Trion Worlds: RPG mechanics are like getting one piece of Lego at a time

Monday, 7 March 2011 01:46 GMT By Brenna Hillier

Trion Worlds content developer William Cook has said Rift’s character creation system differs markedly from traditional RPG progression, which he compared to a useless dribbling of construction pieces.

“Ttraditional RPG games players are told to go on epic quests and perform these tasks to earn attributes in a certain skill-set, or in our case to earn new souls for their slot, but that’s like handing a kid a Lego set one block at a time and telling him to go play with it,” Cook told Gaming Heaven.

Rift, on the other hand, gives players three classes right off the bat, a large number of points to distribute across them, and the ability to switch at will.

“We want to give players more points (souls) and we wanted to give it to them right away because to put it simply, it’s just more fun,” eh said.

“If that’s a little scary then that’s a risk we’re willing to take. What we loved about the new system though is that if players are becoming slightly bored of their class or their character then re-specs are cheap and we offer multiple roles, so there will never be a time when players will grow bored of their character, hopefully.”

Thanks, Blue.