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Interview – Brink’s Paul Wedgwood

Saturday, 21 August 2010 08:44 GMT By Nathan Grayson

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Chatting with Splash Damage CEO Paul Wedgwood is always a treat – even if it comes shortly after the disappointing news that Brink won’t see the light of day in 2010.

We sat down with the lord of all things multiplayer and shooty during last week’s QuakeCon, where we talked shop about why Brink held down its S.M.A.R.T. button and sprinted out of 2010, what form the game’s DLC might take, the difficulties of multiplatform development, putting the color back in shooters, how a truly cross-platform multiplayer game might work, and tons more. Seriously, if you crawled out of bed this morning and thought to yourself, “Gee, I sure want to hear Paul Wedgwood talk about everything ever today,” then you came to the right place.

Read the full interview after the break!

[Interview by Nathan Grayson]

VG247: Brink was recently delayed into 2011, which is kind of a bummer, because I want to buy it. Could you explain why you felt like the game needed a little extra time in the oven?

Paul Wedgwood: We’re not adding any additional things to it. Essentially, we’re gonna spend longer in the beta phase. Because it’s a really ambitious game, and now that people can see what we’ve done with weapons – the number of weapons, the number of weapon modifications, the number of abilities, the number of items and gadgets – they can see the interrelations between those many components sets up some very specific balancing challenges.

And for Brink, we want to make sure people enjoy playing months after they’ve started playing – or years after they’ve started playing! I think in order for us to achieve that well, we want to have the best possible period of balancing and polishing.

What kind of post-release support do you have planned for Brink? I don’t imagine you can go into specifics just yet, but can you paint us the bigger picture? Are you planning a few scattered DLC packs, or something more dedicated and long-term along the lines of Team Fortress 2’s ever-evolving update system?

Well basically, we –as developers – have a reputation for supporting the community long after release. We still manage the wiki for people who are still editing Wolfenstein: Enemy Territory, which was released seven years ago. We’ve released the source codes for both our previous games. You know, the SDKs to allow people to make mods and fool with the design tools and everything else.

Bethesda have a great reputation for DLC as well with Fallout 3. They’re one of the most prolific DLC developers. But we’re in alpha at the moment. We’re pre-beta. We haven’t made any final decisions on how to support the game after release.

We have loads of ideas, but our focus – as far as Brink is concerned – is just on Brink 1, and that’s it.

Brink’s got a very interesting universe, but your lead designer was telling me that he was absolutely adamant about a focus on multiplayer game design first. Would you ever consider designing a more story oriented Brink game? Maybe something that’s single-player and a bit more scripted?

Games are about interaction – first and foremost. There are plenty of other entertainment mediums if you just want to be told a story. You know, books, DVDs. If you don’t want to read the book, you can get an audio book. [Laughs].

In Brink, I think we have a great narrative with a big arcing story. I love the way it starts. I love the way it ends. We tell the story of two factions really well, and we confuse and confound the views of the two – who’s right, who’s wrong. And then you have the interaction between the squadmates, and you’re actually one of the people in that cinematic, because we even want that to be interactive. So as your character becomes cooler and cooler looking, he’s in the background of those cinematic scenes – you know, just turning into this crazy monster, or this super-slick preppy looking guy. You know, however it is you want to look.

So Brink is a true single-player game and a true multiplayer game. It just happens to be one game. And that [non-Brink] way, when you play the entire game on a mine-cart – the orchestrated, heavily scripted experience – you get to play once, and then play a completely different game when you go online. You need a different set of skills. So, for us, right down the center of the line is co-op play. And to support co-op play, you need both a cinematic, colorful narrative and you need high replayability and a high level of action and a great level of freedom. So with Brink, I think that’s a better way to think of the game.

So do you think co-op actually lends itself well to story-telling? Have you ever felt hampered by your decision to integrate competition-based multiplayer into your storyline?

Well, no. I think the thing is we’re not precious about the story. As far as we’re concerned, if you play, say, racing games just to race cars – you don’t do the career mode or story modes or any of that stuff – that’s fine. And it’s the same with Brink. If you’re not interested in the story, you can skip all the cinematics. Or you can use that time that the cinematic’s playing. We let you bring the deployment menu over the cinematic. It’s kind of crazy, but we let you do it so you can re-configure your weapons loadout. If you like the ambience of the cinematic stuff, but you want to be configuring your character before he starts, we let you do that.  

We have closing cinematics for all outcomes – failure and success. Which is different from a single-player game, because a single-player game doesn’t have mission failure as a potential outcome. They don’t have to do a big ending cinematic for things going wrong.

So, you know, for us, if a player is interested in the story, there’s a ton there for them to discover. We’ve long thought that the environment is one of the main characters of the story. Even in the city you just played through, you probably didn’t notice that the whole center of the map is a huge medical ship called “Hope.” And there’s a big story about why that ship’s there in the center of Container City. And there are lots of things we do with the environment for people who are interested. They can find out a lot more about the history of the Ark and how it came to be. We’ve written a 40-year backstory for the Ark to support all of the work that’s gone into creating the environments that reflect that approach.

It’s a design approach that we call “Instant Deep Contact” – this idea that you can look at something, and from that thing you’re looking at, you can tell a lot about its history. Its past usage, its current usage, its state, and everything else.

During his keynote, John Carmack gave a spiel about how PC and console technologies have diverged quite a bit lately – versus how they’d reached parity for a bit at the beginning of this console cycle. Coming from a PC background, what do you think is the best approach to PC development these days?

We certainly found the transition from PC to console development to be a challenge, because when you’re developing for something like a PlayStation 3, it’s almost an alien language that you’re trying to decipher as a PC developer. So we hired a lot of very talented console developers to join our team to help us make that transition.

But I think, really, the most interesting thing about the three different lead platforms for our type of games – the Xbox 360, the PC, the PlayStation 3 – are the design challenges in achieving gameplay parity and visual parity. Because with the PC being further ahead now in visuals, getting a PC to look as good as a console or better is a particularly tough challenge anymore. The challenge is how do you get a good framerate, a really good rate of physics processing, and efficiently use the network bandwith you have for each player to develop a presentation that supports excellent gameplay no matter what platform you’re playing on. How do you make sure that the S.M.A.R.T. movement system – with its intricacies and people jumping and sliding and turning and shooting and sliding into cover – how do you make sure that works just as effectively on an analog controller when you can’t rebind every key on the keyboard for all of those functions.

So there’s a really interesting challenge to create a control schematic and an interface that works effectively for everything, so that nothing is a port. Nothing is a compromise to make it almost as good as the other platforms. That’s one of the things I’ve found most enjoyable about Brink, and I think we’ve largely succeeded. Now the way we achieved it as an approach was to be truly platform agnostic from the start. So even though the very first prototype was brought in on the PC because it was the quickest thing for us to do, we played on console controllers connected to the PC. So, you know, at E3, we played on PS3s. This time, we’re using PC boxes, but we’ve got the 360 interface and 360 controllers. Sometimes, we have a mouse-and-keyboard. And we’re not really dictatorial about it in the office. We just like people to switch around and play with different controllers and see how they feel.

And I think you can see in some games that the interface isn’t as effective on one platform as it is on another platform. And that’s something that’s a real goal for us: visual parity and gameplay parity.

A rumor circulated recently that Microsoft was developing an extremely comprehensive cross-platform setup for PC and Xbox 360, but then scrapped it because mouse-and-keyboard users were making even the best console players look like amateurs. Is that disappointing to you? Given the opportunity, is that something you would have been gung-ho about since your game is all about parity between platforms?

You know, Kevin Cloud from id Software, who mentored me in design for pretty much the first six years of my career because he was the executive producer on Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars, he and I used to talk a lot about cross-platform and how you would do it. You know, should it be people controlling vehicles on analog controllers, and people shooting and running around in first-person on keyboard-and-mouse, and them working together cooperatively to complete a series of complex sections and stuff?

I think that if anyone ever does achieve that level of inter-operation between different platforms, it would be because they found a way to play to the strengths of the different interfaces and have them work together in ways that the other people can’t do. A keyboard is not analog, and so you don’t have degrees of input. And so, the analog controller in many, many ways is better than the PC controller, the mouse-and-keyboard, but at different things. Racing games are a perfect example. You’ve got analog acceleration and analog brakes.

I used to be a really PC-centric gamer. And I’ve changed my own character over the past few years to play a lot more console games. But one of the things we wanted to achieve with Brink was that feeling that you could run, jump, turn, shoot. We looked at vertical combat – which is normally avoided in console shooters – and added fluidity to the way you move and shoot that works just as effectively on an analog controller as it does on a mouse-and-keyboard. I think that aiming in a shooter will always be – because of the size and surface you can use with a mouse – the accuracy that you’re able to achieve can’t be matched by a console controller. But your left hand on a keyboard can’t give you degrees of acceleration or reverse or levels of strafing.

So do you think that – if a true cross-platform game were ever designed – it would essentially have to be two separate games for the two different platforms?

Like I said, despite the fact that Kevin and I talked about the design challenges, I don’t think we ever talked about seriously doing anything cross-platform. There’s just no real need. The communities for our games are always big enough to support the single platforms.

Brink has a really interesting architecture and style to it. In a shooter landscape that essentially looks like a bowl of mud and gravel soup, do you think developers are underestimating what good a unique style can do? How much of a role do you think it plays in attracting players?

When we started, Olivier and I didn’t see eye-to-eye on that stuff. When I showed the first concept for Brink, I imagined a photo-realistic environment. When we hired Olivier Leonardi, he was the art director behind Prince of Persia. And when he came on board, he wanted hyper-realism; he wanted exaggerated characters and proportions. He wanted to put the color back in shooters. It’s what he said: “I’m going to put the color back in shooters.”

And, you know, we disagreed about that stuff. And then, recently, Bethesda posted a blog of mine, and I had to admit I was wrong all along. Olivier had always been right. Our studio director printed out my quote – “I was wrong all along” – and stuck it on the back of Olivier’s [computer] screen. So now, Olivier’s got this thing on the back of his screen saying that I was wrong. [Laughs].

But, you know, Olivier’s just a genius about stuff. And I think what he’s done is – like a good music studio or something – it’s not truly pop. But because of that, you can listen to it for years and years, and there’s always a greater level of depth and interest you can discover when you look at something. You know, “Oh, I didn’t notice that! I didn’t notice that! Wow, look at that!” I get that when I look at great pieces of art, look at beautiful architecture, listen to a great CD, or watch a movie I love for the sixth time.

And having a unique exaggerated type of realism with this colorful art style gives us that. And then, of course, it has the added benefit for marketing of meaning that every screenshot, every piece of gameplay footage, every video for a website, everything – you just know it’s Brink from a distance. It’s very easy to tell.

Your lead designer was talking about how you’ve taken a lot of inspiration from World of Warcraft. Sounds like you’ve got something similar going on here, since WoW’s art style is also very stylized, and – as a result – long-lasting.

Right. But when you get up close in the character customization interface, it’s actually all photo-realistic texturing. But, from a distance, it looks almost like a cartoon character.

We’ve done the same thing with the accents. You can choose an accent – I think we’ve got, like, eight or ten – and they represent ethnicities from all around the world. But we don’t take any of them seriously. We have 22 nationalities at Splash Damage, so we have complete irreverence for everyone. [Laughs]. So whether it’s the most stereotypical British guy, or American, or Arabic, Asian, or African, none of the actors took themselves seriously during the reads. So it’s really great, because it adds an amazing level of comedy. And so you’ll be leaving the store in your new outfit where you just look like a nutter, and one of your squadmates will say, “Do you know what you look like?” And there’s just that sense of having a little bit of fun.

The story of the game is serious. It’s a serious consideration about sustainability and a green vision, and this kind of unavoidable conflict – that people just need an excuse to fight, and that becomes a sort of self-fulfilling prophecy endless cycle [type of thing]. And man’s inhumanity to man and so on. And that’s all a very interesting concept, but the fact is that three soldiers running about will just take the piss out of each other, because comedy relieves the stress of a combat situation. So I think, in that way, it’s quite believable. The banter between squadmates is really quite silly at times, but the story – the reason everyone is fighting – is quite profound.

Are there any plans for a pre-release demo or open beta test of Brink?

You know, at the moment – because we’re pre-beta – we’re just focused on polishing the final feature set. Once we finish this period of mulling, the final feature set is going to be stable. Because we’ll cut things that aren’t fun. If we have 100 things and 20 of them aren’t fun, we won’t leave 100 in for the number. We’ll ship with 80.

With Wolfenstein: Enemy Territory, we had ten maps in production. We cut four before we released. One of them was full-scale replica of the [inaudible] prison of war camp. All of the art was done. We’d put months and months and months of work into it. But it just wasn’t fun. It didn’t end up being fun. So rather than just include it for its own sake, we just cut it. We didn’t release it. As a result, those six maps have been played to death for the past six or seven years, because every one of them is good. Every one of them is different, unique, and presents a different experience.

With Brink, it’s the same. Every map is a unique district with a unique series of gameplay elements and geography to fight within. Although we have consistent objective types; you don’t have to re-learn how to do stuff. You always feel like you’re somewhere completely different and the gameplay is always refreshing.

What’s Splash Damage’s take on 3D? It’s The Next Big Thing right now, but do you think it’s here to stay?

It’s difficult for a developer, because the investment that you need to make in supporting different types of technology is really [inaudible] once you have a large enough audience to benefit from that focus. In the past, we’ve worked with Nvidia to include high-end support for specific graphics cards – to make the best use of the feature set for those. And, you know, we’ll continue to do our best to work with vendors to get support for things into the game.

But at the moment, the 3D thing isn’t something that’s on the table – not during pre-beta.

What about in the future? Is 3D something you might focus on for Splash Damage’s next game?

I don’t know. I think with 3D, the best examples of its use are those that are designed with it in mind – particularly movies where they knew it was going to be a 3D movie. And in that sense, it’s like designing a rollercoaster ride or any other form of entertainment that’s all about shock and stuff. You’d probably want to design a game that was focused on that.  

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6 Comments

  1. Robo_1

    Lots of interesting information there. I was pleased to read that they have a massive single player campaign to go along with all of this multiplayer goodness.

    Also, kudos to VG247, the Gamescom coverage has been top, with lots of interesting exclusive interviews.

    #1 5 years ago
  2. Quiiick

    Interesting interview indeed!

    But I’m not too happy that Brink has been pushed into early 2011.
    Amazon UK lists Brink to be released on March 26, 2011. That’s quite a crowded period for FPSs. Killzone 3, Crysis 2 and Gears 3 are scheduled for the very same timeframe. It will be really tough for Brink to stand against these well known franchises.

    #2 5 years ago
  3. LOLshock94

    i dont know how to put this but is this the chubby guy with black hair and glasses or someone else at splash damage?

    #3 5 years ago
  4. DSB

    I can’t remember having expectations as high as this towards any game in a long time. I really hope they bring it home.

    And I certainly hope they’re on the BRINK of going into beta (Oh boy, epic pun there). This game can’t get here soon enough.

    @2 All of those games are very familiar to people, that’s just not as exciting. If Brink really turns out to be something different, the people who are buying those games, are still quite likely to see what it’s about.

    #4 5 years ago
  5. LOLshock94

    they could get away with a feb release

    #5 5 years ago
  6. Quiiick

    @ LOLshock94
    An early february release would be absolutely perfect, marketing-wise.

    #6 5 years ago

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    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]