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Randy Pitchford: Duke’s world is “like an upside down, topsy-turvy version of our world”

Wednesday, 9 February 2011 20:44 GMT By Lauren Wainwright

After a hands-on session with Duke Nukem Forever at a press event this week, we were given the opportunity to sit down with the game’s savior and biggest promoter, Gearbox’s Randy Pitchford.

Shown to us in Las Vegas, the venue was rather fitting for a game based on a crass, cigar-chopping, ladies man like Duke, but one can’t help but wonder if those flocking to the card tables in Sin City were aware that another gamble was being taken by Gearbox Software – a development studio which swears by the mantra: Always Bet on Duke.

During our chat we not only became well-versed in the game’s long developmental history, but we also found out a bit more about Pitchford himself: he is a massive fan who will finally put Duke back into the hands of long-suffering gamers, and his enthusiasm shows.

Duke Nukem Forever

Development on Duke Nukem Forever started in 1997 at 3DS Realms under George Broussard and Allen Blum – creators of the original Duke Nukem game. After quite a few delays, a studio downsizing in 2009 and a lawsuit between 3D Realms and the game’s publisher 2K – Gearbox revealed at PAX Prime on September 3, 2010 -13 years after the game was officially announced – that it had taken over development of the game. Duke Nukem Forever will finally hit retail shelves on May 3 in the US and May 6 worldwide.

Seeing that we haven’t really seen Duke properly since the 90s, do you feel he is still relevant today as a character? Or will the blatant sexism piss off a lot of ladies and girlfriends?

Pitchford: I don’t know. The goal isn’t to piss people off. The goal is just to be entertaining and to be silly about it, you know? I think the humour, to me, is kind of like South Park or Family Guy, you get into it almost sarcastically. It’s kind of like the American stuff with Duke. As an American, I grew up in California and now live in Texas, it’s like you almost push him to the point where you’re lampooning that attitude. You know like big American flags behind Duke. I can imagine the truly patriotic people are kind of like “Dude, don’t be on my team” because we’re trying to be sarcastic about it too. We’re trying to be sarcastic about that male, macho culture. It’s kind of sarcastic about it. It depends on the lens we consume it through.

What’s interesting about Duke’s world is that it is kind of like our world but it’s twisted. Like an upside down, topsy-turvy version of our world. It’s only what we react to because we are looking at it through the lens of our world. And all of us have slightly different lenses but when we see things like, for example, in the real world there is a hotel called the Bellagio but in Duke’s world there is a hotel called Fellatio. What’s funny about this is that in Duke’s world that this is normal. I can’t imagine families going there, like children, and not noticing that the whole fucking place is a reference to blow-jobs. That’s why it’s funny because in his world it’s serious. Some of it is commentary and satire and sometimes just silliness.

“We need to finally have the vision that 3D realms created for us and so I’ve been trying to follow through on that vision.”

I was asked just now if I thought about feminist groups would go after it and if I had already thought about what my response would be, and my answer was that I haven’t. I’m kind of in an odd spot as I took over the brand and took over the game. I mean the game has been in development forever and my biggest commitment was we need to play it. We need to finally have the vision that 3D realms created for us and so I’ve been trying to follow through on that vision on a game that they fucked up for so many years, frankly. So that has been my number one commitment.

Beyond that, when I think about the controversy and stuff I have actually kind of taken the role of, I can change it, I can censor it even, but I’ve kind of taken this role where like I don’t want to tamper with it because it is almost sacred to me. That is what was supposed to happen that we never got to feel. When I thought about that question, how do I to react if there are feminists, first of all I haven’t prepared should that actually happen but I also thought, honestly when people raise issue with things like especially when they go after music, movies or videos, usually they have an agenda and they’re using some famous thing to bring attention to their agenda. Now some agendas are worthwhile and some aren’t. I felt that if some group can use Duke Nukem to bring attention to feminist issues or human rights and equality then I’m all for it. That’s about as far as I can get on that one.

I mean, some of the jokes are not always going to hit. With a movie like Airplane, the whole secret to that kind of comedy is like a machine gun, not all of it is going to hit. The fact that it continues to shoot until it hits means that sometimes you’ll laugh and others times you’re just going to cringe. They are just trying to have fun with it.

Would you still have the same passion for the project without Duke Nukem being involved with it?

Pitchford: It’d be different because there some unique things that come with Duke. But I’ll tell you what, there is something very rare about this type of gameplay that we haven’t had a lot of and it’s something that Duke 3D pioneered. If you wanna just break down the gameplay by itself and what I’m talking about is with a lot of shooters now are none stop skill tests punctuated by scripted moments, big high investment moments. What Duke 3D did, what it really innovated on was a few things; on a pacing point of view it was about alternating between a combat moment where there are obstacles in the way, aliens whatever and you gotta have the reaction time skill test of a shooter you’ve got to overcome that, and then you have kind of a cognitive moment where you gotta get back on the critical path but there is kind of a puzzle and you actually have to figure out “that’s where I need to go but I can’t reach that. Maybe if I push that over there and I can knock that outta the way or maybe if I turn this head on and melt the thing” and there’s cognitive puzzles to it, that pacing back and forth and sprinkled in there is alternate gameplay where you playing with the remote control car or turret stuff, you know alternative gameplay to kinda spice it up.

So that is kind of the core loop where you’re doing this pacing between a skill test and exploration, discovery and cognitive kind of puzzles. Every once in a while a little platformy stuff too, sprinkled in. And then on the side you got interactivity, so there’s this constant pulse of “I wonder if I can play with that? Holy crap I can!” right? And that’s fun and you get surprised by some of it. Some of them react the way you’d expect and some of them react in a way you don’t expect that makes perfect sense that makes it funny and surprising. On one side you have secrets and on the other some off shoot things so that is one part of it. The other part of it is back when Duke 3D first did it all of our games were kind of abstract, Doom was supposed to be a space station with that’s a blue room, that’s a red room kind of thing but Duke the first game that put us into the real world. We have more fun with that, we can get more into that, and the fact you are in a real place. We can bring those places alive which then brings that interactivity pulse. Then another angle of that is in the tools that Duke uses. Now, in what you just played you got the opening sample, we could bounce you around but then you’d pass it as not very honest as you’d think that we’d only be showing you the good stuff. It deprived you of all the escalation, you didn’t get a freeze gun, and you didn’t get a shrink gun. You should have got trip mines and you can throw the pipe bombs and use the car remote to detonate and play around but this brings some alternative ways to deal with your challenges, which was something Duke originally innovated on and we don’t have anywhere else.

Duke was the first shooter that introduced that idea of like a pipe bomb where I’ll lay a trap and prepare instead of relying on reaction time so you can almost out strategize them. That is kind of fun to bring those elements into it. Frankly I like that kind of gameplay and we don’t really have that in the shooter genre. The only other game that does that really well is Half-Life. Now they do it in a totally different angle, so this relates to your question. If you take Duke out of it, the personality and such, the game design holds. It could be anything. It could be like Half-Life. We know this too because other games have attempted to replicate the jokes but the gameplay been more shallow, maybe it’s been nothing but shooting and that’s not enough to sustain it. The pacing, the other things to do with interactivity, the variety of tools that allow you to create tactics on the side, all of that kind of makes a really good game design.

You kept eight of the people from 3D realms who wouldn’t give up on Duke Nukem Forever. Why did you decide to leave it to just them rather than have Gearbox studio work on it?

Pitchford: What happened was, 3D Realms of May 1999 ran out of money and Duke was dead. It was very upsetting. After all this and that’s it? It was bullshit! That day was not cool. I worked on Duke 3D back in the day and a lot of us at Gearbox had been part of the project at some point and some had given up and moved onto us because we’re just up the street. So there is history there and I knew we could help. I had no choice. You have to stop, you gotta do it! So, we did it. They’re human beings, people needed a livelihood. Some people came to us and others went to other studios scattered across the winds. There were some guys, including Allen [Blum], that couldn’t give up. Allen created Duke, he’s part of the reason I moved to Texas and be part of his team and he just couldn’t give up. So, there were eight of them and they worked out of their houses and they ate ramen and mac n’ cheese and when I got wind of it I started investing in them too because between them was all the institutional knowledge of everything that has transpired and stuff so those guys went through war together and that day in May 2009, their world was yanked out from under them. It was a lot to ask of them to trust so what I did was I invested in them and supported them to be their own entity.

In fact, they are on the 10th floor and they’re on the system but they feel like they have each other which was really important for their commitment, their own moral and their sense of comfort and I’m, not going to disturb that. As far as I’m concerned Allen can have whatever role he wants now and forever with Duke because Duke is his. Now, business being what it is, I own the brand but whatever Allen wants in in terms of his involvement he’s going to have that and right now it’s going to make sense for those guys that they are their unit and that’s sweet.

“As far as I’m concerned, Allen can have whatever role he wants now and forever with Duke because Duke is his.”

The other thing though that is interesting, is that if you go back and look at that trailer in 2001 for Duke Forever, if you look at the end credits every single artist and designer bar one at some point had joined Gearbox, left 3D Realms and joined Gearbox or is now part of the project so it is the team. It is that team! Brian Martel, is one of the founders of the partners who formed the studio together, I met while working on Duke. So it’s part of him too. In many ways we have gotten the band back together, the core team together. Still there are some folks who from different points who have had enough in 2004 and work at Sony now, but the core are there ,and I’m just glad that this game finally gets to come out. I feel humbled that I’m in a spot where I get to make that happen.

Now, it’s tough I gotta tell ya. I can’t imagine anything that could live up to 12 years of expectations, so I realised what I had to do. I realised that I had to commit myself to shipping. I mean the game has been in development forever and my biggest commitment was we need to play it. So, like you can second guess on everything, like I don’t like how this mirror is low, it would look better if it was higher. Why is this that colour? I could do that all day with the game and that’s properly why we’re in this mess. Half of the stuff is coin flips. The reality is if you take the big picture, I’ve played it and what those guys did is brilliant. It’s fun and every time I play it I just want to know what is going to happen next so I feel like “okay, we’ve got it,” I just have to make sure the world can have this too before it’s too late and before it blows up.

So, we went in there and re-did a lot of the content to make it next-gen and make the graphics feel great, but we made sure not to second guess every decision because I didn’t want to deny us the experience any longer. Which I felt was a wise thing to ignore all the pressure and make sure this comes out. It’s good, it’s amazing. I’m nervous as hell and we’re going focus testing constantly and it’s really encouraging. Everyone knows who Duke is. Every time we do a typical play test, we ask what the purchase intent is now and then they play it and we ask again and we get a 71 percent increase on purchase intent which destroys anything we have ever seen. Like with Borderlands, kills it! So, I’m like okay, this is going to be fine because we lose objectivity too. I mean, I think the whole industry loses objectivity because we’ve all been so close to it and we’ve all had a relationship with Duke so we all lose objectivity so it’s hard for us to kinda see it, but we’re almost there.

I’m sure Duke will have some demands of me and I’ve gotta work on Borderlands 2, right? (laughs)

Editor’s note: Please be aware Randy was joking at the end there. He did not confirm Borderlands 2 was in the works, despite what other sites are claiming. For further clarification, please see a comment on the matter from the man himself here. – SN

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6 Comments

  1. DSB

    You had me at topsy, Randy.

    #1 4 years ago
  2. OrbitMonkey

    Duke Nukem 3D was one of the 1st fps’s I ever played. Very fond memories. Reading Randy’s answers I think I’m gonna have fond memories of Duke Nukem Forever :)

    Hail to the ch…. fuck it you should know the rest :D

    #2 4 years ago
  3. tmac2011

    im sure, duke offended laura croft too

    #3 4 years ago
  4. hitnrun

    C’mon, we’re all excited for this, don’t spoil the atmosphere by apologizing for Duke’s awesomeness.

    #4 4 years ago
  5. IL DUCE

    Yeah, I’m gonna buy it either way to support these guys…finally bringing Duke back baby…

    #5 4 years ago
  6. TrackZero

    Glad to see Randy nipping this in the bud, helps him defuse any arguments down the road about their intents at humour.

    #6 4 years ago

Comments are now closed on this article.

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    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]