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Combining content from Origins and Awakening into Dragon Age II was “harder than one might think,” says Gaider

Saturday, 23rd April 2011 16:30 GMT By Stephany Nunneley

Dragon Age writer David Gaider has said it was “harder than one might think,” to combine content from Origins and Awakening into Dragon Age II in a sensible fashion.

Speaking in an interview with Bitmob, Gaider said this presented a challenged due to the plot of the second game only being “tangentially related to the first.”

“It didn’t involve the same main character and didn’t take place in the same location,” he said. “So we could refer to events that occurred elsewhere, and occasionally have characters appear, but didn’t want to force the connections to a point where it seemed unrealistic.

“Of the things that we did fit in, it was a matter of trying to track all the different choices from Origins and Awakening and figuring out which choices we could or should accommodate. Accommodating them all just isn’t feasible, but neither is ignoring every decision and having no ties to the previous game just so we don’t contravene anything. It’s a tricky situation.”

Gaider went on to say that the developer’s “primary mission,” was to “provide bonuses for the player who did import their previous decisions,” in order to acknowledge their accomplishments.

He said the team also threw in “some nods to characters and stories they were already familiar with,” without giving anyone the impression that they needed to play Origins in order to understans what was going on in Dragon Age II.

You can read the full interview through the link.

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7 Comments

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  1. DSB

    The way they did it in ME2 was certainly crap. I don’t recall feeling that any of the decisions I made in the first game had any effect at all, beyond some NPC spawning to give me a line about the fact that what I did really mattered.

    No effect on the game at all, just a few lines of dialogue. I thought it sounded awesome until I saw the actual result. Sloppy stuff.

    #1 3 years ago
  2. dtyk

    smells like excuse to me… oh wait, that’s the smell of bullshit

    comon guys, 1 year to make DA2, the hell you think.

    #2 3 years ago
  3. Hunam

    The problem with Mass Effect is that too many characters can die, hence why Ashley/Kaidan and Wrex don’t get massive roles. I can see most of the cast from ME2, which was almost the entire bulk of the game as it focused on them and not the main story most of the time, not being too big of a part in the next one, because any of them could be dead, which means Bioware would have to spend money on all these variations, a lot of which most users might not ever see.

    #3 3 years ago
  4. Phoenixblight

    @2

    18 months actually

    @3

    Thats actually the point the story is not about the other characters but Sheperd and the Reapers everyone else is expendable. I will agree with DSB that there was no real consequence with ME 2, a couple of cameos or a lovely email nothing to show for what happened in the previous game. I am hoping that they pull it off in ME 3 but I am not expecting much more than what they have done with the last one. Not sure if we are to a point where consequences can be shown between a series if we are Bioware are not going to be the ones to do it if they can’t pull it off with the last ME.

    #4 3 years ago
  5. Hunam

    Bioware really need to hunker down and do a Blizzard/Valve. They are one of the few companies that even if they didn’t release a single game for 10 years people would still queue up by the bucket load for what ever game they make. With Mass Effect it was a flawed gem, one of the finest games ever made. Mass Effect 2 knew what it wanted to do, but it had next to no ambition though. Bioware are one of the best in the world, but they really need to spend a full 3 or 4 years on each game to really get them up to the quality of ME1, DAO, BG2 etc.

    #5 3 years ago
  6. Old MacDonald

    Speaking of Awakening, that was a really nice expansion. Much better than Dragon Age 2, and in many ways better than the original Dragon Age.

    I agree that Bioware needs to slow down and focus more on quality instead of quantity. Though EA would probably not allow it. The numbers are good, and that’s what matters sadly.

    #6 3 years ago
  7. DSB

    @6 Perhaps more importantly, the sales weren’t amazing for Dragon Age: Origins. If you can make half the game and have it sell twice as much, that’s money on the dollar, which is something EA understands better than most.

    Hunam has the right idea. I think the original Mass Effect was maybe too flawed to be one of the finest games ever made, but it was amazing, and it had pretty much unlimited potential. The copy/paste was just deadly, though.

    To me Bioware was one of those few bastions of intelligence and depth in games that you could always count on as an “oldschool” gamer. It’s pretty depressing to see how fast it’s gone in the opposite direction.

    #7 3 years ago