Sections

Interview – id Software’s Todd Hollenshead

Monday, 16 August 2010 14:29 GMT By Nathan Grayson

hollinshead

Anyone who follows VG247 will know Quakecon took place last weekend, so we took the opportunity to catch up with id Software CEO, Todd Hollenshead, to talk Doom 4, Wolfenstein, new technology and more.

Catch the full interview after the break.

VG247: Last year, you said that Doom 4 would be here – at QuakeCon – this year. But it’s not. In the words of black-and-white television, “you’ve got some ‘splainin’ to do.”

I thought it would [be here]. I thought it would.

Well, during his keynote, John Carmack said we were supposed to bug you about Doom 4 not being here, so I’m only following orders.

[Laughs]. Well, he said I went up and took the arrows for him, which I figure is fair enough since I did say at [last year's] keynote that there’d be no Doom that year, but Doom the next year at QuakeCon. And I think we all thought we’d be showing it this year at QuakeCon at that time. But, you know, things sort of change. And really, we do really want to wait until we have something awesome to show that’s gonna blow people away.

And the other thing is that, as amazing as the RAGE presentation was, we’re focused on talking about that as opposed to something that’s even further down the road. It’s hard to complain though, because – I don’t know of it being done, I haven’t heard of it being done – the demo on three platforms. Our guys did an amazing job, I can honestly say. I’ve actually seen the presentation, like, 30 times before, but towards the end of it, I even got, like, some goosebumps. I think part of it was the audience being really into it and stuff like that too. Plus, it really did look good and we showed stuff that we have not shown before.

So, can you say that Doom 4 will be at QuakeCon next year for sure?

Ok, I’ve learned my lesson. [Laughs].

I’m gonna let the Doom team speak about when they’re gonna show stuff. I’ll take my arrows for last year, but I’m not gonna set myself up for next year. When they’re ready, they’ll be ready. And I don’t want to speak for them.

id’s been with Bethesda/Zenimax for quite some time now. How is it? Do you ever miss the days when you were independent?

Honestly, I can say that – really – probably 95-99 percent of the way things work is exactly the same. Probably the biggest change we had is from the changes that are necessitated by growth of a company. So, prior to the merger we were at about 80 or 85 people, and now we’re at over 170. So that’s a big change. That’s had far more of an impact on how the company operates and stuff like that than anything related to the merger.

The way we develop games is virtually unchanged. There may be some more paperwork to fill out to get a person’s machine as opposed to just saying, “I need two more machines” or “Look, we need this hardware.” But I think that it’s good to have a responsible system, especially when you get to be the size [we are now]. We needed a process like that.

And so, it’s basically the same, only better.

We’ve see quite a few new technologies take the spotlight over the past year. Let’s run down the list: first up, 3D. What’s id’s stance on that? Do you think it’s a potential way forward for the industry? Do you think it’s just a gimmick? Do you think it could hurt the industry in the long run, seeing as it’s kind of a resource hog?

That’s a good question. Yeah, you know, I don’t know that there’s an “id position” on 3D. I mean, there’s some cool stuff about it. There’s no question about that. But, in my opinion, to game on your TV in your living room with a 3D TV set is expensive. They’re really costly. So I think there is a cost factor that’s going to impact whether it’s going to be widely adopted or not.

You know, there are also some technical issues as well. Like, if you’re playing a game, a lot of people move around and stuff. And I haven’t personally demoed any of the hardware, but what I understand is that you can get glasses out of sync and stuff like that, so you have to be careful. It’s one thing when you’re watching a movie like that; it’s another thing when you’re playing a game. As a game developer, you don’t want to be worried about engaging the player so much that they’re moving. That’s not the thing that you want to worry about. You don’t want to have to stop yourself at some point there. So I think there’s a bit of a trade-off that goes on there.

We’re not developing anything for it currently. I think the strategy for us from, you know, the geeky standpoint is that it’s cool to see that stuff. At the movie theater I saw Avatar at – with the [3D] glasses on –  they had the NASA demo out in space with IMAX stuff. And I was just like, “That is so badass.” There’s no question that there’s an appeal there. But I don’t know if it’s gonna get to a price point where it makes sense, or if there are going to be technical factors – like how still you have to sit and where you play – that actually take away from the immersion aspect of videogames.

So I think there are definitely some concerns. Not that those take away from the coolest aspect of it. That’s just sort of my  scattershot thoughts on it. Carmack may disagree with me. I don’t know what his opinion is on it because I haven’t talked to him.

The other big tech toy is, of course, motion control – which isn’t just impacting the current console cycle; it’s extending it. Where does id fit into that picture?

We aren’t using any of that stuff in our current development. With RAGE, I don’t expect for us to have Kinect controls or anything like that. So, on stuff in the future, it’s an interesting question. I know that John [Carmack] finds it appealing. He’s worked with some facial recognition software, and what he said in his keynote is that he plays more games on the Wii.

The question is, will it give something to our games that will differentiate them from other games? Is it gonna make them better experiences? Because that’s the key thing. It’s not, “Oh, are we gonna adopt this new thing that Microsoft and Sony are touting?” That’s not as important to us. We’re more focused on making our games as good as they can be – making the maximum enjoyable experience for the players to get out of them. And if that means bringing other aspects into them as we go down the road, then that’s certainly something we’re gonna take a look at. But if we feel like that’s not gonna add to the experience – or, on the other side, even take away from the experience – then obviously that would be a concern for us.

With Wolf 3D and Doom, the whole WASD keyboard configuration became the default for how you played shooters. And a lot of people for a long time thought you couldn’t effectively execute shooters on consoles because of UI limitations, and it wasn’t the same as a keyboard and a mouse. Most of the people at id are still PC players who play first-person games. And you can include me in that group. But, you know, with Goldeneye, Halo, Gears and all those games, the UI issue with shooters and consoles has been solved. Part of that is the reason why we’re multi-platform with RAGE. It’s not just that we like consoles. It’s that shooters now have a very strong market on consoles. A fanbase. So that’s where we want to be too.

But the issue with shooter games and [motion control] interfaces is still – in my opinion – that the implementation’s a little janky. It’s not like, “Oh wow, this is the way these games are meant to be played!” Not that we couldn’t put resources into potentially solving that, but if we did, we’d want to make sure that it was awesome and not “Yeah, this is sort of lame.”

Bullet point: our motion control is all right!

[Laughs]. Yeah. We were talking about it at the panels, and I absolutely agree with something that was said on stage, which is that you don’t want to sacrifice greatness to have more mediocrity. It’s better to have your control system be absolutely spot on – have that tactile feedback. And I think, as a company, we’re known for that. You know, John talks at the very weedy level of details about, like, milliseconds of delay with controls and stuff like that. And I think those things are really important in terms of the experience the player has and how much you can immerse them into the game – and how much they separate themselves from the experience you show them on the screen.

We would want to have that same type of interaction experience of the player with the game with the motion controller if we were to put that in a game. We wouldn’t lose something in the translation.

id Tech 5 is now Bethesda-exclusive. Why? What are the benefits of having your own exclusive engine? What were the thought processes that went into that decision?

It’s a couple things. It’s part strategic with respect to the way that we’re building up the company inside of id in terms of multiple teams. And partly, it’s a strategic decision on part of the overall corporate strategies of Zenimax, Bethesda, and now Arkane.

One of the reasons in the past that we licensed technology is that we only had one team working on games, so we couldn’t really leverage the tech to its fullest extent until we licensed it out to other teams to use it. Especially in a tech industry, engines have a fairly rapidly closing window of best use. To some extent, that’s not an issue as much anymore since we have multiple teams.

The other thing is that we really do think id Tech 5 offers us a competitive advantage with respect to what we can do within game development. And so we want to keep that within the id/Bethesda/Zenimax family.

I believe it was Carmack who said id probably won’t design a new IP for another decade. Does this mean sequels to all of id’s major franchises? For instance an id-developed sequel to, you know, the game this convention is named after?

[Laughs]. John is a little more bold in his predictions on things than I am. I mean, I’ve already sort of been burned by my “Doom 4 at QuakeCon 2010” prediction. I’m a little gun shy on it.

I think that the idea is – you know, whether or not it happens, a decade is a really long time. It’s just hard to see. I don’t think I would go that far. I think there are too many things we don’t know. You know, John kind of looks at the empirical and says, “as it has been, so shall it be ever forward” until something happens to change it. Anyway, the thought process is that we have Doom, Wolfenstein, Quake, and RAGE. As much as I have confidence that RAGE is going to be a huge hit, it doesn’t have… we hope it’s going to be popular. I expect it will.

But we don’t know. But we do know that Doom is a popular franchise, obviously that Quake resonates with people, and Wolfenstein is a game that has sentimental value to me purely for the fact that it got me involved in PC gaming. It was the first PC game I played. You know, I played Atari 2600 games. I played some games on my TI-99 480 POS machine, but I don’t know if you can honestly call that a computer. [Laughs].

I expect that we’re gonna be looking at going back to those franchises again. To say that’s the only thing we’re gonna do? I think it’s probably too early to tell.

By the same token, the Raven-developed Wolfenstein game launched last year to sort of middling reviews…

Yeah, I think it’s fair to say we would have liked for it to have had a better reception.

So is id still interested in licensing out its major franchises to other developers? Or are you once bitten, twice shy? Will we see a more internally focused id from now on?

Now with Wolfenstein, Quake, Doom, and now RAGE, we do have four IPs. Ultimately, we have three triple-A internal teams to take care of those properties.

I wouldn’t say that I would rule out that we will never work with another developer just because it’s difficult to predict. But the one thing about working with Zenimax is that it’s a little bit of a different equation in terms of working with someone within the family. Like I said, my crystal ball is very cloudy about things like that, so it’s hard for me to predict. But right now, there’s no active development on any id property outside of the company.

id’s been expanding its business quite a lot recently. You’ve moved into iPhone development, consoles, and free-to-play. Are you looking to expand further? Are you at all interested in – especially – the new horizons of PC gaming, like cloud gaming and Facebook?

It would be a hard stretch for me to see us going into social gaming. I mean, we are really more of a [hardcore studio]. The people who work at the company are gamers. You know, I know people who play Farmville and stuff like that, but I can’t say I like it that much. I’ve never even seen it.

I would totally play Quakeville.

[Laughs]. Now, see, that might be fun. But I don’t know how social of a game that would be. On the social gaming stuff, I would say that I highly doubt it.

On the cloud computing stuff, I know John has a certain affinity for technical, “Gee whiz-y” things. And that is sort of where cloud computing is right now. The issue to me with that sort of stuff currently is that you can build a fairly good example of how awesome it’s gonna be if you assume away problems like that not everyone has broadband. That’s a serious issue. You can process all this stuff on the backend, but there are people in rural US – which is where a lot of the market for that would be – that just are gonna be excluded from it.

Now I don’t know; maybe somebody has done the economic research. But I know that you can think about one  thing, but when you start trying to do it, there are unknown problems you run into. That’s been one of our experiences, like you brought up with Quake Live. You know, we know how to make games. And I think we did a great job with the game part of Quake Live. But what we had to learn a lot on were these things we weren’t thinking about when we were building Quake Live like “We want to build a subscription service,” and “All right, well, we’re gonna make it worldwide.”

We have huge numbers of fans in places you might not expect — like Poland. Seriously, it’s in the top-ten numerically as a playerbase for Quake Live. And we were like, “Wow, well that means we need to have a worldwide payment solution.” That’s something we knew nothing about, and we started into it, and we were like, “Woah, this is a pretty tricky problem!” It really doesn’t have anything to do with making a great game, but it has everything to do with delivering a great experience to as wide a customer base as possible.

As I mentioned earlier, the PC gaming market has been branching a lot recently. Free-to-play, social media, cloud gaming, MMOs, etc. Coming from a PC-centric background, how would you define PC game development at this point? And is a triple-A business focused mainly on the PC still feasible?

Well, I think it is. You know, where the huge opportunity there – just from a financial standpoint – is probably in the MMO market. Because, you know, you have a lot of cases – and one huge case, one WoW case – of where that can be a huge financial success, as well as a critical success and even getting out into the friends of the guys that maybe play one game a year or something like that.

I still think the PC is a good platform. I think the piracy problem is a significant concern, but we still see the PC as a viable platform. RAGE is gonna ship on the PC at the same time as it ships on Xbox 360 and PS3. It was kind of funny watching the RAGE presentation. When you put that sort of presentation together with stuff running side-by-side, and the PC boots up faster…

…and everyone in the audience goes completely nuts?

That’s right. These are PC fans here and they’re cheering for that, even though it’s probably at the level of barely discernible for most consumers. But, you know, you make it a competition and the PC wins, and the PC fans cheer.

One last question about the convention in general. QuakeCon had quite a bit of diversity in terms of panels this year. Will this be a continuing trend? Will we see more talent from beyond Bethesda/id’s hallowed halls?

We’re gonna do our best. I mean, that’s one of the advantages of the merger: we’re able to tap into the resources that Bethesda has for development talent. And not only development talent that’s internal to Bethesda, but development talent at studios they work with that they’re publishing.

As much as it’s still QuakeCon, I think broadening it to make it more of a Zenimax/Bethesda/id/Arkane family event is good for the event. Space pioneer and industry luminary Richard Garriott is here this year. That was one of those things where it was like, “Man, this would be cool.” And John was like, “I’ll talk to Richard!” And he was enthusiastic about coming up here. You know, he’s just down in Austin. And I knew Vince [Zampella] and Jason [West] all the way back from years and years ago in the mid-nineties, and just happened to randomly run into them during E3. It was just like, “Hey man, I know you guys have got your own thing going on, but I’d love for you to come back to QuakeCon,” and they were like, “That sounds really cool!”

Having that stuff is cool for the audience. I learn stuff from it as well. I think [the developers] have a good time. QuakeCon is a cool thing, and it’s a unique experience where people who might be making competitive games can come and be friends too.  

Latest

  • Hostile Takeover add-on pack for Tropico 5 out now on Xbox 360

    The Hostile Takeover add-on pack for Tropico 5 is now available for Xbox 360 and it comes with three different scenarios. Along with the three stand-alone scenario’s Generalissimo, Joint Venture and Mad World are three new buildings for all game modes: The Asylum, Fast Food Joint and Defense HQ. There are also three avatar accessories, […]

  • Get to Work expansion for The Sims 4 is now available

    The Sims 4 expansion Get to Work is now available, EA has declared. It will run you $40 or your region’s equivalent on Mac and PC. Sims can bow be a Doctor, become Chief of Police, own a business, have a look at Career Venues and learn new skills. They can even discover aliens which […]

  • Final Fantasy 14: Before the Fall – Part 2 is out today

    The finale for Final Fantasy 14: A Realm Reborn – Before the Fall: Part 2 has been released with Patch 2.55. The conclusion to A Realm Reborn prepares players for the upcoming expansion, Heavensward, which releases on June 23. In order to access Heavensward, players will need to complete the final main scenario quest Before […]

  • Cancelled ZombiU 2 game would have contained co-op – report

    ZombiU 2, which popped up on Amazon France back in November, was apparently in development before being cancelled and contained co-op, according to someone in-the-know. According to a recent podcast featuring Unseen64’s Liam Robertson, ZombiU 2 development started in early 2013 but never left the pre-production phase. Robertson said he had seen a single image […]

  • Pac-Man invades the streets of Google Maps

    Google has updated Google Maps with the ability to play Pac-Man instead of looking at a road map to your destination. It didn’t work well when I typed in my location, due to the fact I live out in the middle of nowhere. This is despite the fact I am 4 miles from town and […]

  • Cities: Skylines in-development mod contains first-person multiplayer

    Here’s another interesting Cities: Skylines mod for you: it adds first-person multiplayer. According to its creator Fr0sZ, the project is very much a work-in-progress and he is currently taking suggestions on ideas to be incorporated into the mod. Have a look at the in-progress mod below. Thanks, PC Gamer.

  • Survarium launches on Steam Early Access later this week

    Vostock Games’ post-apocalyptic MMOFPS Survarium will launch through Steam Early Access on Thursday, April 2. At present the build offers only the PVP mode, and plans to expand with more variations of gameplay are in the works. The developer stated in its announcement it wanted to work out issues in PVP before offering freeplay and […]

  • Evolve’s latest content update with Behemoth and Observer Mode arrives today

    Evolve’s latest content update releases today, and as previously reported, it contains the playable Behemoth and four new playable Hunters. It also contains the free Observer Mode, and two free maps are available today. The maps are available first on Xbox One and will be available for PC and PlayStation 4 on April 30. You […]

  • Assassin’s Creed: Chronicles India and Russia coming, China episode set for April

    As promised last year, there are more Assassin’s Creed: Chronicles games coming your way. Developed by Climax Studios in collaboration with Ubisoft Montreal, Assassin’s Creed Chronicles: China, the side-scrolling action platformer part of the Assassin’s Creed: Unity Season Pass, will be the first standalone release. Two more will follow. China is the first episode, and […]

  • GTA 5 official PC trailer debuts April 2 in 60fps

    The official GTA 5 PC trailer was supposed to release yesterday, but it looks like Thursday, April 2 will be the big day. According to Rockstar, the video will show the game running at 60fps, and it will be released at 10am EDT/3pm BST. The developer recommends you watch it on the most recent generation […]

  • Dishonored and Never Alone are two of your April PS Plus offerings

    Sony has announced it’s PlayStation Plus offerings for April, with Dishonored on PS3 and Never Alone on PS4 as just two titles too choose from. Other free games for the month include: Tower of Guns on PS4 and PS3, Aaru’s Awakening on both systems, and for the Vita crowd there’s Killzone Mercenary and MonsterBag. The […]

  • Going back to Jade Empire’s universe “comes up pretty regularly” at Bioware

    Bioware has said the idea of going back to the Jade Empire universe is a topic that “comes up pretty regularly” at the office, according to studio manager Aaryn Flynn. Speaking in a reader Q&A on Kotaku, Flynn said there is “always hope” for another Jade Empire, but for the present, the studio is rather […]

  • How to listen to the Vice City soundtrack while playing GTA 5

    Let’s improve Los Santos with a blast of cool 80′s power ballads. We dig the GTA 5 soundtrack. But we also love the Vice City radio stations. Now with the power of music streaming service Spotify on PS4 we can finally combine both. Of course this works for any music on Spotify and any game, […]

  • Completionists could spend over 200 hours in The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is going to be a rather long game. If you are a completionist, you could spend over 200 hours playing the game, according to CD Projekt RED. Answering a question pertaining to game length on Twitter, senior game designer Damien Monnier said if “you do everything” the game will last […]

  • Limited edition Batman: Arkham Knight Steel Grey PS4 announced

    A limited edition bundle for Batman: Arkham Knight has been announced which includes a Steel Grey PS4 with a custom design based upon the Rocksteady title. It comes with a matching DUALSHOCK 4 Wireless Controller, the game on Blu-Ray, and exclusive bonus content the Scarecrow Nightmare that’s available to play on PS4. There’s also a […]

  • Super Mario 64 HD project receives takedown notice from Nintendo

    Nintendo has issued a takedown notice for Unity-developed Super Mario 64 HD, the fan project which created an updated version of the first level of the game and allowed users to play it in their browser. It was also downloadable, with no attempts from creator Roystan Ross to monetize the project. Still, the news shouldn’t […]

  • Dying Light players should use “extreme caution” handling Antizin injections tomorrow

    Dying Light players will be able to participate in “something unusual” which Techland says will “radically change the game experience” for one day only tomorrow, April 1. According to the developer, players will need to use “extreme caution” when handling Antizin injections as the latest batch has been sullied with a foreign contaminant. The chemical […]

  • Nintendo of America’s hosting a Nintendo Direct on April 1

    Nintendo of America will be hosting a Nintendo Direct tomorrow, April 1 of all days. The company will be discussing upcoming 3DS and Wii U games. The session will take place at 3pm PDT/6pm EDT/12am CET. Catch a #NintendoDirectNA about #WiiU & #3DS games on 4/1 at 3 p.m. PT. Don’t let the date fool […]

  • How eSports changed Call of Duty

    Betting on eSports for Call of Duty: Advanced Warfare has reinvigorated the biggest game on consoles and turned it into a spectator sport. “We were looking at the eSports scene blowing up. Every year it was getting bigger. Players were maturing and being more discriminating. We had to understand the impact that eSports is having […]

  • Destiny: how does the road ahead look?

    The future of Destiny looks very bright with House of Wolves and Comet releasing this year. But what about next year, and the one after that? Alex has a new video for you that tries to paint a picture of the future of Destiny. He goes over the timeline as we know it based on […]

  • GTA 5 patch 1.09 improves Heists matchmaking

    GTA 5 received a patch towards the end of last week. The patch, version 1.09, brought with it a few improvements to Heists and plenty of other fixes. Rockstar has released patch 1.09 (1.23 PS3 and Xbox 360) for all versions of GTA 5 to help make the Heisting experience better for all. The ‘auto-invite’ […]

  • Diablo 3, Dragon Age: Inquisition, and more make up this week’s Deals with Gold

    Deals with Gold is back for the week of March 30 with discounts on Diablo 3 Reaper of Souls: Ultimate Evil Edition, Dragon Age: Inquisition, The Lego Movie Videogame, and others. Xbox Live Gold members get a few good deals this week to spend money on. A large assortment of The Lego games is on […]

  • GTA 5: parallax occlusion mapping is gone, but framerate is better

    Patch 1.09 for GTA 5 has indeed removed the parallax occlusion mapping effect, but has in turn improved the game’s overall framerate – at least on PlayStation 4. Earlier last week a YouTube video came to light and showed what appeared to be the removal of effects from GTA 5 after applying patch 1.09. The […]

  • The Witcher 3 dev: DirectX 12 may not have impact on Xbox One games resolution

    DirectX 12 may not be the miracle that some are believing it to be, at least not when it comes to improving the resolution of Xbox One ports. Damien Monnier, a senior game designer at The Witcher 3 developer CD Projekt RED has revealed through a Twitter conversation with fans that DirectX 12 may not […]

  • Get infinite items in Bloodborne with this duplication glitch

    Bloodborne has a nasty glitch that will let you duplicate all in-game consumables. The glitch was discovered by Kotaku and makes item duplication pretty simple. Note that doing this will trivialise a major part of the game’s challenge and that it will probably get patched soon. For this glitch to work, you’ll need to create […]

  • Destiny weekly reset for March 31: Heroic and Nightfall strikes detailed

    The weekly reset to Destiny’s merchants, strikes, and reputation caps is here. The strike for this week is The Nexus on the Ishtar Sink on Venus. Void burn will be your ally/enemy for the Nightfall. The Juggler modifier is also available on both Heroic and Nightfall. Inferno Crucible mode also returns with Clash, and it […]

  • Motivational Growth is the first non-documentary film to be released on Steam

    Motivational Growth will soon be Steam’s first foray into selling movies that are not based around video games Steam will release its first, non-documentary film later today in the form of Motivational Growth. The film is a sci-fi comedy distributed by Hotline Miami publisher Devolver Digital, who has itself produced other game-centred documentaries before, and […]

  • Metal Gear Solid movie in the works at Sony Pictures

    A Metal Gear Solid film is in the making at Sony Pictures. Deadline is reporting that Sony Pictures has closed a deal to make a film adaptation of Metal Gear Solid. The film will be written by Jay Basu, with Jordan Vogt-Roberts attached to direct. Michael De Luca is said to be heading production. There […]

  • Destiny: Inferno mode returns this week with Inferno Clash

    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

5 Comments

  1. DrDamn

    #1 5 years ago
  2. mington

    Raven-developed Wolfenstein game launched last year to sort of middling reviews…

    Yeah, I think it’s fair to say we would have liked for it to have had a better reception.”

    We would have liked it to have been a better game

    #2 5 years ago
  3. mington

    Were they responsible for Quake 4 and Quake wars?

    (they were balls)

    #3 5 years ago
  4. LePlatypus

    @3 Quake 4 = Raven software and id
    Quake Wars = Splash damage and some other ones for consoles

    #4 5 years ago
  5. soulburner

    I just wanted to say I’m kind of offended with what Todd said about Poland. I mean, he’s genuinely shocked that we play QuakeLive, just as if Poland was a third world country somewhere on the north pole…

    #5 5 years ago

Comments are now closed on this article.

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.