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Id’s Superego: Todd Hollenshead on all things id Software

Tuesday, 9 August 2011 07:51 GMT By Nathan Grayson

Another QuakeCon’s come and gone, but there are traditions to uphold. Read on for our annual chat with id CEO Todd Hollenshead, wherein we discussed lengthy dev cycles, consoles, the importance of graphics, and tons more.

id Software

Creator of Wolfenstein, Doom, and Quake. So the entire FPS genre, basically.

Gearing up to launch RAGE in early October.

Planning to go full steam ahead with Doom 4 as soon as RAGE launches.

Made waves on iPhone and iPad with the graphically impressive RAGE HD.

Quake Live hasn’t been quite so successful.

Todd Hollenshead is a busy man. Whether he’s juggling everything short of a flaming chainsaw during QuakeCon, keeping his company from working itself to death as it crunches on RAGE, or making sure the Doom 4 team’s exploding collars fit comfortably, he’s got a whole damn lot on his plate. And that’s just the beginning.

The gaming industry’s hit a wild, puberty-like spurt of evolution – only instead of acne and crippling self-esteem issues, gaming’s got franchises and even entire companies dropping like flies. Meanwhile, new platforms are springing up, but no one knows quite what to do with them. It’s an exciting time to be a gamer. It’s a terrifying time to be a game developer.

Hollenshead, though, is hardly quaking in his boots. His company’s safe in Zenimax’s loving embrace, and – if QuakeCon’s any indication – it’s got, you know, a few dedicated fans. The future, then, is looking bright. So, what’s next? We asked Hollenshead, and he gave us his thoughts on Zenimax, id’s plan to shorten its development time, the extended console cycle, the importance of graphics, and tons more.

VG247: Two years ago, we’d have expected this thing to be called BethesdaCon by now. But here we are, and everything’s as it always has been. Carmack gave his much-beloved marathon talk, and you’re ostensibly using some Harry Potter-level magic device to appear in 80 places at once.

Todd Hollenshead: [Laughs]. I mean, I don’t think there’s any intention for it to become BethesdaCon. One of the things that we really felt about the acquisition is that it wasn’t an “either or” thing. We feel like we make the best shooters in the world, and Bethesda makes the best RPG games in the world.

I think that there’s a lot of cross-over interest with our fans. Exhibit A – and maybe the only one I need to make – is the Skyrim presentation from yesterday absolutely [did amazingly]. The fire marshal was like “No more people can come in here.”

RAGE: Uprising trailer

Beyond QuakeCon, how are things for id in general? Now that the relationship with Zenimax has solidified, where are you at? Are you planning to work on more games at a time? Or perhaps fewer – but with more focus – because Zenimax has your back in terms of resources?

I think our plan has basically been pretty consistent since the acquisition. You know, focus on RAGE, get that done. We’re obviously working on Doom 4. That’s not a secret, even though we’re not really talking about it. The capital required to put both those games in production – the means and size to do them at a triple-A level – would have been a literal “bet the company” sort of thing. We would have had all kinds of other weird pressures.

One of the things I think it’s important for gamers to understand is that there are economic pressures and always have been on id, and there are release schedules and things like that now that we’ve been acquired. These things don’t go away, and it’s not like they didn’t exist previously. But Zenimax’s philosophy is so consistent with ours. It’s “the game designers make the games at a higher level, and we get the best marketing and distribution we can.” We integrate these things, so development knows what sales is doing, sales knows what’s going on in development. Everybody is working together and rolling in the same direction across all the games that the company’s working on.

“We’re obviously working on Doom 4. That’s not a secret.”

And it’s one thing to say that stuff, but to see it in practice and know how it really works [is something else entirely]. I mean, RAGE is a better game because of it. Doom 4 will be a better game because of it. And when people were worried about the acquisition, they were afraid there’d be some kind of dilution of how we made games. But – and it’s just a “fact”; the proof will come out when the games are released – we’re going to make better games as a result of it. Not lesser games.

Speaking of releases, Carmack’s Q&A was briefly besieged by Duke Nukem Forever. Carmack, however, mentioned that RAGE isn’t all that far behind, tipping the timescales at seven years in development. Going forward, is that a model id hopes to shift away from slightly? I mean, I know “when it’s done” is a time-honored tradition, but seven years is a long time…

We’re sort of getting a bit of revisionist history, because when John says it, everyone’s like “Well, John said it was seven years.” What’s John’s talking about goes all the way back to when he first started doing the research engine for the game. So the actual development for the game itself [wasn't quite as long]. So I’m not trying to mince words or anything; I just don’t want to see headlines everywhere saying, “id worked on RAGE for seven years.” It isn’t really true.

It’s been seven years since we released Doom 3. But after that, we worked on the Xbox version of it. And after that, we worked on Quake 4 with Raven. And after that, we worked on Enemy Territory: Quake Wars with Splash Damage. So it’s not like we’ve only devoted all that time to RAGE. In addition to all that, we worked on another game that was basically scrapped before we discovered what RAGE is. So there’s a lot of time that went into stuff on the development side that wasn’t RAGE. So I just want to fact-check that for everybody out there.

RAGE: The Well Official Gameplay

But yeah, we need to get to shorter cycles. And I think part of that is that we can’t be doing a revolutionary technology with every game we develop. So we have to be able to leverage the technology we make. We have to go to a bit more of an iterative technology approach – as opposed to “OK, now that this game is done, I’m going to throw out every line of code and start from line zero.” We make these huge investments in development pipelines and institutional knowledge and all these things. We’ve just got to be able to leverage those better and get that time cycle down. I think it’s a completely doable thing, but I don’t think it just happens without putting some effort into it.

Is the current extended console cycle helpful to you at all in that respect? The tech curve’s sort of flattened out for the time being, so there’s not quite as much of an impetus to make angels weep at your fence textures and whatnot. Or at least, that’s how it seems from the outside looking in.

I think extended console cycles are actually good for everyone. I think they’re good for consumers and good for developers. As much as a new console will excite everyone about its technical gee-wizardry, your worst economic period is often the very first year of a new console. Install bases aren’t there, you’re selling lower units of games, people are having to pay $600-$700 for a console as opposed to $200-$300. And the first games to come out are among the least technically compelling, because there’s just such a rush to get stuff out for launch. Those are the reasons in my mind.

“I think extended console cycles are actually good for everyone.”

So yeah, it has helped us. But it’s not just something that helps us. I think it’s something that helps [everyone]. Obviously, Microsoft and Sony are able to make more money if they can extend selling the same thing – or modify it with Kinect or Move or whatever. And I was like “Hmm, that stuff looks like it’s going to kind of suck,” but then I hooked up my Kinect – which Microsoft sent me for Christmas last year [laughs] – and I was like “This is pretty cool!” I had to rearrange my living room, but… [laughs]

On a similar note, the number of “mid-generation” technologies has gone through the roof. Like you said, there’s Kinect and Move, and I guess Wii U would fit in that category as well…

…And going with giant hard drives. And really focusing on Netflix and services like that.

Exactly. So how much does the graphical arms race even matter anymore? Gaming’s become so much broader than that. I mean, let’s use Angry Birds as an example. Its graphics would’ve had trouble making gamers drool 20 years ago, but it’s making money hand-over-feathery-fist.

Coming from id – and this is Carmack’s quote – graphics will always matter. And I agree with that 100 percent. I think that there’s a point where you get diminishing returns, obviously. You approach reality until the point that you get there. And then, once you get there – which, we never will – but the curve gets so close that the differences are imperceptible to most consumers. I don’t think we’re anywhere near there yet. We’re still making graphical trade-offs and working within system constraints. If you gave us twice the horsepower, I guarantee we’d soak up every single bit of it.

RAGE: Behind the Scenes – The Enemy

So I don’t think we’re actually getting close to that yet. If every game you could buy was running with every single feature you could have turned on at 120 hertz, then I might say, “It’s pretty much all the same.” But it’s not. I mean, in RAGE, we decided to run it at 60 hertz and put all our elbow grease behind that when most of our competition is running at 30 hertz. And I think it’s a difference-maker.

You, though, are sort of on the forefront of the industry’s latest growth spurt. You’ve got a mega-popular iPhone game, and you were doing free-to-play before it was cool with Quake Live. As the same time, Carmack said Quake Live hasn’t exactly been a home run from a business standpoint. And EA had a quote recently about the App Store being “in freefall.” So, how are those types of ventures working out for you on the whole?

The thing for us with Quake Live is that there’s one specific thing that can be isolated here. The in-game advertising model hasn’t delivered as promised. And I don’t think that’s specific to Quake Live. It’s just that, for Farmville and those types of games embedded into Facebook – which are pretty pervasive about advertising – there’s a different model than what we have in Quake Live. You’re playing through the game, and we’re dynamically delivering ads to you. And that sort of market has not been what people thought it was going to be.

“If you gave us twice the horsepower, I guarantee we’d soak up every single bit of it.”

I mean, smarter people than me were making these estimations. Look at Microsoft. They spent, like, $200 million on the Massive acquisition, and they basically shuttered that division in February. So that had ramifications for us, because we used Massive. And if that was more successful, that’d have had a significant impact on what Quake Live is. But you live, you learn, you go forward, you take your lumps, and you figure out “OK, is there another way to do things?”

We changed up stuff with the subscription model, we added ads on the website, we have video advertising – just things like that to bolster up what we’ve lost. So I still think the jury hasn’t come in and given the verdict yet. As long as I’ve got an opportunity to try and do something with Quake Live – because I love the game – [I'll do it]. The game is an entertainment success, so now we have to figure out how to make the business model work.

Conversely, RAGE was a huge success for you guys on the mobile side. And – though we haven’t heard much about it – you’ve got another mobile RAGE game in development, right? So what are your plans looking like in that space?

Well yeah, that’s what John has alluded to, but we haven’t sort of officially announced that yet [laughs]. But we always said we wanted to continue to work on that stuff.

But yeah, our strategy on mobile is not to do a whole bunch of social games or whatever. I think there’s an avenue for that, but that’s not where our skillset is. Our skillset is leveraging our ability to create unbelievable graphics on, like, iOS devices. So no, we don’t want to make an Angry Birds. And I’m not saying Angry Birds isn’t successful; it just isn’t the type of game we make. We want to make something where somebody pulls it up on their iPhone and goes “Look at this! Oh shit!” Not like “Oh, that’s cute.”

Right. But it seems like the market for that kind of stuff hasn’t quite caught on with, say, the type of gamers that attend QuakeCon. Some of these people start hissing and fashioning makeshift spears out of busted Xbox controllers at the mere mention of iPad and iPhone gaming. Do you think, though, that it’s only a matter of time until they come around – especially with games like yours arguing the case?

Yeah. I mean, honestly, I think that games like Angry Birds and Farmville and stuff like that introduce people to games. They introduce new people to games – people who maybe thought games were just for kids. They try something and think “Oh, this is fun,” and they try something else. Maybe they don’t go with one of our titles, but they’re still games. You know, honestly, I view these things as bolstering the market – not diluting it.

“If you want to impress your friends, it’s not about showing them how much you can score in Angry Birds.”

But if you like Angry Birds, maybe Doom: Resurrection or RAGE HD isn’t your cup of tea because of the subject matter. But then again, maybe it is. I think if you buy one game on your phone and you like it, you’re more likely to buy another. And if you buy a game and you don’t like it, you’re less likely to buy another – regardless of whether that’s RAGE or Angry Birds. But, if you want to impress your friends, it’s not about showing them how much you can score in Angry Birds. It’s running your iPad 2 with RAGE HD on it.

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2 Comments

  1. alterecho

    I read over at Gamespot that a lot of people had their hair flowing at QuakeCon :) .

    “If you gave us twice the horsepower, I guarantee we’d soak up every single bit of it.”
    You can really say that with John Carmack on the team.

    #1 4 years ago
  2. Telepathic.Geometry

    Seems like a nice guy…

    #2 4 years ago

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    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]