Metroid 1.5 design documents are hopelessly lovely

Tuesday, 8th February 2011 02:54 GMT By Brenna Hillier

If you enjoy turning over the bones of the beautiful dead while sobbing piteously, check out these design documents for a rejected “Metroid 1.5″ proposal from Retro Studios.

A vast posting on Neogaf revealed the documents, apparently snaffled from the website of Retro level designer Tony C. Giovanni.

As well as a stockpile of breathtaking concept sketches, the documents mention an intriguing multiplayer mode, allowing a second player to control a “mecha” or “shadow” Samus.

Apparently focussed on puzzle solving and ball-mode navigation, the game would be set on a ship the same size as Metroid Prime’s ruins and mines put together.

The plot concerns a rogue navigational AI, so intent on foiling Samus’s attempts to escape that it disrupts gravity, time and causes further “environmental weirdness”.

The information is mirrored on the Metroid Wikia, along with various explanations of how the lost title would have fit into the series’ canon; it’s well worth a weep over if you’re a fan.

Thanks, Cub3d.



  1. xino

    this is not a design doc:/
    design doc are always longer and are every in detailed!

    This is just the proposal document to get it as a green light from Nintendo.

    I know it got rejected because it focuses on Multiplayer and that is something the Metroid creator disapproved and also doesn’t feel `Metroidy`.

    A game that could have been great!

    I can also imagine a 2D Metroid Co-oP game:)

    #1 4 years ago
  2. klewd

    Yes. That IS a design doc. It’s a design pitch. It’s not supposed to be detailed.

    #2 4 years ago

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