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Interview – Saving Duke Nukem Forever, by Randy Pitchford

Monday, 6 September 2010 08:13 GMT By Stephany Nunneley

pitchford

When one thinks of Duke Nukem Forever, so many subjects spring to mind: vaporware, legal drama, a dated action hero, nostalgia, excitement, nebulous press releases, broken promises, four different gaming engines; the list is endless.

Duke Nukem Forever has been rebooted many different times – something usually reserved for entire franchises – and now, once again, the game is back. This time, though, the Duke’s disenfranchised fans can, finally, be sure that a developer is able to fulfill a long-kept promise and drag the jaded star into modernity. And it’s all thanks to the love and devotion of a developer with a vested interest in the hulking blond with a penchant for women and cigars.

Gearbox announced in Seattle on Friday that Duke Nukem Forever will release next year for PS3, PC and 360, and no one is more excited to be able to bring the Duke back to us than the firm’s president and co-founder, Randy Pitchford.

After the reveal of Duke Nukem Forever at PAX Prime last week, Pitchford sat down with us to talk about his role in bringing Duke back to the masses. He talked about how he funded the game, supported the original developers, and ultimately put Gearbox’s reputations on the line in order to show 2K that Duke was alive, relevant and ready to kick ass, kill pig beasts, and take fucking names.

VG247: How long have you guys been sitting on this, Randy?

Randy Pitchford: Well, we heard about 3DRealms running into trouble in May of 2009. The reason I went to Texas and started working with 3DRealms was because of Duke Nukem 3D. They had let everybody go that day, fired everybody and shut down the whole studio, in May of 2009. We all watched it, and read about it, but Allen Blum [senior level designer - Ed] just couldn’t let the dream die.

A lot of the newer guys on the team that were fired, went off and found other jobs, but Alan and some of the others guys, who were the heart and soul of Duke, just couldn’t imagine anything else. At first, they didn’t know what to do, and then they were like, ‘You know, why do we have to let it die? What if we just kept going?’ So they started working out of their houses, with all the stuff they brought home. They did a deal with Scott Miller, one of the owners of 3D Realms, and I think Scott and George Broussard were still trying to figure it out with the legal part going on.

So, I got wind of this, and I had seen what existed, and I know Alan, and I had worked with Alan, and I knew it was possible. I decided then that I was going to help – in Duke’s time of need. I believed I could be the one to help this. I offered to fund them, and it got to the point where they needed it, so I started to fund them and I started talking to George and Scott about the business to see what we could fix to make this possible.

I put it all together in a nice package and brought it to Christoph Hartmann [2K's president - Ed] and told him what I’d done. I told him that I had leveraged my knowledge of a brand I had worked on before, and the trust that both Scott and George has in me and the team has in me, and my own studio’s credibility and expertise, along with our ability to ship games on all platforms. I brought all of this to Take-Two.  Since Take-Two owns all the publishing rights to Duke Nukem Forever, it’s obvious they want nothing more than for this game to be great.

So, with Christoph seeing that I was able to fix the situation and enable that, he got behind it; me and my studio and this approach just allowed all of the business to work out.

That’s the long story. The short story, is, yeah, we’ve had to be really secretive for over a year about this; this isn’t the game you want to make promises about. This isn’t a game where I could come out and say, ‘Hey, we’re gonna make it all right,’ after the business was settled, because, let’s face it, we’ve heard that story before.

Even if we had released screenshots and trailers – I mean, we’ve seen screenshots and we’ve seen trailers. We’ve all been jerked around for a really long time. And while the truth is we haven’t been jerked around, as the guys have never given up the dream, they were in a tough spot. They couldn’t put enough in to grow in this industry, but they knew they had the right formula and they didn’t want to let it go, or let the game be something they didn’t imagine.

It’s kind of serendipitous that my studio got strong enough to help. I mean, we’ve been so fortunate. The success of Borderlands, our Brothers in Arms games, and the things we did in Half-Life – we’ve been so fortunate, and successful enough to be a position to help.

You know, somebody once said, ‘Always bet on Duke’. So I did. I put myself right in the middle there and put all the chips on it and it worked out. Our strategy was to get it there, to get it to where we know it’s there, we know it’s happening. We have it to the polishing stage, where we have it running on all the platforms and where we know it’s ready to ship.

When talking about all this, we were like, ‘Let’s bring this to the gamers. Let’s not do announcements, let’s not do advertisements. Let’s bring this to the gamers, and let gamers play it.’ I love the PAX show, and this was right around that time, so PAX is the place. There are tens of thousands of people here, and they’re not retailers, and while there’s some journalists, it’s not really about that – it’s about gamers. We wanted to bring the game to the gamers, and that’s what we did. I mean it’s been crazy. The line has gotten up to four hours long to see the game. It’s trending as the number one worldwide on Twitter.

I mean, holy crap. I mean, Duke Nukem.

That just shows how much we all want to pull for him, and how important it is that he’s triumphant here. I mean it’s not ‘just a game’: it’s very personal to me.

So, yeah. Duke Nukem won the internet today.

dnf2

Apparently he won PAX too, Randy. The line to see him hasn’t looked any different all day. It’s been massive since the show opened.

Randy Pitchford: You’re right, and I actually feel really bad about it, because it’s tough to stand up and wait in line for four hours. I wish we could do more, but we’re gonna find other opportunities before the game comes out. That’s the key. We want as many people to get their hands on it as possible and see Duke for themselves.

Well, what about a demo, then? We’ve heard rumors about that and I know you are in the polishing phase, as you said. I asked Brian this morning if there would be a demo for those who couldn’t make it to PAX or another venue.

Randy Pitchford: I think that is an important thing to do, and while I don’t have a date for that…

But one of the things about being able to keep it secret – well, my understanding is that 2K just told their retailers about the game for the first time this morning.

Really?

Markus Wilding, 2K PR boss: Yes, it’s true.

Randy Pitchford: There’s a reason for this: if it had happened earlier, the expectation of promises could have come up and this is a game you don’t make promises about.

Now that the cat’s out of the bag we can actually make those plans. No we can get with retailers and figure out the launch window, and figure out demo timing, and work with the first-parties on that. We weren’t able to do that until this point, because if we did we risked damaging it even further.

It’s like making more promises. You know, even if the promise is real – which it is – people won’t believe it until they see it themselves. We just wanted to bring it in front of people, and people will believe them, and we want more people to see it, because everybody needs to see it for themselves. That’s important before it launches, and this is the first step.

dnf1

Well, sure. I mean, it was first announced in 1997.

Randy Pitchford: That’s when I left 3DRealms. In fact, it was May of ’97 when I left the studio, and it was May of 2009, a dozen years later, when they had to shut down.

Right, and because of that it’s been a massive joke to people: ‘Duke Nukem is vaporware.’

Randy Pitchford: We’ve been through the whole range of emotions, from wanting the sequel, to, ‘Oh my god what the hell’s wrong with this thing,’ to, ‘Wow, that last trailer was awesome and that means its real again,’ to, like, making fun of it and calling it vaporware.

I mean, yeah, it was getting Vaporware of the Year award in Wired magazine every single year, and finally Wired’s like, ‘You know what? Duke Nukem Forever now has a lifetime achievement award.’

But here’s the thing about Duke. He’s the king. And he’s gonna be the King of everything – even vaporware. You gotta hand it to him, you know: you can’t kill the king.

I was looking over some of the comments on our site after the reveal, and quite a few were wondering about a trailer. When do you think we’ll get one, and will it possibly be a demo of what we saw out there?

Randy Pitchford: That’s a very good question. We showed bits of the game today. We knew the hands-on people were going to get only around 15 minutes, so we wanted to show all sorts of gameplay and environments; it’s a really big game. But as far as the trailer goes, we’re gonna have to figure that out, because as far as putting trailer and stuff out there goes, it’s like we’re making promises; we want to walk the walk, not talk the talk.

We’ll see how this goes, and once we get over the shock and awe, then we can reassess and figure out that strategy. But we know a key part is that people need to believe it for themselves before it comes.

I know you said you would announce multiplayer at a later date, but when looking at the demo earlier, and all the vehicle combat, it made me wonder if there would be any co-op.

Randy Pitchford: [It's] one of the things I want to avoid right now. Duke Nukem is all about the entertainment, and I know we’re living in a world right now where all anyone wants to hear about are the features, like how many vehicles are in it and all that, but think that kind of takes away from the bigger picture.

The goal, and the reality, is that this is the Duke Nukem experience. It’s like what we could imagine when we played Duke Nukem 3D, but it’s today, and it’s in today’s world of gaming. That speaks a lot to it – I mean, sometime later we’ll talk about multiplayer after the shock and awe settle, but I think the biggest story is that it’s actually here.

dnf3

To be honest, I was a bit surprised when you said multiplayer; other than DukeMatches, he was pretty much a lone wolf.

Randy Pitchford: Right. But you gotta remember back in day, when we played the single-player campaign, we loved playing DukeMatches. Like, I loved shrinking Brian and stepping on him or freezing him and bashing him to bits. So, we’ve got big plans for that, and many fans were online back in that early era and had a lot of fun with that, and it’s something we have to fulfill, and we’ll get around to talking about it; we can go beyond this scope in the conversation just talking about that alone.

Do you think Duke is going to appeal to the 18-25 crowd as much as the thirty-somethings who remember him from way back?

Randy Pitchford: That’s a very interesting question, and I think it’s a very good question. I have a blast with it. I mean, I have a son who is 10 years old, and I actually showed him some stuff on this [massive groan from PR]. I know, I know, but I am a parent, and I can make that choice, and all parents should make a choice they think is right for their children.

But he thinks it’s freaking hilarious. He’s ten years old, and he loves the thing. But I honestly don’t think Duke Nukem would become the worldwide trending topic on Twitter for six hours straight if Duke Nukem wasn’t relevant to people that are on Twitter.

I mean, Duke Nukem won the internet today, according to the internet. And that’s where we are – 10 years old all the way up to my age.

Now that it’s all finally out in the open, will you be able to shift focus back onto some other projects? I ask that because I don’t know if your focus was pulled from other projects to focus on Duke Nukem, and because you said in an interview once that Colonial Marines was sort of stopped because Borderlands pretty much took over.

Randy Pitchford: My studio is really powerful when it comes to that, and it’s why we were able to help Duke in his time of need. But yeah, we have some very exciting projects, and during our panel on Sunday we have some more announcements on Duke, and I will be covering some of the other games we’ve announced and some other things going on at Gearbox.

I mean, Colonial Marines has always been very important to us, and we are fully committed to that project. Aliens, the movie, really inspired me. I mean, look at Duke Nukem 3D – you have face huggers.

I know that Aliens is kind close to your heart. So to speak.

Randy Pitchford: We have never wavered in our commitment to that game. Now, we have maintained radio silence on it for while. I mean, with Borderlands, we had a huge amount of our attention on it, and when launching it we loved it. We’re still playing it today. In fact, there are more Borderlands things to come. The new Claptrap DLC that we recently announced is actually launching September 28. We’re really, really excited about that, and we’ve got more Borderlands to come.

And because Gearbox is a multi-team studio and we have multi-team projects, when one game gets its day in the sun I know people tend to worry about the other games. But there’ no need to worry at all.

Today is Duke’s day, and we should all get behind him. Hail to the king man. We need him to make it through this. But seriously, no one needs to worry about Borderlands, or the Brothers in Arms brand, or Aliens – we care about these games and what they mean to people.

Regarding that panel on Sunday – when I look at your website on Monday, will those three ‘coming soon’ spots no longer be blank?

Randy Pitchford: Probably. We’ll see. Some of them. You’ll just have to go have a look and see for yourself.

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5 Comments

  1. Erthazus

    “When talking about all this, we were like, ‘Let’s bring this to the gamers. Let’s not do announcements, let’s not do advertisements. Let’s bring this to the gamers, and let gamers play it.’ I love the PAX show, and this was right around that time, so PAX is the place. There are tens of thousands of people here, and they’re not retailers, and while there’s some journalists, it’s not really about that – it’s about gamers. We wanted to bring the game to the gamers, and that’s what we did. I mean it’s been crazy. The line has gotten up to four hours long to see the game. It’s trending as the number one worldwide on Twitter.”

    Randy Pitchford is awesome. I like him. He is not on the ball and thats good.

    #1 4 years ago
  2. AHA-Lambda

    yea i’ve never really played gearbox games but i really like randy pitchfords attitude =)

    #2 4 years ago
  3. DSB

    You have to be 35 to remember Duke Nukem, really? :D I’m 25, and I can still map out the individual levels in my head.

    I really miss outrageous games like Duke Nukem and Redneck Rampage. Gaming has turned into such a wussy medium, bowing to ratings and Republicans and crap like that, instead of challenging it every chance they get, like they did in the old days.

    And how ingenius was it of Gearbox to crash PAX? I can name three games out of PAX 2010 – Duke Nukem Forever, Colonial Marines and Brothers in Arms.

    Well played, mister Pitchfork.

    #3 4 years ago
  4. Haseef

    Wow! I’m impressed by Randy, that was a nice interview. He answered everything without trying to change subjects or anything… Maybe I should pay more attention to Gearbox

    #4 4 years ago
  5. Isaaclarke37

    I really liked reading the interview and it seems he is very passionate and excited about the title more than we are as gamers.
    I have been supporting this IP since it’s announcement and will do so till other titles related to the franchise are out.

    #5 4 years ago

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    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets. The Nintendo Creators Program will launch on May 27, but is currently in beta and taking registrations. This is Nintendo’s answer to the knotty question of YouTubers making money on videos featuring its assets […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]