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RTW: APB has 130,000 registered users

Tuesday, 24th August 2010 11:05 GMT By Patrick Garratt

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Realtime Worlds has released player stats for APB, claiming 130,000 registered users and saying “paying players” spend an average of $28 per month.

The developer, which announced that it had gone into administration earlier this month, has opened up numbers “while negotiations continue to secure a sale for the British publisher of APB”.

The average player puts in four hours a day, according to a just-issued press release.

Administrator Paul Dounis said: “These are healthy numbers and reflect positively on APB as a ongoing concern.

“They prove this is a very sticky and enjoyable game, which is shown by the average player daily playtime and an ARPPU (Average Revenue per Paying User) that is highest of any game out there.”

Going for broke

After weeks of rumours, the Scottish developer said in mid-August that it has entered administration.

In the preceeding week, RTW confirmed it had made lay-offs from its MyWorld team, but stayed committed to crime MMO APB.

Some of the staff laid off have now been re-employed while a suitable exit can be found.

APB launch in late June in the US and early July in Europe.

Breaking news

2 Comments

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  1. Freek

    When you buy the game you get a large amount of playing hours already. So of those 130.000, how many are actually paying a monthly fee to play and how many have only bought the game? That would be the interesting number.

    #1 4 years ago
  2. revolting

    Unfortunately that’s the root of the problem, Freek… RTW is presenting these numbers as if they suggest that 130,000x$28 per month = success, but in reality, 130,000 registered users =/= 130,000 paying customers, and certainly not monthly.

    Their gametime pricing option (wherein you have the option to purchase x amount of gaming hours rather than pay a monthly sub) was a fantastic proposition, but the unfortunate side affect of that is people just don’t need to pay that much… You get a hefty amount of game time with the initial purchase, too, and personally, I got the game about 2 months ago and have yet to need to pay any additional money. The game time pricing scheme was a great idea, but the cost/time ratio is so generous that I’d be surprised if that many people are paying a regular subscription. This is further exasperated by the fact time spent in the social district (where all the customsation of outfits/cars/etc takes place, which is a large part of the game for many.) doesn’t use game time – that part is free. Only the action districts use up your gametime.

    It’s a shame, because paying per minute instead of a fixed fee was a great incentive, but the price and functionality of it is way, way too generous. A great idea delivered far too enthusiastically, resulting in ultimate disaster. Generosity is not always a good thing, it seems.

    #2 4 years ago