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Epic shows off gorgeous new Unreal 3 foliage tech

Thursday, 30th June 2011 18:02 GMT By Andrew Groen

It may not sound particularly scintilating, but Epic’s new technology for rendering foliage in-game is actually quite beautiful.

They only offered the lone screenshot, but it pretty much speaks for itself. It features a lush landscape sporting an almost pastel-esque aesthetic.

The image was tweeted by Epic Games PR manager Dana Cowley.

Epic has stated that this screenshot is from a game running in-engine in real-time.

Hopefully they’ll release some video of the demo where this screen came from soon. You can view the full screenshot below.

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19 Comments

  1. DSB

    Who needs a game when you can have rendered foilage?

    #1 3 years ago
  2. manamana

    At what resolution you just say that Screenshot is ….?

    #2 3 years ago
  3. Stardog

    Are people really this uninformed? It’s just an update of their old system, and won’t necessarily let you create anything nicer.

    http://www.youtube.com/watch?v=lEi7o2Z10aY
    ^ This level has come free with UDK for months now and was made without it.

    Check this out from May 2010 – http://gameartisans.org/forums/showthread.php?t=14784

    #3 3 years ago
  4. manamana

    @3 and at what time exactly comes the above screenshot into play? Nowhere. And yes, the clip is old.

    Edit: in-engine in realtime?

    #4 3 years ago
  5. endgame

    have u ppl heard of The Witcher 2? seriously! this is a joke.

    #5 3 years ago
  6. ultramega

    @5
    Agreed. CD Projekt’s engine rapes this.

    #6 3 years ago
  7. klewd

    That’s just a bad scene. The engine can do much better than that.
    e.g: http://www.polycount.com/forum/showthread.php?t=75196

    #7 3 years ago
  8. ultramega

    @7
    That’s better, for a console game, but I still hate the (almost always present) brown filter of Unreal Engine 3.

    #8 3 years ago
  9. manamana

    The view distance is in none of them.

    #9 3 years ago
  10. CycloneFox

    Since 1997 Epic’s Unreal Engine was always the best overall. It’s true, that there were engines that could render nicer Outdoor Levels as Crytek’s Engine in 2006 or so, or nicer sharper textures like Quake 3 in the early 2000′s, but overall there has never been an engine, that was as optimized and had the polycount and rendered indoor AND outdoor as good as Unreal. And now in 2011 in it’s late state, the third revision of Unreal Engine is still top notch and gets more upgrades than ever. I’m really looking foreward to the next UDK.^^ (Another advantage of Unreal: You can get the latest Unreal Engine for non commercial puposes for free)

    #10 3 years ago
  11. IL DUCE

    Idk…but I think that’s some pretty sexy foliage

    And don’t hate on the Unreal 3…that “next gen” tech demo still amazes me

    #11 3 years ago
  12. Noodlemanny

    @8
    By ‘brown filter’ do you mean all the green foliage? :-P

    #12 3 years ago
  13. ultramega

    @12
    Look at klewd’s link
    http://www.polycount.com/forum/showthread.php?t=75196

    #13 3 years ago
  14. Noodlemanny

    @13
    Do those images makes this one any less green?

    I never said there wasn’t any ‘brown filter’ the comment was more of a joke.
    Uncharted 2′s Next-Gen filter made me fall off my seat (from laughter(if that went over your head)).

    #14 3 years ago
  15. klewd

    @8
    there is no “brown filter” in unreal engine. there’s post processing that you may edit yourself, but nothing by default. download udk and see for yourself if you don’t believe me.

    the reason there’s a “brown filter” (color grading) in that picture is because the artist choose to use it (and it looks better because of it). here’s another example with different post-processing: http://www.youtube.com/watch?v=Z5rUYgSRzgw&feature=related

    #15 3 years ago
  16. Kuwabara

    Youll never see a current gen game look that good with that engine. They always show off engines but the games themselves look half as good. Gears graphics for example, each level is either one color, all brownnish, like in the beta shown. You dnt see much color variety .

    #16 3 years ago
  17. klewd

    @16
    What is with your people and your go-to example with Gears? Yes, gears does have, perhaps boring, color correction. That doesn’t mean there’s anything wrong with the engine.

    Is Mass Effect 2 brown? Borderlands? Enslaved? Batman? Bioshock Infinite? Doesn’t Bioshock Infinite look good? That’s what you’re saying. Those are all Unreal Engine-games. Don’t write about this shit if you don’t know what you’re talking about.

    Was Mirror’s Edge too brown for you too?

    #17 3 years ago
  18. Kuwabara

    Mass EFFECT 2 wasnt brown, but the graphics werent stunning either. Especially alot of the missions where u travel to different locations, werent that impressive looking. They looked standard. They used alot of depth of field and motion blur tricks. Borderlands.. not impressive. Enslaved was ok, but not great, the aliasing was bad. Batmans graphics dissapointed me the most, it looked last gen with good character models. Bioshock looks amazing though i have to admit. Mirrors edge was stunning, thanks to the lighting added to the engine by dice and illuminate labs. So really the unreal engine is over rated. Hopefully bioshock infinite does the engine justice.

    #18 3 years ago
  19. klewd

    @18
    What you’re saying doesn’t make sense. How can you admit that Mirror’s Edge and Bioshock looks amazing, but still you’re complaining about the engine?

    Obviously it’s not the engine’s fault, but the people who are using it. Some developers are better than others at utilizing their engine. You see the same results if you look at non-crytek CryEngine games. It’s not Crytek/Epic’s fault that some people can’t utilize their engine properly.

    #19 3 years ago

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