we can deliver a great game and a great service which they’ll really enjoy and that’ll make them happy, so… yeah. That’s it.

[image]

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10 Comments

  1. G1GAHURTZ

    The force is strong in WITH this one.

    #1 3 years ago
  2. Telepathic.Geometry

    ^^ Much hate I sense in you.

    #2 3 years ago
  3. G1GAHURTZ

    Watch your mouth kid, or you’ll find yourself floating home.

    #3 3 years ago
  4. Telepathic.Geometry

    I find your lack of manners disturbing. /vaders

    #4 3 years ago
  5. G1GAHURTZ

    Who’s the more foolish: the fool, or the fool who follows him?

    #5 3 years ago
  6. Telepathic.Geometry

    Impressive. Most impressive. Pat has taught you well. You have controlled your fear. Now, release your anger. Only your hatred can destroy me.

    #6 3 years ago
  7. G1GAHURTZ

    This isn’t the quote you’re looking for.

    /waves hand

    #7 3 years ago
  8. DSB

    /popcorn

    Carry on.

    #8 3 years ago
  9. GrimRita

    I gotta bad feeling about this

    #9 3 years ago
  10. Telepathic.Geometry

    @.@ This isn’t the quote I’m looking for. @.@

    #10 3 years ago

Comments are now closed on this article.

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  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]

  • Here’s the release schedule for Star Citizen’s story and first-person modules

    Star Citizen lead Chris Roberts has shared release windows for several modules of the space simulation sandbox. Star Citizen was the focus of a BAFTA Masterclass presentation yesterday, during which Roberts outlined the game’s current development milestone goals. Polygon captured the details. The first person shooter, planetside and social elements on the game are expected […]

  • Destiny: Crota’s End Hard Mode has already been beaten

    Destiny’s toughest challenge got extra tough today, but a troop of willing Guardians stepped up to the line of duty. Destiny developer Bungie has verified the identities of the first Guardians to beat hard mode for the Crota’s End raid, which launched earlier today. Bungie User Research has confirmed the World First finishers for the […]

  • All maps and modes for Battlefield Hardline detailed

    A third map and mode has been announced for Battlefield Hardline which means all modes and maps have been revealed. The new mode is Crosshair, a second competitive mode in which a former criminal “turned state’s witness” is on the run. His former buddies, who are criminals, are trying to kill him and the cops […]

  • Alien: Isolation has sold over 1 million copies

    Alien: Isolation has sold over 1 million copies, Creative Assembly and SEGA announced today, and probably in joyous fashion, although PR mails never denote the writer’s mood. The quote included from creative lead, Alistair Hope does sound as though he is super pleased with the milestone. “It has been fantastic to watch the reviews come […]

  • Fable Legends launching on PC alongside Xbox One with cross-platform play

    Fable Legends was announced for PC today during Microsoft’s Windows 10 event, along with the news it would contain cross-platform play with Xbox One. The game will allow you to play with up to four of your friends online across both platforms. A video from the team at Lionhead, which goes into more detail, was […]