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PSN and Steam online co-op delayed for Lara Croft and the Guardian of Light

Tuesday, 21st September 2010 15:12 GMT By Stephany Nunneley

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Lara Croft and the Guardian of Light may be hitting PSN and Steam next week, but it will forgo online co-op until a “later date”, according to Crystal Dynamics.

Online co-op for the XBL version is still on schedule for the end of the month, but PSN and Steam users will have to wait a bit longer so the developers can “take more time to make sure the mode is as good as possible”, VG247 was told.

Local co-op will still be available for PSN and with Steam until the online is sorted.

From October to December, Crystal Dynamics will also release five DLC packs across all formats. The first three are expansion packs featuring a combination new puzzles, exploration and combat experiences in the game and new areas to explore. The other two packs are playable character packs, allowing you to play the game without Lara Croft and Totec and instead use other well-known videogame characters.

Lara Croft and the Guardian of Light is already out on XBL, and will hit Steam and PSN on September 28 for $14.99.

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21 Comments

  1. threadzilla

    Why on earth would they not have this just already in the game ready to play.

    #1 4 years ago
  2. Psychotech

    buy or no buy?
    no buy it is!!!

    #2 4 years ago
  3. theevilaires

    Lazy devs strike again. :( so tired of this patch it in later generation of gaming.

    #3 4 years ago
  4. LewieP

    The Steam version has COOP with AI instead of Single Player?

    Are you sure about that? Seems odd that they would make the console versions single player, but the PC version coop with an AI.

    In fact, I’m not even sure that the game would work with an AI unless there was also a way of controlling/directing the AI.

    The game itself is pretty fantastic.

    #4 4 years ago
  5. freedoms_stain

    They should’ve delayed the game rather than put it out without co-op.

    #5 4 years ago
  6. Blerk

    Yeah, the launch of this game has been a bit of a lash-up all-round. Sounds like the whole project could’ve done with being delayed by a few months to get it all done. By the time the originally-touted modes are all in place everyone will have finished the single-player game and forgotten about it.

    #6 4 years ago
  7. Stephany Nunneley

    @4 What else is Totec in the game other than AI if you are playing by yourself?

    Unless it’s one of those rare split-screen co-ops for PC where one person uses the keyboard and the other the mouse, what else would he be? He’s controlled by the game right?

    #7 4 years ago
  8. Aimless

    @7 Totec only appears in about 3 cutscenes when playing on your own, the environment — and Lara’s skill set — adjusting to compensate. There’s no AI partner.

    Presumably you can play local co-op on the PC using keyboard/mouse and a controller.

    #8 4 years ago
  9. The Hindle

    So what have Eidios made CD rush yet another TR game? oh my god seriously what is it with them idiots.

    #9 4 years ago
  10. DaMan

    gotta love the hate though, the game is incredibly polished, and it’s more than enough fun even in SP.

    #10 4 years ago
  11. Dr.Ghettoblaster

    @5, i thought it was delayed, a full MONTH after the X360 release and they STILL can’t get their shit together? What a disapointment.

    #11 4 years ago
  12. DaMan

    @11true, it’s absolutely obvious they wanted to release it as part of that Summer of Arcade, when the online part was far from finished yet.

    #12 4 years ago
  13. The Hindle

    I still cant believe Eidios have not learned thier lesson, interfering all the time just let CD make the game in thier own time ffs.

    #13 4 years ago
  14. DaMan

    the only time they ‘interferred’ was with Underworld, rushing it in time for christmas. back in the days AoD wasn’t rushed, Core simply messed it up, despite having 3 years to do their stuff.

    #14 4 years ago
  15. The Hindle

    I say interfere by making CD release a TR game every year instead of giving them more development time to make the game to its best, back in the Core days Eidios forced them to make TR games in one year dev time as well, its just not good for any game if it becomes an annualized sequel something Eidios will never understand.

    #15 4 years ago
  16. DaMan

    this is an arcade spin-off though, it’s not even a TR game.

    #16 4 years ago
  17. The Hindle

    I know that but watch now as we get another Lara Croft game next year followed by another the year after and so on till they run it into the ground.

    #17 4 years ago
  18. DaMan

    that won’t happen, by the looks of it they really take their time with the next one. anyway that’s for Livingstone to decide, I very much doubt they don’t learn on their mistakes.

    #18 4 years ago
  19. Stephany Nunneley

    @8 Awesome! Thanks for clearing that up for me! :) I figured that about the local co-op bit, but, hell I can’t get that to work on my system. Maybe if I take a hammer to it or something….

    #19 4 years ago
  20. The Hindle

    Yep a 3 year dev cycle which is promising. Whether TR sticks to that though remains to be seen.

    #20 4 years ago
  21. onlineatron

    What’s that?

    I believe it’s the sound of my wallet being zipped up tight!

    Why release gimped versions of games?

    #21 4 years ago

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