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Yoshinori Ono admits Street Fighter III kept newcomers out a bit

Saturday, 26th February 2011 16:04 GMT By Stephany Nunneley

Yoshinori Ono told Nintendo’s Satoru Iwata in an Iwata Asks segment that Street Fighter III was more “closed off,” to the gaming public at large and made more for the die-hard fans of the series.

Because the developers essentially closed off the entry barrier to anyone other than the most experienced players, Super Street Fighter IV was made to be more inclusive and bring back those who loved Street Fighter II.

“They [the die-hard fans] were also the loudest people who made their voices heard,” said Ono. “I really understood how they felt, so I thought their voices were everything. But I didn’t realize there were other people to whom the game could not resonate with at all until just about four or five years ago.

“We had locked the doors of the ‘entrance’ without even knowing it. By designating the ‘entrance’, it ended up becoming a game that only a select few could enter.

“Since we can’t equate the loudest person as everyone’s opinion, we went back to the roots of the people who played Street Fighter and tried to analyze it. When making games, I always tell my staff to never forget going ‘back to the roots’ and the ‘class reunion’. Going back to the roots means to look carefully into the very beginning where it all started.

“The class reunion means to think how we could let the former players who played the original to feel like joining it again. The people who played Street Fighter until their fingers hurt back in the ’90s carry a sort of image in their hearts. We can’t reuse what used at the time in the same way, but we should make a happy class reunion that every attendee can imagine. That’s the kind of Street Fighter IV I wanted to make.”

You can read the full thing through the link up top.

Thanks, Eurogamer.

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2 Comments

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  1. lexph3re

    I loved 3, but I see his point. Last tournament I went to 3rd strike was on the ps2. People were gathering around it like oh let’s play! But, after a while the line got shorter. Only time I saw the line increase was when I was going on my rampage with alex. It was funny because the defence against knockdowns on 3 and ur jump ins was more solid on 3 then on for.

    The biggest issue with ssf4 to me was the reverse they pulled. In sf2 it was basic but in alpha they added more supers combos power and defense. Air guarding was great, having a gaurd gauge was cheesy but it was still great. Then 3rd stike series released parrying down forward and in the air was the best. It allowed you to use an defense for a great punish.

    In ssf4…. focus attack/cancelin. If they add air focus canceling to the next one ssf4 would be 20x better. Because right now people love to jump,zone, and turtle. A air focus would just be awesome. That’s all sf4 series need and then! That game would be close to as good as 3

    #1 3 years ago
  2. gsxrlove

    I think it’s exactly what the SF series needed at the time though. Some hardcore attention to the Hardcore players. For someone like myself who pumped many pennies into the arcade versions I felt like it was doing the original justice instead of trying to add some novelty to get titles moving on release day.

    #2 3 years ago