Wed, Aug 03, 2011 | 19:12 BST

Warhammer 40,000: Space Marine multiplayer trailer shows customization

THQ has released a multiplayer video for Warhammer 40,000: Space Marine, which shows the different character classes as well as touches a upon the 1.8 billion customization options for online battles. Game’s out in September. Thanks, Gematsu.

12 comments

#1

Christopher Jack
03/08/11, 7:32 pm

There are much more in-depth videos, but this is after all, just a trailer.

#2

DSB
03/08/11, 7:53 pm

Again, the fact that they haven’t even considered making a Monday Night Combat style arena thing for the multiplayer boggles the mind. That would be a selling point on its own.

The whole customizations schtick is dead to me after Brink.

#3

Crab of Thunder
03/08/11, 8:13 pm

I don’t think the ranks of hardcore Warhammer fans would appreciate they’re much loved universe made into to a MNC style arena fight.

The two things just don’t suit eachother I’m afraid. :P

#4

LOLshock94
03/08/11, 8:15 pm

ehhh i thought the only online on this game was horde mode not verses?

#5

NeoSquall
03/08/11, 8:54 pm

@3 indeed

@4 welcome to… last month?

#6

LOLshock94
03/08/11, 8:55 pm

so what online shit is on this game then/

#7

DSB
03/08/11, 9:14 pm

@3 How do you figure? They’re used to using dice and tapemeasures, what does that have to do with a run of the mill third person shooter? I’d think the addition of strategy would actually bring it closer to those boardgame origins.

Essentially Relic did the same thing with Dawn of War II, although quite poorly.

#8

Christopher Jack
03/08/11, 9:45 pm

Would hope for a Last Stand-like survival mode.

#9

NeoSquall
03/08/11, 10:14 pm

@7 simply it would need a fuckton more thought and balancing to implement tactic gameplay in the 40K lore, where not every faction has every “class” counterpart, or that character isn’t “suitable” to “danger zones” like the battlefields.

Case test: Engineer class.

Space Marines have the Techmarine, which can properly fight.
Chaos Marine have the Dark Mechanicus, whose units can be more or less suited for combat situations.
The Eldars have Bonesingers, which aren’t properly suited for these situations
And so on.

Try doing this with each and every class of MNC, plus balance them, and you would have the final game delayed at least to September 2012.

#10

DSB
03/08/11, 10:23 pm

@9 I wasn’t suggesting they introduce rolls, nor account for every detail of the boardgame. I just think it’s a wasted opportunity. No one’s saying they wouldn’t have to adhere to the logic and restrictions of games development, it’s just a question of thinking outside the box, instead of doing the token stuff.

Balancing and using your head is pretty important for any sort of online component, at least if you want people to engage in it competitively.

#11

NeoSquall
03/08/11, 10:35 pm

I have never mentioned the boardgame in my comment, in fact I was trying to find a way to implement the class concepts of MNC in the 40K lore.

#12

DSB
03/08/11, 10:47 pm

Fair enough, but to take MNC as an example, they didn’t try to emulate anything beyond the basics of most shooters. They just added them to an arena RTS game mode.

A game is as complex as the developer lets it be.

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