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Interview – Saving Duke Nukem Forever, by Randy Pitchford

Monday, 6 September 2010 08:13 GMT By Stephany Nunneley

pitchford

When one thinks of Duke Nukem Forever, so many subjects spring to mind: vaporware, legal drama, a dated action hero, nostalgia, excitement, nebulous press releases, broken promises, four different gaming engines; the list is endless.

Duke Nukem Forever has been rebooted many different times – something usually reserved for entire franchises – and now, once again, the game is back. This time, though, the Duke’s disenfranchised fans can, finally, be sure that a developer is able to fulfill a long-kept promise and drag the jaded star into modernity. And it’s all thanks to the love and devotion of a developer with a vested interest in the hulking blond with a penchant for women and cigars.

Gearbox announced in Seattle on Friday that Duke Nukem Forever will release next year for PS3, PC and 360, and no one is more excited to be able to bring the Duke back to us than the firm’s president and co-founder, Randy Pitchford.

After the reveal of Duke Nukem Forever at PAX Prime last week, Pitchford sat down with us to talk about his role in bringing Duke back to the masses. He talked about how he funded the game, supported the original developers, and ultimately put Gearbox’s reputations on the line in order to show 2K that Duke was alive, relevant and ready to kick ass, kill pig beasts, and take fucking names.

VG247: How long have you guys been sitting on this, Randy?

Randy Pitchford: Well, we heard about 3DRealms running into trouble in May of 2009. The reason I went to Texas and started working with 3DRealms was because of Duke Nukem 3D. They had let everybody go that day, fired everybody and shut down the whole studio, in May of 2009. We all watched it, and read about it, but Allen Blum [senior level designer - Ed] just couldn’t let the dream die.

A lot of the newer guys on the team that were fired, went off and found other jobs, but Alan and some of the others guys, who were the heart and soul of Duke, just couldn’t imagine anything else. At first, they didn’t know what to do, and then they were like, ‘You know, why do we have to let it die? What if we just kept going?’ So they started working out of their houses, with all the stuff they brought home. They did a deal with Scott Miller, one of the owners of 3D Realms, and I think Scott and George Broussard were still trying to figure it out with the legal part going on.

So, I got wind of this, and I had seen what existed, and I know Alan, and I had worked with Alan, and I knew it was possible. I decided then that I was going to help – in Duke’s time of need. I believed I could be the one to help this. I offered to fund them, and it got to the point where they needed it, so I started to fund them and I started talking to George and Scott about the business to see what we could fix to make this possible.

I put it all together in a nice package and brought it to Christoph Hartmann [2K's president - Ed] and told him what I’d done. I told him that I had leveraged my knowledge of a brand I had worked on before, and the trust that both Scott and George has in me and the team has in me, and my own studio’s credibility and expertise, along with our ability to ship games on all platforms. I brought all of this to Take-Two.  Since Take-Two owns all the publishing rights to Duke Nukem Forever, it’s obvious they want nothing more than for this game to be great.

So, with Christoph seeing that I was able to fix the situation and enable that, he got behind it; me and my studio and this approach just allowed all of the business to work out.

That’s the long story. The short story, is, yeah, we’ve had to be really secretive for over a year about this; this isn’t the game you want to make promises about. This isn’t a game where I could come out and say, ‘Hey, we’re gonna make it all right,’ after the business was settled, because, let’s face it, we’ve heard that story before.

Even if we had released screenshots and trailers – I mean, we’ve seen screenshots and we’ve seen trailers. We’ve all been jerked around for a really long time. And while the truth is we haven’t been jerked around, as the guys have never given up the dream, they were in a tough spot. They couldn’t put enough in to grow in this industry, but they knew they had the right formula and they didn’t want to let it go, or let the game be something they didn’t imagine.

It’s kind of serendipitous that my studio got strong enough to help. I mean, we’ve been so fortunate. The success of Borderlands, our Brothers in Arms games, and the things we did in Half-Life – we’ve been so fortunate, and successful enough to be a position to help.

You know, somebody once said, ‘Always bet on Duke’. So I did. I put myself right in the middle there and put all the chips on it and it worked out. Our strategy was to get it there, to get it to where we know it’s there, we know it’s happening. We have it to the polishing stage, where we have it running on all the platforms and where we know it’s ready to ship.

When talking about all this, we were like, ‘Let’s bring this to the gamers. Let’s not do announcements, let’s not do advertisements. Let’s bring this to the gamers, and let gamers play it.’ I love the PAX show, and this was right around that time, so PAX is the place. There are tens of thousands of people here, and they’re not retailers, and while there’s some journalists, it’s not really about that – it’s about gamers. We wanted to bring the game to the gamers, and that’s what we did. I mean it’s been crazy. The line has gotten up to four hours long to see the game. It’s trending as the number one worldwide on Twitter.

I mean, holy crap. I mean, Duke Nukem.

That just shows how much we all want to pull for him, and how important it is that he’s triumphant here. I mean it’s not ‘just a game’: it’s very personal to me.

So, yeah. Duke Nukem won the internet today.

dnf2

Apparently he won PAX too, Randy. The line to see him hasn’t looked any different all day. It’s been massive since the show opened.

Randy Pitchford: You’re right, and I actually feel really bad about it, because it’s tough to stand up and wait in line for four hours. I wish we could do more, but we’re gonna find other opportunities before the game comes out. That’s the key. We want as many people to get their hands on it as possible and see Duke for themselves.

Well, what about a demo, then? We’ve heard rumors about that and I know you are in the polishing phase, as you said. I asked Brian this morning if there would be a demo for those who couldn’t make it to PAX or another venue.

Randy Pitchford: I think that is an important thing to do, and while I don’t have a date for that…

But one of the things about being able to keep it secret – well, my understanding is that 2K just told their retailers about the game for the first time this morning.

Really?

Markus Wilding, 2K PR boss: Yes, it’s true.

Randy Pitchford: There’s a reason for this: if it had happened earlier, the expectation of promises could have come up and this is a game you don’t make promises about.

Now that the cat’s out of the bag we can actually make those plans. No we can get with retailers and figure out the launch window, and figure out demo timing, and work with the first-parties on that. We weren’t able to do that until this point, because if we did we risked damaging it even further.

It’s like making more promises. You know, even if the promise is real – which it is – people won’t believe it until they see it themselves. We just wanted to bring it in front of people, and people will believe them, and we want more people to see it, because everybody needs to see it for themselves. That’s important before it launches, and this is the first step.

dnf1

Well, sure. I mean, it was first announced in 1997.

Randy Pitchford: That’s when I left 3DRealms. In fact, it was May of ’97 when I left the studio, and it was May of 2009, a dozen years later, when they had to shut down.

Right, and because of that it’s been a massive joke to people: ‘Duke Nukem is vaporware.’

Randy Pitchford: We’ve been through the whole range of emotions, from wanting the sequel, to, ‘Oh my god what the hell’s wrong with this thing,’ to, ‘Wow, that last trailer was awesome and that means its real again,’ to, like, making fun of it and calling it vaporware.

I mean, yeah, it was getting Vaporware of the Year award in Wired magazine every single year, and finally Wired’s like, ‘You know what? Duke Nukem Forever now has a lifetime achievement award.’

But here’s the thing about Duke. He’s the king. And he’s gonna be the King of everything – even vaporware. You gotta hand it to him, you know: you can’t kill the king.

I was looking over some of the comments on our site after the reveal, and quite a few were wondering about a trailer. When do you think we’ll get one, and will it possibly be a demo of what we saw out there?

Randy Pitchford: That’s a very good question. We showed bits of the game today. We knew the hands-on people were going to get only around 15 minutes, so we wanted to show all sorts of gameplay and environments; it’s a really big game. But as far as the trailer goes, we’re gonna have to figure that out, because as far as putting trailer and stuff out there goes, it’s like we’re making promises; we want to walk the walk, not talk the talk.

We’ll see how this goes, and once we get over the shock and awe, then we can reassess and figure out that strategy. But we know a key part is that people need to believe it for themselves before it comes.

I know you said you would announce multiplayer at a later date, but when looking at the demo earlier, and all the vehicle combat, it made me wonder if there would be any co-op.

Randy Pitchford: [It's] one of the things I want to avoid right now. Duke Nukem is all about the entertainment, and I know we’re living in a world right now where all anyone wants to hear about are the features, like how many vehicles are in it and all that, but think that kind of takes away from the bigger picture.

The goal, and the reality, is that this is the Duke Nukem experience. It’s like what we could imagine when we played Duke Nukem 3D, but it’s today, and it’s in today’s world of gaming. That speaks a lot to it – I mean, sometime later we’ll talk about multiplayer after the shock and awe settle, but I think the biggest story is that it’s actually here.

dnf3

To be honest, I was a bit surprised when you said multiplayer; other than DukeMatches, he was pretty much a lone wolf.

Randy Pitchford: Right. But you gotta remember back in day, when we played the single-player campaign, we loved playing DukeMatches. Like, I loved shrinking Brian and stepping on him or freezing him and bashing him to bits. So, we’ve got big plans for that, and many fans were online back in that early era and had a lot of fun with that, and it’s something we have to fulfill, and we’ll get around to talking about it; we can go beyond this scope in the conversation just talking about that alone.

Do you think Duke is going to appeal to the 18-25 crowd as much as the thirty-somethings who remember him from way back?

Randy Pitchford: That’s a very interesting question, and I think it’s a very good question. I have a blast with it. I mean, I have a son who is 10 years old, and I actually showed him some stuff on this [massive groan from PR]. I know, I know, but I am a parent, and I can make that choice, and all parents should make a choice they think is right for their children.

But he thinks it’s freaking hilarious. He’s ten years old, and he loves the thing. But I honestly don’t think Duke Nukem would become the worldwide trending topic on Twitter for six hours straight if Duke Nukem wasn’t relevant to people that are on Twitter.

I mean, Duke Nukem won the internet today, according to the internet. And that’s where we are – 10 years old all the way up to my age.

Now that it’s all finally out in the open, will you be able to shift focus back onto some other projects? I ask that because I don’t know if your focus was pulled from other projects to focus on Duke Nukem, and because you said in an interview once that Colonial Marines was sort of stopped because Borderlands pretty much took over.

Randy Pitchford: My studio is really powerful when it comes to that, and it’s why we were able to help Duke in his time of need. But yeah, we have some very exciting projects, and during our panel on Sunday we have some more announcements on Duke, and I will be covering some of the other games we’ve announced and some other things going on at Gearbox.

I mean, Colonial Marines has always been very important to us, and we are fully committed to that project. Aliens, the movie, really inspired me. I mean, look at Duke Nukem 3D – you have face huggers.

I know that Aliens is kind close to your heart. So to speak.

Randy Pitchford: We have never wavered in our commitment to that game. Now, we have maintained radio silence on it for while. I mean, with Borderlands, we had a huge amount of our attention on it, and when launching it we loved it. We’re still playing it today. In fact, there are more Borderlands things to come. The new Claptrap DLC that we recently announced is actually launching September 28. We’re really, really excited about that, and we’ve got more Borderlands to come.

And because Gearbox is a multi-team studio and we have multi-team projects, when one game gets its day in the sun I know people tend to worry about the other games. But there’ no need to worry at all.

Today is Duke’s day, and we should all get behind him. Hail to the king man. We need him to make it through this. But seriously, no one needs to worry about Borderlands, or the Brothers in Arms brand, or Aliens – we care about these games and what they mean to people.

Regarding that panel on Sunday – when I look at your website on Monday, will those three ‘coming soon’ spots no longer be blank?

Randy Pitchford: Probably. We’ll see. Some of them. You’ll just have to go have a look and see for yourself.

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5 Comments

  1. Erthazus

    “When talking about all this, we were like, ‘Let’s bring this to the gamers. Let’s not do announcements, let’s not do advertisements. Let’s bring this to the gamers, and let gamers play it.’ I love the PAX show, and this was right around that time, so PAX is the place. There are tens of thousands of people here, and they’re not retailers, and while there’s some journalists, it’s not really about that – it’s about gamers. We wanted to bring the game to the gamers, and that’s what we did. I mean it’s been crazy. The line has gotten up to four hours long to see the game. It’s trending as the number one worldwide on Twitter.”

    Randy Pitchford is awesome. I like him. He is not on the ball and thats good.

    #1 5 years ago
  2. AHA-Lambda

    yea i’ve never really played gearbox games but i really like randy pitchfords attitude =)

    #2 5 years ago
  3. DSB

    You have to be 35 to remember Duke Nukem, really? :D I’m 25, and I can still map out the individual levels in my head.

    I really miss outrageous games like Duke Nukem and Redneck Rampage. Gaming has turned into such a wussy medium, bowing to ratings and Republicans and crap like that, instead of challenging it every chance they get, like they did in the old days.

    And how ingenius was it of Gearbox to crash PAX? I can name three games out of PAX 2010 – Duke Nukem Forever, Colonial Marines and Brothers in Arms.

    Well played, mister Pitchfork.

    #3 5 years ago
  4. Haseef

    Wow! I’m impressed by Randy, that was a nice interview. He answered everything without trying to change subjects or anything… Maybe I should pay more attention to Gearbox

    #4 5 years ago
  5. Isaaclarke37

    I really liked reading the interview and it seems he is very passionate and excited about the title more than we are as gamers.
    I have been supporting this IP since it’s announcement and will do so till other titles related to the franchise are out.

    #5 5 years ago

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    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]