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Interview – Brink’s Paul Wedgwood

Saturday, 21 August 2010 08:44 GMT By Nathan Grayson

brink5

Chatting with Splash Damage CEO Paul Wedgwood is always a treat – even if it comes shortly after the disappointing news that Brink won’t see the light of day in 2010.

We sat down with the lord of all things multiplayer and shooty during last week’s QuakeCon, where we talked shop about why Brink held down its S.M.A.R.T. button and sprinted out of 2010, what form the game’s DLC might take, the difficulties of multiplatform development, putting the color back in shooters, how a truly cross-platform multiplayer game might work, and tons more. Seriously, if you crawled out of bed this morning and thought to yourself, “Gee, I sure want to hear Paul Wedgwood talk about everything ever today,” then you came to the right place.

Read the full interview after the break!

[Interview by Nathan Grayson]

VG247: Brink was recently delayed into 2011, which is kind of a bummer, because I want to buy it. Could you explain why you felt like the game needed a little extra time in the oven?

Paul Wedgwood: We’re not adding any additional things to it. Essentially, we’re gonna spend longer in the beta phase. Because it’s a really ambitious game, and now that people can see what we’ve done with weapons – the number of weapons, the number of weapon modifications, the number of abilities, the number of items and gadgets – they can see the interrelations between those many components sets up some very specific balancing challenges.

And for Brink, we want to make sure people enjoy playing months after they’ve started playing – or years after they’ve started playing! I think in order for us to achieve that well, we want to have the best possible period of balancing and polishing.

What kind of post-release support do you have planned for Brink? I don’t imagine you can go into specifics just yet, but can you paint us the bigger picture? Are you planning a few scattered DLC packs, or something more dedicated and long-term along the lines of Team Fortress 2’s ever-evolving update system?

Well basically, we –as developers – have a reputation for supporting the community long after release. We still manage the wiki for people who are still editing Wolfenstein: Enemy Territory, which was released seven years ago. We’ve released the source codes for both our previous games. You know, the SDKs to allow people to make mods and fool with the design tools and everything else.

Bethesda have a great reputation for DLC as well with Fallout 3. They’re one of the most prolific DLC developers. But we’re in alpha at the moment. We’re pre-beta. We haven’t made any final decisions on how to support the game after release.

We have loads of ideas, but our focus – as far as Brink is concerned – is just on Brink 1, and that’s it.

Brink’s got a very interesting universe, but your lead designer was telling me that he was absolutely adamant about a focus on multiplayer game design first. Would you ever consider designing a more story oriented Brink game? Maybe something that’s single-player and a bit more scripted?

Games are about interaction – first and foremost. There are plenty of other entertainment mediums if you just want to be told a story. You know, books, DVDs. If you don’t want to read the book, you can get an audio book. [Laughs].

In Brink, I think we have a great narrative with a big arcing story. I love the way it starts. I love the way it ends. We tell the story of two factions really well, and we confuse and confound the views of the two – who’s right, who’s wrong. And then you have the interaction between the squadmates, and you’re actually one of the people in that cinematic, because we even want that to be interactive. So as your character becomes cooler and cooler looking, he’s in the background of those cinematic scenes – you know, just turning into this crazy monster, or this super-slick preppy looking guy. You know, however it is you want to look.

So Brink is a true single-player game and a true multiplayer game. It just happens to be one game. And that [non-Brink] way, when you play the entire game on a mine-cart – the orchestrated, heavily scripted experience – you get to play once, and then play a completely different game when you go online. You need a different set of skills. So, for us, right down the center of the line is co-op play. And to support co-op play, you need both a cinematic, colorful narrative and you need high replayability and a high level of action and a great level of freedom. So with Brink, I think that’s a better way to think of the game.

So do you think co-op actually lends itself well to story-telling? Have you ever felt hampered by your decision to integrate competition-based multiplayer into your storyline?

Well, no. I think the thing is we’re not precious about the story. As far as we’re concerned, if you play, say, racing games just to race cars – you don’t do the career mode or story modes or any of that stuff – that’s fine. And it’s the same with Brink. If you’re not interested in the story, you can skip all the cinematics. Or you can use that time that the cinematic’s playing. We let you bring the deployment menu over the cinematic. It’s kind of crazy, but we let you do it so you can re-configure your weapons loadout. If you like the ambience of the cinematic stuff, but you want to be configuring your character before he starts, we let you do that.  

We have closing cinematics for all outcomes – failure and success. Which is different from a single-player game, because a single-player game doesn’t have mission failure as a potential outcome. They don’t have to do a big ending cinematic for things going wrong.

So, you know, for us, if a player is interested in the story, there’s a ton there for them to discover. We’ve long thought that the environment is one of the main characters of the story. Even in the city you just played through, you probably didn’t notice that the whole center of the map is a huge medical ship called “Hope.” And there’s a big story about why that ship’s there in the center of Container City. And there are lots of things we do with the environment for people who are interested. They can find out a lot more about the history of the Ark and how it came to be. We’ve written a 40-year backstory for the Ark to support all of the work that’s gone into creating the environments that reflect that approach.

It’s a design approach that we call “Instant Deep Contact” – this idea that you can look at something, and from that thing you’re looking at, you can tell a lot about its history. Its past usage, its current usage, its state, and everything else.

During his keynote, John Carmack gave a spiel about how PC and console technologies have diverged quite a bit lately – versus how they’d reached parity for a bit at the beginning of this console cycle. Coming from a PC background, what do you think is the best approach to PC development these days?

We certainly found the transition from PC to console development to be a challenge, because when you’re developing for something like a PlayStation 3, it’s almost an alien language that you’re trying to decipher as a PC developer. So we hired a lot of very talented console developers to join our team to help us make that transition.

But I think, really, the most interesting thing about the three different lead platforms for our type of games – the Xbox 360, the PC, the PlayStation 3 – are the design challenges in achieving gameplay parity and visual parity. Because with the PC being further ahead now in visuals, getting a PC to look as good as a console or better is a particularly tough challenge anymore. The challenge is how do you get a good framerate, a really good rate of physics processing, and efficiently use the network bandwith you have for each player to develop a presentation that supports excellent gameplay no matter what platform you’re playing on. How do you make sure that the S.M.A.R.T. movement system – with its intricacies and people jumping and sliding and turning and shooting and sliding into cover – how do you make sure that works just as effectively on an analog controller when you can’t rebind every key on the keyboard for all of those functions.

So there’s a really interesting challenge to create a control schematic and an interface that works effectively for everything, so that nothing is a port. Nothing is a compromise to make it almost as good as the other platforms. That’s one of the things I’ve found most enjoyable about Brink, and I think we’ve largely succeeded. Now the way we achieved it as an approach was to be truly platform agnostic from the start. So even though the very first prototype was brought in on the PC because it was the quickest thing for us to do, we played on console controllers connected to the PC. So, you know, at E3, we played on PS3s. This time, we’re using PC boxes, but we’ve got the 360 interface and 360 controllers. Sometimes, we have a mouse-and-keyboard. And we’re not really dictatorial about it in the office. We just like people to switch around and play with different controllers and see how they feel.

And I think you can see in some games that the interface isn’t as effective on one platform as it is on another platform. And that’s something that’s a real goal for us: visual parity and gameplay parity.

A rumor circulated recently that Microsoft was developing an extremely comprehensive cross-platform setup for PC and Xbox 360, but then scrapped it because mouse-and-keyboard users were making even the best console players look like amateurs. Is that disappointing to you? Given the opportunity, is that something you would have been gung-ho about since your game is all about parity between platforms?

You know, Kevin Cloud from id Software, who mentored me in design for pretty much the first six years of my career because he was the executive producer on Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars, he and I used to talk a lot about cross-platform and how you would do it. You know, should it be people controlling vehicles on analog controllers, and people shooting and running around in first-person on keyboard-and-mouse, and them working together cooperatively to complete a series of complex sections and stuff?

I think that if anyone ever does achieve that level of inter-operation between different platforms, it would be because they found a way to play to the strengths of the different interfaces and have them work together in ways that the other people can’t do. A keyboard is not analog, and so you don’t have degrees of input. And so, the analog controller in many, many ways is better than the PC controller, the mouse-and-keyboard, but at different things. Racing games are a perfect example. You’ve got analog acceleration and analog brakes.

I used to be a really PC-centric gamer. And I’ve changed my own character over the past few years to play a lot more console games. But one of the things we wanted to achieve with Brink was that feeling that you could run, jump, turn, shoot. We looked at vertical combat – which is normally avoided in console shooters – and added fluidity to the way you move and shoot that works just as effectively on an analog controller as it does on a mouse-and-keyboard. I think that aiming in a shooter will always be – because of the size and surface you can use with a mouse – the accuracy that you’re able to achieve can’t be matched by a console controller. But your left hand on a keyboard can’t give you degrees of acceleration or reverse or levels of strafing.

So do you think that – if a true cross-platform game were ever designed – it would essentially have to be two separate games for the two different platforms?

Like I said, despite the fact that Kevin and I talked about the design challenges, I don’t think we ever talked about seriously doing anything cross-platform. There’s just no real need. The communities for our games are always big enough to support the single platforms.

Brink has a really interesting architecture and style to it. In a shooter landscape that essentially looks like a bowl of mud and gravel soup, do you think developers are underestimating what good a unique style can do? How much of a role do you think it plays in attracting players?

When we started, Olivier and I didn’t see eye-to-eye on that stuff. When I showed the first concept for Brink, I imagined a photo-realistic environment. When we hired Olivier Leonardi, he was the art director behind Prince of Persia. And when he came on board, he wanted hyper-realism; he wanted exaggerated characters and proportions. He wanted to put the color back in shooters. It’s what he said: “I’m going to put the color back in shooters.”

And, you know, we disagreed about that stuff. And then, recently, Bethesda posted a blog of mine, and I had to admit I was wrong all along. Olivier had always been right. Our studio director printed out my quote – “I was wrong all along” – and stuck it on the back of Olivier’s [computer] screen. So now, Olivier’s got this thing on the back of his screen saying that I was wrong. [Laughs].

But, you know, Olivier’s just a genius about stuff. And I think what he’s done is – like a good music studio or something – it’s not truly pop. But because of that, you can listen to it for years and years, and there’s always a greater level of depth and interest you can discover when you look at something. You know, “Oh, I didn’t notice that! I didn’t notice that! Wow, look at that!” I get that when I look at great pieces of art, look at beautiful architecture, listen to a great CD, or watch a movie I love for the sixth time.

And having a unique exaggerated type of realism with this colorful art style gives us that. And then, of course, it has the added benefit for marketing of meaning that every screenshot, every piece of gameplay footage, every video for a website, everything – you just know it’s Brink from a distance. It’s very easy to tell.

Your lead designer was talking about how you’ve taken a lot of inspiration from World of Warcraft. Sounds like you’ve got something similar going on here, since WoW’s art style is also very stylized, and – as a result – long-lasting.

Right. But when you get up close in the character customization interface, it’s actually all photo-realistic texturing. But, from a distance, it looks almost like a cartoon character.

We’ve done the same thing with the accents. You can choose an accent – I think we’ve got, like, eight or ten – and they represent ethnicities from all around the world. But we don’t take any of them seriously. We have 22 nationalities at Splash Damage, so we have complete irreverence for everyone. [Laughs]. So whether it’s the most stereotypical British guy, or American, or Arabic, Asian, or African, none of the actors took themselves seriously during the reads. So it’s really great, because it adds an amazing level of comedy. And so you’ll be leaving the store in your new outfit where you just look like a nutter, and one of your squadmates will say, “Do you know what you look like?” And there’s just that sense of having a little bit of fun.

The story of the game is serious. It’s a serious consideration about sustainability and a green vision, and this kind of unavoidable conflict – that people just need an excuse to fight, and that becomes a sort of self-fulfilling prophecy endless cycle [type of thing]. And man’s inhumanity to man and so on. And that’s all a very interesting concept, but the fact is that three soldiers running about will just take the piss out of each other, because comedy relieves the stress of a combat situation. So I think, in that way, it’s quite believable. The banter between squadmates is really quite silly at times, but the story – the reason everyone is fighting – is quite profound.

Are there any plans for a pre-release demo or open beta test of Brink?

You know, at the moment – because we’re pre-beta – we’re just focused on polishing the final feature set. Once we finish this period of mulling, the final feature set is going to be stable. Because we’ll cut things that aren’t fun. If we have 100 things and 20 of them aren’t fun, we won’t leave 100 in for the number. We’ll ship with 80.

With Wolfenstein: Enemy Territory, we had ten maps in production. We cut four before we released. One of them was full-scale replica of the [inaudible] prison of war camp. All of the art was done. We’d put months and months and months of work into it. But it just wasn’t fun. It didn’t end up being fun. So rather than just include it for its own sake, we just cut it. We didn’t release it. As a result, those six maps have been played to death for the past six or seven years, because every one of them is good. Every one of them is different, unique, and presents a different experience.

With Brink, it’s the same. Every map is a unique district with a unique series of gameplay elements and geography to fight within. Although we have consistent objective types; you don’t have to re-learn how to do stuff. You always feel like you’re somewhere completely different and the gameplay is always refreshing.

What’s Splash Damage’s take on 3D? It’s The Next Big Thing right now, but do you think it’s here to stay?

It’s difficult for a developer, because the investment that you need to make in supporting different types of technology is really [inaudible] once you have a large enough audience to benefit from that focus. In the past, we’ve worked with Nvidia to include high-end support for specific graphics cards – to make the best use of the feature set for those. And, you know, we’ll continue to do our best to work with vendors to get support for things into the game.

But at the moment, the 3D thing isn’t something that’s on the table – not during pre-beta.

What about in the future? Is 3D something you might focus on for Splash Damage’s next game?

I don’t know. I think with 3D, the best examples of its use are those that are designed with it in mind – particularly movies where they knew it was going to be a 3D movie. And in that sense, it’s like designing a rollercoaster ride or any other form of entertainment that’s all about shock and stuff. You’d probably want to design a game that was focused on that.  

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6 Comments

  1. Robo_1

    Lots of interesting information there. I was pleased to read that they have a massive single player campaign to go along with all of this multiplayer goodness.

    Also, kudos to VG247, the Gamescom coverage has been top, with lots of interesting exclusive interviews.

    #1 5 years ago
  2. Quiiick

    Interesting interview indeed!

    But I’m not too happy that Brink has been pushed into early 2011.
    Amazon UK lists Brink to be released on March 26, 2011. That’s quite a crowded period for FPSs. Killzone 3, Crysis 2 and Gears 3 are scheduled for the very same timeframe. It will be really tough for Brink to stand against these well known franchises.

    #2 5 years ago
  3. LOLshock94

    i dont know how to put this but is this the chubby guy with black hair and glasses or someone else at splash damage?

    #3 5 years ago
  4. DSB

    I can’t remember having expectations as high as this towards any game in a long time. I really hope they bring it home.

    And I certainly hope they’re on the BRINK of going into beta (Oh boy, epic pun there). This game can’t get here soon enough.

    @2 All of those games are very familiar to people, that’s just not as exciting. If Brink really turns out to be something different, the people who are buying those games, are still quite likely to see what it’s about.

    #4 5 years ago
  5. LOLshock94

    they could get away with a feb release

    #5 5 years ago
  6. Quiiick

    @ LOLshock94
    An early february release would be absolutely perfect, marketing-wise.

    #6 5 years ago

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    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. pic.twitter.com/rn6SVtVJbY — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]