If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Why Irrational passed up BioShock 2: "We said what we wanted to say about Rapture", says Levine

bioshock2_360

2K Marin may have built BioShock 2, but we could have had an Irrational-made sequel. So why not, Ken Levine?

"The reason we didn't do BioShock 2 is because... the time-frame that game had, and [2K] understandably wanted another game in Rapture," the studio boss told Eurogamer.

"But we felt we had said what we wanted to say about Rapture, about those kind of environments and that kind of feel.

"We want to scare the hell out of people, we want to shock people, but we didn't want to have any of the tools, the crutches, that we knew how to do that with."

Levine wasn't directly involved in the development of BioShock 2, but was a consultant on the game. What did he think of it?

"I think it's a very talented team, and I think it fulfilled the mission of completing the story of Rapture."

Irrational finally revealed BioShock: Infinite as the title once known as "Project Icarus" last night for a 2012 launch on PS3, 360 and PC.

Get the first details here. Our impressions from the New York event will go live later today.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

BioShock 2

PS3, Xbox 360, PC, Mac

BioShock Infinite

PS3, Xbox 360, PC, Mac

Related topics
About the Author

Johnny Cullen

Contributor

Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.

Comments