Lucasarts: Making SWG free-to-play “just isn’t financially viable”

Saturday, 16th July 2011 19:32 GMT By Stephany Nunneley

Lucasarts has responded to the closure of Star Wars: Galaxies, stating both it and SOE “investigated every option to keep the game open,” before deciding to shutter it completely.

According to a statement given to GamePro, both firms even discusses making it a free-to-play title, but decided it wouldn’t be a viable business decision.

“Changing the business model for an experience like Star Wars Galaxies takes a major investment and overhauling of the existing infrastructure of the game,” read the statement. “We’re unfortunately at a point in our life cycle where a change of this magnitude is just not possible. The harsh reality is that we’ve reached a point where the game is no longer a sustainable business. None of us wanted to see this point, but we’re extremely proud of the last eight years of the game and the community that has supported it.

“We have a lot planned between now and December and we want to make sure that from now until then, we send off Star Wars Galaxies in a style befitting such a great game. We’ll be right there in the game with everyone else, counting down until the end, making sure we connect with all the friends we’ve made over the past eight years. It may be bittersweet, it may feel like it’s happening before it should, but we have approximately five months remaining where we can all enjoy the game together. We sincerely hope the community will join us.”

A petition has been started to try and save the game, and so far it has 3756 signatures.

GamePro also noted in the post that the SWGEmu project is available. It’s a SWG emulator called Star Wars Galaxies: An Empire Divided, which recreates the Pre-CU, or Pre-Combat Upgrade version of the game before SOE changed it around.

SWG will shut down forever on December 15.



  1. klewd

    i love that header picture.

    #1 3 years ago
  2. Stephany Nunneley

    It’s suitable in so many ways. :D

    #2 3 years ago
  3. Grimrita

    Simply put, LucasArts cant be bothered to support the PC as a platform. So by having a middle of the road MMO in SWTWoW will fill that ‘void’. But the question is, if other MMOs have gone F2P and they have seen an increase in revenue, what makes SWG so different?

    Lame arse excuse, from a lame arse ‘developer’

    #3 3 years ago
  4. Phoenixblight


    Lucas Arts has nothing to do with TOR other than selling the license to EA. They aren’t publishing the game, they have no involvement in it what so ever because of their financial issues they had to back out and thats when EA came in saying “We are a publisher and can take all the financial risk” Lucas Arts gave the Ok and just gave EA the license to do whatever they want with the MMO within reason such as no explaining what Yoda is or where his species comes from and it can’t conflict with the Star Wars movies.

    #4 3 years ago
  5. DarkElfa

    @4, Do you actually believe the crap you post or are you just fucking with us all?

    #5 3 years ago
  6. Phoenixblight


    Uh my professors in school are 3 workers from Bioware who are in charge of certain department of the TOR project, Daniel Erickson (Creative director) and Andrew Colins(Senior artist) and they have told us this. SO yes I believe it.

    #6 3 years ago
  7. Grimrita

    LucasArts only gave EA the ‘ok’ because they fired most of their own staff. A good friend of mine was PR Manager for SWTWoW before he was laid off.

    The risk is all EA’s, which is why they are publishing the title themselves. Otherwise, if LucasArts published it in Europe, it would have to through Activision, who publish all Star Wars games (excluding handhelds) in Europe and theres no way EA would allow that to happen.

    Its a shame that Galaxies wasnt given the love it needed. It was a great game at launch, with incredible vision and was a place where players could be who they wanted to be, and do whatever they wanted to do – something that wont be the case in the new MMO.

    #7 3 years ago
  8. Phoenixblight

    What killed this game was the expansion with all those features that weren’t shown off then once you installed it and played you realize this not the same game you have been playing from the start.

    #8 3 years ago

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