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Interview – Brink’s Paul Wedgwood

Saturday, 21 August 2010 08:44 GMT By Nathan Grayson

brink5

Chatting with Splash Damage CEO Paul Wedgwood is always a treat – even if it comes shortly after the disappointing news that Brink won’t see the light of day in 2010.

We sat down with the lord of all things multiplayer and shooty during last week’s QuakeCon, where we talked shop about why Brink held down its S.M.A.R.T. button and sprinted out of 2010, what form the game’s DLC might take, the difficulties of multiplatform development, putting the color back in shooters, how a truly cross-platform multiplayer game might work, and tons more. Seriously, if you crawled out of bed this morning and thought to yourself, “Gee, I sure want to hear Paul Wedgwood talk about everything ever today,” then you came to the right place.

Read the full interview after the break!

[Interview by Nathan Grayson]

VG247: Brink was recently delayed into 2011, which is kind of a bummer, because I want to buy it. Could you explain why you felt like the game needed a little extra time in the oven?

Paul Wedgwood: We’re not adding any additional things to it. Essentially, we’re gonna spend longer in the beta phase. Because it’s a really ambitious game, and now that people can see what we’ve done with weapons – the number of weapons, the number of weapon modifications, the number of abilities, the number of items and gadgets – they can see the interrelations between those many components sets up some very specific balancing challenges.

And for Brink, we want to make sure people enjoy playing months after they’ve started playing – or years after they’ve started playing! I think in order for us to achieve that well, we want to have the best possible period of balancing and polishing.

What kind of post-release support do you have planned for Brink? I don’t imagine you can go into specifics just yet, but can you paint us the bigger picture? Are you planning a few scattered DLC packs, or something more dedicated and long-term along the lines of Team Fortress 2’s ever-evolving update system?

Well basically, we –as developers – have a reputation for supporting the community long after release. We still manage the wiki for people who are still editing Wolfenstein: Enemy Territory, which was released seven years ago. We’ve released the source codes for both our previous games. You know, the SDKs to allow people to make mods and fool with the design tools and everything else.

Bethesda have a great reputation for DLC as well with Fallout 3. They’re one of the most prolific DLC developers. But we’re in alpha at the moment. We’re pre-beta. We haven’t made any final decisions on how to support the game after release.

We have loads of ideas, but our focus – as far as Brink is concerned – is just on Brink 1, and that’s it.

Brink’s got a very interesting universe, but your lead designer was telling me that he was absolutely adamant about a focus on multiplayer game design first. Would you ever consider designing a more story oriented Brink game? Maybe something that’s single-player and a bit more scripted?

Games are about interaction – first and foremost. There are plenty of other entertainment mediums if you just want to be told a story. You know, books, DVDs. If you don’t want to read the book, you can get an audio book. [Laughs].

In Brink, I think we have a great narrative with a big arcing story. I love the way it starts. I love the way it ends. We tell the story of two factions really well, and we confuse and confound the views of the two – who’s right, who’s wrong. And then you have the interaction between the squadmates, and you’re actually one of the people in that cinematic, because we even want that to be interactive. So as your character becomes cooler and cooler looking, he’s in the background of those cinematic scenes – you know, just turning into this crazy monster, or this super-slick preppy looking guy. You know, however it is you want to look.

So Brink is a true single-player game and a true multiplayer game. It just happens to be one game. And that [non-Brink] way, when you play the entire game on a mine-cart – the orchestrated, heavily scripted experience – you get to play once, and then play a completely different game when you go online. You need a different set of skills. So, for us, right down the center of the line is co-op play. And to support co-op play, you need both a cinematic, colorful narrative and you need high replayability and a high level of action and a great level of freedom. So with Brink, I think that’s a better way to think of the game.

So do you think co-op actually lends itself well to story-telling? Have you ever felt hampered by your decision to integrate competition-based multiplayer into your storyline?

Well, no. I think the thing is we’re not precious about the story. As far as we’re concerned, if you play, say, racing games just to race cars – you don’t do the career mode or story modes or any of that stuff – that’s fine. And it’s the same with Brink. If you’re not interested in the story, you can skip all the cinematics. Or you can use that time that the cinematic’s playing. We let you bring the deployment menu over the cinematic. It’s kind of crazy, but we let you do it so you can re-configure your weapons loadout. If you like the ambience of the cinematic stuff, but you want to be configuring your character before he starts, we let you do that.  

We have closing cinematics for all outcomes – failure and success. Which is different from a single-player game, because a single-player game doesn’t have mission failure as a potential outcome. They don’t have to do a big ending cinematic for things going wrong.

So, you know, for us, if a player is interested in the story, there’s a ton there for them to discover. We’ve long thought that the environment is one of the main characters of the story. Even in the city you just played through, you probably didn’t notice that the whole center of the map is a huge medical ship called “Hope.” And there’s a big story about why that ship’s there in the center of Container City. And there are lots of things we do with the environment for people who are interested. They can find out a lot more about the history of the Ark and how it came to be. We’ve written a 40-year backstory for the Ark to support all of the work that’s gone into creating the environments that reflect that approach.

It’s a design approach that we call “Instant Deep Contact” – this idea that you can look at something, and from that thing you’re looking at, you can tell a lot about its history. Its past usage, its current usage, its state, and everything else.

During his keynote, John Carmack gave a spiel about how PC and console technologies have diverged quite a bit lately – versus how they’d reached parity for a bit at the beginning of this console cycle. Coming from a PC background, what do you think is the best approach to PC development these days?

We certainly found the transition from PC to console development to be a challenge, because when you’re developing for something like a PlayStation 3, it’s almost an alien language that you’re trying to decipher as a PC developer. So we hired a lot of very talented console developers to join our team to help us make that transition.

But I think, really, the most interesting thing about the three different lead platforms for our type of games – the Xbox 360, the PC, the PlayStation 3 – are the design challenges in achieving gameplay parity and visual parity. Because with the PC being further ahead now in visuals, getting a PC to look as good as a console or better is a particularly tough challenge anymore. The challenge is how do you get a good framerate, a really good rate of physics processing, and efficiently use the network bandwith you have for each player to develop a presentation that supports excellent gameplay no matter what platform you’re playing on. How do you make sure that the S.M.A.R.T. movement system – with its intricacies and people jumping and sliding and turning and shooting and sliding into cover – how do you make sure that works just as effectively on an analog controller when you can’t rebind every key on the keyboard for all of those functions.

So there’s a really interesting challenge to create a control schematic and an interface that works effectively for everything, so that nothing is a port. Nothing is a compromise to make it almost as good as the other platforms. That’s one of the things I’ve found most enjoyable about Brink, and I think we’ve largely succeeded. Now the way we achieved it as an approach was to be truly platform agnostic from the start. So even though the very first prototype was brought in on the PC because it was the quickest thing for us to do, we played on console controllers connected to the PC. So, you know, at E3, we played on PS3s. This time, we’re using PC boxes, but we’ve got the 360 interface and 360 controllers. Sometimes, we have a mouse-and-keyboard. And we’re not really dictatorial about it in the office. We just like people to switch around and play with different controllers and see how they feel.

And I think you can see in some games that the interface isn’t as effective on one platform as it is on another platform. And that’s something that’s a real goal for us: visual parity and gameplay parity.

A rumor circulated recently that Microsoft was developing an extremely comprehensive cross-platform setup for PC and Xbox 360, but then scrapped it because mouse-and-keyboard users were making even the best console players look like amateurs. Is that disappointing to you? Given the opportunity, is that something you would have been gung-ho about since your game is all about parity between platforms?

You know, Kevin Cloud from id Software, who mentored me in design for pretty much the first six years of my career because he was the executive producer on Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars, he and I used to talk a lot about cross-platform and how you would do it. You know, should it be people controlling vehicles on analog controllers, and people shooting and running around in first-person on keyboard-and-mouse, and them working together cooperatively to complete a series of complex sections and stuff?

I think that if anyone ever does achieve that level of inter-operation between different platforms, it would be because they found a way to play to the strengths of the different interfaces and have them work together in ways that the other people can’t do. A keyboard is not analog, and so you don’t have degrees of input. And so, the analog controller in many, many ways is better than the PC controller, the mouse-and-keyboard, but at different things. Racing games are a perfect example. You’ve got analog acceleration and analog brakes.

I used to be a really PC-centric gamer. And I’ve changed my own character over the past few years to play a lot more console games. But one of the things we wanted to achieve with Brink was that feeling that you could run, jump, turn, shoot. We looked at vertical combat – which is normally avoided in console shooters – and added fluidity to the way you move and shoot that works just as effectively on an analog controller as it does on a mouse-and-keyboard. I think that aiming in a shooter will always be – because of the size and surface you can use with a mouse – the accuracy that you’re able to achieve can’t be matched by a console controller. But your left hand on a keyboard can’t give you degrees of acceleration or reverse or levels of strafing.

So do you think that – if a true cross-platform game were ever designed – it would essentially have to be two separate games for the two different platforms?

Like I said, despite the fact that Kevin and I talked about the design challenges, I don’t think we ever talked about seriously doing anything cross-platform. There’s just no real need. The communities for our games are always big enough to support the single platforms.

Brink has a really interesting architecture and style to it. In a shooter landscape that essentially looks like a bowl of mud and gravel soup, do you think developers are underestimating what good a unique style can do? How much of a role do you think it plays in attracting players?

When we started, Olivier and I didn’t see eye-to-eye on that stuff. When I showed the first concept for Brink, I imagined a photo-realistic environment. When we hired Olivier Leonardi, he was the art director behind Prince of Persia. And when he came on board, he wanted hyper-realism; he wanted exaggerated characters and proportions. He wanted to put the color back in shooters. It’s what he said: “I’m going to put the color back in shooters.”

And, you know, we disagreed about that stuff. And then, recently, Bethesda posted a blog of mine, and I had to admit I was wrong all along. Olivier had always been right. Our studio director printed out my quote – “I was wrong all along” – and stuck it on the back of Olivier’s [computer] screen. So now, Olivier’s got this thing on the back of his screen saying that I was wrong. [Laughs].

But, you know, Olivier’s just a genius about stuff. And I think what he’s done is – like a good music studio or something – it’s not truly pop. But because of that, you can listen to it for years and years, and there’s always a greater level of depth and interest you can discover when you look at something. You know, “Oh, I didn’t notice that! I didn’t notice that! Wow, look at that!” I get that when I look at great pieces of art, look at beautiful architecture, listen to a great CD, or watch a movie I love for the sixth time.

And having a unique exaggerated type of realism with this colorful art style gives us that. And then, of course, it has the added benefit for marketing of meaning that every screenshot, every piece of gameplay footage, every video for a website, everything – you just know it’s Brink from a distance. It’s very easy to tell.

Your lead designer was talking about how you’ve taken a lot of inspiration from World of Warcraft. Sounds like you’ve got something similar going on here, since WoW’s art style is also very stylized, and – as a result – long-lasting.

Right. But when you get up close in the character customization interface, it’s actually all photo-realistic texturing. But, from a distance, it looks almost like a cartoon character.

We’ve done the same thing with the accents. You can choose an accent – I think we’ve got, like, eight or ten – and they represent ethnicities from all around the world. But we don’t take any of them seriously. We have 22 nationalities at Splash Damage, so we have complete irreverence for everyone. [Laughs]. So whether it’s the most stereotypical British guy, or American, or Arabic, Asian, or African, none of the actors took themselves seriously during the reads. So it’s really great, because it adds an amazing level of comedy. And so you’ll be leaving the store in your new outfit where you just look like a nutter, and one of your squadmates will say, “Do you know what you look like?” And there’s just that sense of having a little bit of fun.

The story of the game is serious. It’s a serious consideration about sustainability and a green vision, and this kind of unavoidable conflict – that people just need an excuse to fight, and that becomes a sort of self-fulfilling prophecy endless cycle [type of thing]. And man’s inhumanity to man and so on. And that’s all a very interesting concept, but the fact is that three soldiers running about will just take the piss out of each other, because comedy relieves the stress of a combat situation. So I think, in that way, it’s quite believable. The banter between squadmates is really quite silly at times, but the story – the reason everyone is fighting – is quite profound.

Are there any plans for a pre-release demo or open beta test of Brink?

You know, at the moment – because we’re pre-beta – we’re just focused on polishing the final feature set. Once we finish this period of mulling, the final feature set is going to be stable. Because we’ll cut things that aren’t fun. If we have 100 things and 20 of them aren’t fun, we won’t leave 100 in for the number. We’ll ship with 80.

With Wolfenstein: Enemy Territory, we had ten maps in production. We cut four before we released. One of them was full-scale replica of the [inaudible] prison of war camp. All of the art was done. We’d put months and months and months of work into it. But it just wasn’t fun. It didn’t end up being fun. So rather than just include it for its own sake, we just cut it. We didn’t release it. As a result, those six maps have been played to death for the past six or seven years, because every one of them is good. Every one of them is different, unique, and presents a different experience.

With Brink, it’s the same. Every map is a unique district with a unique series of gameplay elements and geography to fight within. Although we have consistent objective types; you don’t have to re-learn how to do stuff. You always feel like you’re somewhere completely different and the gameplay is always refreshing.

What’s Splash Damage’s take on 3D? It’s The Next Big Thing right now, but do you think it’s here to stay?

It’s difficult for a developer, because the investment that you need to make in supporting different types of technology is really [inaudible] once you have a large enough audience to benefit from that focus. In the past, we’ve worked with Nvidia to include high-end support for specific graphics cards – to make the best use of the feature set for those. And, you know, we’ll continue to do our best to work with vendors to get support for things into the game.

But at the moment, the 3D thing isn’t something that’s on the table – not during pre-beta.

What about in the future? Is 3D something you might focus on for Splash Damage’s next game?

I don’t know. I think with 3D, the best examples of its use are those that are designed with it in mind – particularly movies where they knew it was going to be a 3D movie. And in that sense, it’s like designing a rollercoaster ride or any other form of entertainment that’s all about shock and stuff. You’d probably want to design a game that was focused on that.  

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6 Comments

  1. Robo_1

    Lots of interesting information there. I was pleased to read that they have a massive single player campaign to go along with all of this multiplayer goodness.

    Also, kudos to VG247, the Gamescom coverage has been top, with lots of interesting exclusive interviews.

    #1 5 years ago
  2. Quiiick

    Interesting interview indeed!

    But I’m not too happy that Brink has been pushed into early 2011.
    Amazon UK lists Brink to be released on March 26, 2011. That’s quite a crowded period for FPSs. Killzone 3, Crysis 2 and Gears 3 are scheduled for the very same timeframe. It will be really tough for Brink to stand against these well known franchises.

    #2 5 years ago
  3. LOLshock94

    i dont know how to put this but is this the chubby guy with black hair and glasses or someone else at splash damage?

    #3 5 years ago
  4. DSB

    I can’t remember having expectations as high as this towards any game in a long time. I really hope they bring it home.

    And I certainly hope they’re on the BRINK of going into beta (Oh boy, epic pun there). This game can’t get here soon enough.

    @2 All of those games are very familiar to people, that’s just not as exciting. If Brink really turns out to be something different, the people who are buying those games, are still quite likely to see what it’s about.

    #4 5 years ago
  5. LOLshock94

    they could get away with a feb release

    #5 5 years ago
  6. Quiiick

    @ LOLshock94
    An early february release would be absolutely perfect, marketing-wise.

    #6 5 years ago

Comments are now closed on this article.

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    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]