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Randy Pitchford: Duke’s world is “like an upside down, topsy-turvy version of our world”

Wednesday, 9 February 2011 20:44 GMT By Lauren Wainwright

After a hands-on session with Duke Nukem Forever at a press event this week, we were given the opportunity to sit down with the game’s savior and biggest promoter, Gearbox’s Randy Pitchford.

Shown to us in Las Vegas, the venue was rather fitting for a game based on a crass, cigar-chopping, ladies man like Duke, but one can’t help but wonder if those flocking to the card tables in Sin City were aware that another gamble was being taken by Gearbox Software – a development studio which swears by the mantra: Always Bet on Duke.

During our chat we not only became well-versed in the game’s long developmental history, but we also found out a bit more about Pitchford himself: he is a massive fan who will finally put Duke back into the hands of long-suffering gamers, and his enthusiasm shows.

Duke Nukem Forever

Development on Duke Nukem Forever started in 1997 at 3DS Realms under George Broussard and Allen Blum – creators of the original Duke Nukem game. After quite a few delays, a studio downsizing in 2009 and a lawsuit between 3D Realms and the game’s publisher 2K – Gearbox revealed at PAX Prime on September 3, 2010 -13 years after the game was officially announced – that it had taken over development of the game. Duke Nukem Forever will finally hit retail shelves on May 3 in the US and May 6 worldwide.

Seeing that we haven’t really seen Duke properly since the 90s, do you feel he is still relevant today as a character? Or will the blatant sexism piss off a lot of ladies and girlfriends?

Pitchford: I don’t know. The goal isn’t to piss people off. The goal is just to be entertaining and to be silly about it, you know? I think the humour, to me, is kind of like South Park or Family Guy, you get into it almost sarcastically. It’s kind of like the American stuff with Duke. As an American, I grew up in California and now live in Texas, it’s like you almost push him to the point where you’re lampooning that attitude. You know like big American flags behind Duke. I can imagine the truly patriotic people are kind of like “Dude, don’t be on my team” because we’re trying to be sarcastic about it too. We’re trying to be sarcastic about that male, macho culture. It’s kind of sarcastic about it. It depends on the lens we consume it through.

What’s interesting about Duke’s world is that it is kind of like our world but it’s twisted. Like an upside down, topsy-turvy version of our world. It’s only what we react to because we are looking at it through the lens of our world. And all of us have slightly different lenses but when we see things like, for example, in the real world there is a hotel called the Bellagio but in Duke’s world there is a hotel called Fellatio. What’s funny about this is that in Duke’s world that this is normal. I can’t imagine families going there, like children, and not noticing that the whole fucking place is a reference to blow-jobs. That’s why it’s funny because in his world it’s serious. Some of it is commentary and satire and sometimes just silliness.

“We need to finally have the vision that 3D realms created for us and so I’ve been trying to follow through on that vision.”

I was asked just now if I thought about feminist groups would go after it and if I had already thought about what my response would be, and my answer was that I haven’t. I’m kind of in an odd spot as I took over the brand and took over the game. I mean the game has been in development forever and my biggest commitment was we need to play it. We need to finally have the vision that 3D realms created for us and so I’ve been trying to follow through on that vision on a game that they fucked up for so many years, frankly. So that has been my number one commitment.

Beyond that, when I think about the controversy and stuff I have actually kind of taken the role of, I can change it, I can censor it even, but I’ve kind of taken this role where like I don’t want to tamper with it because it is almost sacred to me. That is what was supposed to happen that we never got to feel. When I thought about that question, how do I to react if there are feminists, first of all I haven’t prepared should that actually happen but I also thought, honestly when people raise issue with things like especially when they go after music, movies or videos, usually they have an agenda and they’re using some famous thing to bring attention to their agenda. Now some agendas are worthwhile and some aren’t. I felt that if some group can use Duke Nukem to bring attention to feminist issues or human rights and equality then I’m all for it. That’s about as far as I can get on that one.

I mean, some of the jokes are not always going to hit. With a movie like Airplane, the whole secret to that kind of comedy is like a machine gun, not all of it is going to hit. The fact that it continues to shoot until it hits means that sometimes you’ll laugh and others times you’re just going to cringe. They are just trying to have fun with it.

Would you still have the same passion for the project without Duke Nukem being involved with it?

Pitchford: It’d be different because there some unique things that come with Duke. But I’ll tell you what, there is something very rare about this type of gameplay that we haven’t had a lot of and it’s something that Duke 3D pioneered. If you wanna just break down the gameplay by itself and what I’m talking about is with a lot of shooters now are none stop skill tests punctuated by scripted moments, big high investment moments. What Duke 3D did, what it really innovated on was a few things; on a pacing point of view it was about alternating between a combat moment where there are obstacles in the way, aliens whatever and you gotta have the reaction time skill test of a shooter you’ve got to overcome that, and then you have kind of a cognitive moment where you gotta get back on the critical path but there is kind of a puzzle and you actually have to figure out “that’s where I need to go but I can’t reach that. Maybe if I push that over there and I can knock that outta the way or maybe if I turn this head on and melt the thing” and there’s cognitive puzzles to it, that pacing back and forth and sprinkled in there is alternate gameplay where you playing with the remote control car or turret stuff, you know alternative gameplay to kinda spice it up.

So that is kind of the core loop where you’re doing this pacing between a skill test and exploration, discovery and cognitive kind of puzzles. Every once in a while a little platformy stuff too, sprinkled in. And then on the side you got interactivity, so there’s this constant pulse of “I wonder if I can play with that? Holy crap I can!” right? And that’s fun and you get surprised by some of it. Some of them react the way you’d expect and some of them react in a way you don’t expect that makes perfect sense that makes it funny and surprising. On one side you have secrets and on the other some off shoot things so that is one part of it. The other part of it is back when Duke 3D first did it all of our games were kind of abstract, Doom was supposed to be a space station with that’s a blue room, that’s a red room kind of thing but Duke the first game that put us into the real world. We have more fun with that, we can get more into that, and the fact you are in a real place. We can bring those places alive which then brings that interactivity pulse. Then another angle of that is in the tools that Duke uses. Now, in what you just played you got the opening sample, we could bounce you around but then you’d pass it as not very honest as you’d think that we’d only be showing you the good stuff. It deprived you of all the escalation, you didn’t get a freeze gun, and you didn’t get a shrink gun. You should have got trip mines and you can throw the pipe bombs and use the car remote to detonate and play around but this brings some alternative ways to deal with your challenges, which was something Duke originally innovated on and we don’t have anywhere else.

Duke was the first shooter that introduced that idea of like a pipe bomb where I’ll lay a trap and prepare instead of relying on reaction time so you can almost out strategize them. That is kind of fun to bring those elements into it. Frankly I like that kind of gameplay and we don’t really have that in the shooter genre. The only other game that does that really well is Half-Life. Now they do it in a totally different angle, so this relates to your question. If you take Duke out of it, the personality and such, the game design holds. It could be anything. It could be like Half-Life. We know this too because other games have attempted to replicate the jokes but the gameplay been more shallow, maybe it’s been nothing but shooting and that’s not enough to sustain it. The pacing, the other things to do with interactivity, the variety of tools that allow you to create tactics on the side, all of that kind of makes a really good game design.

You kept eight of the people from 3D realms who wouldn’t give up on Duke Nukem Forever. Why did you decide to leave it to just them rather than have Gearbox studio work on it?

Pitchford: What happened was, 3D Realms of May 1999 ran out of money and Duke was dead. It was very upsetting. After all this and that’s it? It was bullshit! That day was not cool. I worked on Duke 3D back in the day and a lot of us at Gearbox had been part of the project at some point and some had given up and moved onto us because we’re just up the street. So there is history there and I knew we could help. I had no choice. You have to stop, you gotta do it! So, we did it. They’re human beings, people needed a livelihood. Some people came to us and others went to other studios scattered across the winds. There were some guys, including Allen [Blum], that couldn’t give up. Allen created Duke, he’s part of the reason I moved to Texas and be part of his team and he just couldn’t give up. So, there were eight of them and they worked out of their houses and they ate ramen and mac n’ cheese and when I got wind of it I started investing in them too because between them was all the institutional knowledge of everything that has transpired and stuff so those guys went through war together and that day in May 2009, their world was yanked out from under them. It was a lot to ask of them to trust so what I did was I invested in them and supported them to be their own entity.

In fact, they are on the 10th floor and they’re on the system but they feel like they have each other which was really important for their commitment, their own moral and their sense of comfort and I’m, not going to disturb that. As far as I’m concerned Allen can have whatever role he wants now and forever with Duke because Duke is his. Now, business being what it is, I own the brand but whatever Allen wants in in terms of his involvement he’s going to have that and right now it’s going to make sense for those guys that they are their unit and that’s sweet.

“As far as I’m concerned, Allen can have whatever role he wants now and forever with Duke because Duke is his.”

The other thing though that is interesting, is that if you go back and look at that trailer in 2001 for Duke Forever, if you look at the end credits every single artist and designer bar one at some point had joined Gearbox, left 3D Realms and joined Gearbox or is now part of the project so it is the team. It is that team! Brian Martel, is one of the founders of the partners who formed the studio together, I met while working on Duke. So it’s part of him too. In many ways we have gotten the band back together, the core team together. Still there are some folks who from different points who have had enough in 2004 and work at Sony now, but the core are there ,and I’m just glad that this game finally gets to come out. I feel humbled that I’m in a spot where I get to make that happen.

Now, it’s tough I gotta tell ya. I can’t imagine anything that could live up to 12 years of expectations, so I realised what I had to do. I realised that I had to commit myself to shipping. I mean the game has been in development forever and my biggest commitment was we need to play it. So, like you can second guess on everything, like I don’t like how this mirror is low, it would look better if it was higher. Why is this that colour? I could do that all day with the game and that’s properly why we’re in this mess. Half of the stuff is coin flips. The reality is if you take the big picture, I’ve played it and what those guys did is brilliant. It’s fun and every time I play it I just want to know what is going to happen next so I feel like “okay, we’ve got it,” I just have to make sure the world can have this too before it’s too late and before it blows up.

So, we went in there and re-did a lot of the content to make it next-gen and make the graphics feel great, but we made sure not to second guess every decision because I didn’t want to deny us the experience any longer. Which I felt was a wise thing to ignore all the pressure and make sure this comes out. It’s good, it’s amazing. I’m nervous as hell and we’re going focus testing constantly and it’s really encouraging. Everyone knows who Duke is. Every time we do a typical play test, we ask what the purchase intent is now and then they play it and we ask again and we get a 71 percent increase on purchase intent which destroys anything we have ever seen. Like with Borderlands, kills it! So, I’m like okay, this is going to be fine because we lose objectivity too. I mean, I think the whole industry loses objectivity because we’ve all been so close to it and we’ve all had a relationship with Duke so we all lose objectivity so it’s hard for us to kinda see it, but we’re almost there.

I’m sure Duke will have some demands of me and I’ve gotta work on Borderlands 2, right? (laughs)

Editor’s note: Please be aware Randy was joking at the end there. He did not confirm Borderlands 2 was in the works, despite what other sites are claiming. For further clarification, please see a comment on the matter from the man himself here. – SN

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6 Comments

  1. DSB

    You had me at topsy, Randy.

    #1 4 years ago
  2. OrbitMonkey

    Duke Nukem 3D was one of the 1st fps’s I ever played. Very fond memories. Reading Randy’s answers I think I’m gonna have fond memories of Duke Nukem Forever :)

    Hail to the ch…. fuck it you should know the rest :D

    #2 4 years ago
  3. tmac2011

    im sure, duke offended laura croft too

    #3 4 years ago
  4. hitnrun

    C’mon, we’re all excited for this, don’t spoil the atmosphere by apologizing for Duke’s awesomeness.

    #4 4 years ago
  5. IL DUCE

    Yeah, I’m gonna buy it either way to support these guys…finally bringing Duke back baby…

    #5 4 years ago
  6. TrackZero

    Glad to see Randy nipping this in the bud, helps him defuse any arguments down the road about their intents at humour.

    #6 4 years ago

Comments are now closed on this article.

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    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]