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Interview – Saving Duke Nukem Forever, by Randy Pitchford

Monday, 6 September 2010 08:13 GMT By Stephany Nunneley

pitchford

When one thinks of Duke Nukem Forever, so many subjects spring to mind: vaporware, legal drama, a dated action hero, nostalgia, excitement, nebulous press releases, broken promises, four different gaming engines; the list is endless.

Duke Nukem Forever has been rebooted many different times – something usually reserved for entire franchises – and now, once again, the game is back. This time, though, the Duke’s disenfranchised fans can, finally, be sure that a developer is able to fulfill a long-kept promise and drag the jaded star into modernity. And it’s all thanks to the love and devotion of a developer with a vested interest in the hulking blond with a penchant for women and cigars.

Gearbox announced in Seattle on Friday that Duke Nukem Forever will release next year for PS3, PC and 360, and no one is more excited to be able to bring the Duke back to us than the firm’s president and co-founder, Randy Pitchford.

After the reveal of Duke Nukem Forever at PAX Prime last week, Pitchford sat down with us to talk about his role in bringing Duke back to the masses. He talked about how he funded the game, supported the original developers, and ultimately put Gearbox’s reputations on the line in order to show 2K that Duke was alive, relevant and ready to kick ass, kill pig beasts, and take fucking names.

VG247: How long have you guys been sitting on this, Randy?

Randy Pitchford: Well, we heard about 3DRealms running into trouble in May of 2009. The reason I went to Texas and started working with 3DRealms was because of Duke Nukem 3D. They had let everybody go that day, fired everybody and shut down the whole studio, in May of 2009. We all watched it, and read about it, but Allen Blum [senior level designer - Ed] just couldn’t let the dream die.

A lot of the newer guys on the team that were fired, went off and found other jobs, but Alan and some of the others guys, who were the heart and soul of Duke, just couldn’t imagine anything else. At first, they didn’t know what to do, and then they were like, ‘You know, why do we have to let it die? What if we just kept going?’ So they started working out of their houses, with all the stuff they brought home. They did a deal with Scott Miller, one of the owners of 3D Realms, and I think Scott and George Broussard were still trying to figure it out with the legal part going on.

So, I got wind of this, and I had seen what existed, and I know Alan, and I had worked with Alan, and I knew it was possible. I decided then that I was going to help – in Duke’s time of need. I believed I could be the one to help this. I offered to fund them, and it got to the point where they needed it, so I started to fund them and I started talking to George and Scott about the business to see what we could fix to make this possible.

I put it all together in a nice package and brought it to Christoph Hartmann [2K's president - Ed] and told him what I’d done. I told him that I had leveraged my knowledge of a brand I had worked on before, and the trust that both Scott and George has in me and the team has in me, and my own studio’s credibility and expertise, along with our ability to ship games on all platforms. I brought all of this to Take-Two.  Since Take-Two owns all the publishing rights to Duke Nukem Forever, it’s obvious they want nothing more than for this game to be great.

So, with Christoph seeing that I was able to fix the situation and enable that, he got behind it; me and my studio and this approach just allowed all of the business to work out.

That’s the long story. The short story, is, yeah, we’ve had to be really secretive for over a year about this; this isn’t the game you want to make promises about. This isn’t a game where I could come out and say, ‘Hey, we’re gonna make it all right,’ after the business was settled, because, let’s face it, we’ve heard that story before.

Even if we had released screenshots and trailers – I mean, we’ve seen screenshots and we’ve seen trailers. We’ve all been jerked around for a really long time. And while the truth is we haven’t been jerked around, as the guys have never given up the dream, they were in a tough spot. They couldn’t put enough in to grow in this industry, but they knew they had the right formula and they didn’t want to let it go, or let the game be something they didn’t imagine.

It’s kind of serendipitous that my studio got strong enough to help. I mean, we’ve been so fortunate. The success of Borderlands, our Brothers in Arms games, and the things we did in Half-Life – we’ve been so fortunate, and successful enough to be a position to help.

You know, somebody once said, ‘Always bet on Duke’. So I did. I put myself right in the middle there and put all the chips on it and it worked out. Our strategy was to get it there, to get it to where we know it’s there, we know it’s happening. We have it to the polishing stage, where we have it running on all the platforms and where we know it’s ready to ship.

When talking about all this, we were like, ‘Let’s bring this to the gamers. Let’s not do announcements, let’s not do advertisements. Let’s bring this to the gamers, and let gamers play it.’ I love the PAX show, and this was right around that time, so PAX is the place. There are tens of thousands of people here, and they’re not retailers, and while there’s some journalists, it’s not really about that – it’s about gamers. We wanted to bring the game to the gamers, and that’s what we did. I mean it’s been crazy. The line has gotten up to four hours long to see the game. It’s trending as the number one worldwide on Twitter.

I mean, holy crap. I mean, Duke Nukem.

That just shows how much we all want to pull for him, and how important it is that he’s triumphant here. I mean it’s not ‘just a game’: it’s very personal to me.

So, yeah. Duke Nukem won the internet today.

dnf2

Apparently he won PAX too, Randy. The line to see him hasn’t looked any different all day. It’s been massive since the show opened.

Randy Pitchford: You’re right, and I actually feel really bad about it, because it’s tough to stand up and wait in line for four hours. I wish we could do more, but we’re gonna find other opportunities before the game comes out. That’s the key. We want as many people to get their hands on it as possible and see Duke for themselves.

Well, what about a demo, then? We’ve heard rumors about that and I know you are in the polishing phase, as you said. I asked Brian this morning if there would be a demo for those who couldn’t make it to PAX or another venue.

Randy Pitchford: I think that is an important thing to do, and while I don’t have a date for that…

But one of the things about being able to keep it secret – well, my understanding is that 2K just told their retailers about the game for the first time this morning.

Really?

Markus Wilding, 2K PR boss: Yes, it’s true.

Randy Pitchford: There’s a reason for this: if it had happened earlier, the expectation of promises could have come up and this is a game you don’t make promises about.

Now that the cat’s out of the bag we can actually make those plans. No we can get with retailers and figure out the launch window, and figure out demo timing, and work with the first-parties on that. We weren’t able to do that until this point, because if we did we risked damaging it even further.

It’s like making more promises. You know, even if the promise is real – which it is – people won’t believe it until they see it themselves. We just wanted to bring it in front of people, and people will believe them, and we want more people to see it, because everybody needs to see it for themselves. That’s important before it launches, and this is the first step.

dnf1

Well, sure. I mean, it was first announced in 1997.

Randy Pitchford: That’s when I left 3DRealms. In fact, it was May of ’97 when I left the studio, and it was May of 2009, a dozen years later, when they had to shut down.

Right, and because of that it’s been a massive joke to people: ‘Duke Nukem is vaporware.’

Randy Pitchford: We’ve been through the whole range of emotions, from wanting the sequel, to, ‘Oh my god what the hell’s wrong with this thing,’ to, ‘Wow, that last trailer was awesome and that means its real again,’ to, like, making fun of it and calling it vaporware.

I mean, yeah, it was getting Vaporware of the Year award in Wired magazine every single year, and finally Wired’s like, ‘You know what? Duke Nukem Forever now has a lifetime achievement award.’

But here’s the thing about Duke. He’s the king. And he’s gonna be the King of everything – even vaporware. You gotta hand it to him, you know: you can’t kill the king.

I was looking over some of the comments on our site after the reveal, and quite a few were wondering about a trailer. When do you think we’ll get one, and will it possibly be a demo of what we saw out there?

Randy Pitchford: That’s a very good question. We showed bits of the game today. We knew the hands-on people were going to get only around 15 minutes, so we wanted to show all sorts of gameplay and environments; it’s a really big game. But as far as the trailer goes, we’re gonna have to figure that out, because as far as putting trailer and stuff out there goes, it’s like we’re making promises; we want to walk the walk, not talk the talk.

We’ll see how this goes, and once we get over the shock and awe, then we can reassess and figure out that strategy. But we know a key part is that people need to believe it for themselves before it comes.

I know you said you would announce multiplayer at a later date, but when looking at the demo earlier, and all the vehicle combat, it made me wonder if there would be any co-op.

Randy Pitchford: [It's] one of the things I want to avoid right now. Duke Nukem is all about the entertainment, and I know we’re living in a world right now where all anyone wants to hear about are the features, like how many vehicles are in it and all that, but think that kind of takes away from the bigger picture.

The goal, and the reality, is that this is the Duke Nukem experience. It’s like what we could imagine when we played Duke Nukem 3D, but it’s today, and it’s in today’s world of gaming. That speaks a lot to it – I mean, sometime later we’ll talk about multiplayer after the shock and awe settle, but I think the biggest story is that it’s actually here.

dnf3

To be honest, I was a bit surprised when you said multiplayer; other than DukeMatches, he was pretty much a lone wolf.

Randy Pitchford: Right. But you gotta remember back in day, when we played the single-player campaign, we loved playing DukeMatches. Like, I loved shrinking Brian and stepping on him or freezing him and bashing him to bits. So, we’ve got big plans for that, and many fans were online back in that early era and had a lot of fun with that, and it’s something we have to fulfill, and we’ll get around to talking about it; we can go beyond this scope in the conversation just talking about that alone.

Do you think Duke is going to appeal to the 18-25 crowd as much as the thirty-somethings who remember him from way back?

Randy Pitchford: That’s a very interesting question, and I think it’s a very good question. I have a blast with it. I mean, I have a son who is 10 years old, and I actually showed him some stuff on this [massive groan from PR]. I know, I know, but I am a parent, and I can make that choice, and all parents should make a choice they think is right for their children.

But he thinks it’s freaking hilarious. He’s ten years old, and he loves the thing. But I honestly don’t think Duke Nukem would become the worldwide trending topic on Twitter for six hours straight if Duke Nukem wasn’t relevant to people that are on Twitter.

I mean, Duke Nukem won the internet today, according to the internet. And that’s where we are – 10 years old all the way up to my age.

Now that it’s all finally out in the open, will you be able to shift focus back onto some other projects? I ask that because I don’t know if your focus was pulled from other projects to focus on Duke Nukem, and because you said in an interview once that Colonial Marines was sort of stopped because Borderlands pretty much took over.

Randy Pitchford: My studio is really powerful when it comes to that, and it’s why we were able to help Duke in his time of need. But yeah, we have some very exciting projects, and during our panel on Sunday we have some more announcements on Duke, and I will be covering some of the other games we’ve announced and some other things going on at Gearbox.

I mean, Colonial Marines has always been very important to us, and we are fully committed to that project. Aliens, the movie, really inspired me. I mean, look at Duke Nukem 3D – you have face huggers.

I know that Aliens is kind close to your heart. So to speak.

Randy Pitchford: We have never wavered in our commitment to that game. Now, we have maintained radio silence on it for while. I mean, with Borderlands, we had a huge amount of our attention on it, and when launching it we loved it. We’re still playing it today. In fact, there are more Borderlands things to come. The new Claptrap DLC that we recently announced is actually launching September 28. We’re really, really excited about that, and we’ve got more Borderlands to come.

And because Gearbox is a multi-team studio and we have multi-team projects, when one game gets its day in the sun I know people tend to worry about the other games. But there’ no need to worry at all.

Today is Duke’s day, and we should all get behind him. Hail to the king man. We need him to make it through this. But seriously, no one needs to worry about Borderlands, or the Brothers in Arms brand, or Aliens – we care about these games and what they mean to people.

Regarding that panel on Sunday – when I look at your website on Monday, will those three ‘coming soon’ spots no longer be blank?

Randy Pitchford: Probably. We’ll see. Some of them. You’ll just have to go have a look and see for yourself.

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5 Comments

  1. Erthazus

    “When talking about all this, we were like, ‘Let’s bring this to the gamers. Let’s not do announcements, let’s not do advertisements. Let’s bring this to the gamers, and let gamers play it.’ I love the PAX show, and this was right around that time, so PAX is the place. There are tens of thousands of people here, and they’re not retailers, and while there’s some journalists, it’s not really about that – it’s about gamers. We wanted to bring the game to the gamers, and that’s what we did. I mean it’s been crazy. The line has gotten up to four hours long to see the game. It’s trending as the number one worldwide on Twitter.”

    Randy Pitchford is awesome. I like him. He is not on the ball and thats good.

    #1 5 years ago
  2. AHA-Lambda

    yea i’ve never really played gearbox games but i really like randy pitchfords attitude =)

    #2 5 years ago
  3. DSB

    You have to be 35 to remember Duke Nukem, really? :D I’m 25, and I can still map out the individual levels in my head.

    I really miss outrageous games like Duke Nukem and Redneck Rampage. Gaming has turned into such a wussy medium, bowing to ratings and Republicans and crap like that, instead of challenging it every chance they get, like they did in the old days.

    And how ingenius was it of Gearbox to crash PAX? I can name three games out of PAX 2010 – Duke Nukem Forever, Colonial Marines and Brothers in Arms.

    Well played, mister Pitchfork.

    #3 5 years ago
  4. Haseef

    Wow! I’m impressed by Randy, that was a nice interview. He answered everything without trying to change subjects or anything… Maybe I should pay more attention to Gearbox

    #4 5 years ago
  5. Isaaclarke37

    I really liked reading the interview and it seems he is very passionate and excited about the title more than we are as gamers.
    I have been supporting this IP since it’s announcement and will do so till other titles related to the franchise are out.

    #5 5 years ago

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    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.