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SWTOR space combat akin to “tunnel shooters”

Tuesday, 10th August 2010 21:30 GMT By Stephany Nunneley

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BioWare has told PC Gamer the space battles in Star Wars: The Old Republic will be more of a “tunnel shooter” instead of free-form flying like in X-Wing vs. TIE Fighter.

Apparently, space combat in the game was “designed to create highly cinematic battle sequences for players to experience”.

How it works, is players will venture into combat hotspots which are unlocked through player progression in game.

Initially, these instances will be solo-only, but BioWare hopes to eventually turn the spots into PvP and team combat areas.

As far as ship movement is concerned, players will only be able to move ships up, down, right and left. No venturing off into space is permitted, as the course is scenario locked on a predestined path, only allowing you to dodge obstacles in the way.

According to Massively, achievements, collisions, customizable ship cosmetics, rotating quest objectives, and various difficulty levels will be included in the flight portion of the game, along with incentives to repeat the missions.

Space combat for SWTOR was confirmed back in July.

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17 Comments

  1. LOLshock94

    jetpacks are old its time for the “space combat”

    #1 4 years ago
  2. Thalius

    This seems a odd choice for a MMO.
    Free Roam Space Combat was one of the best thing about Galaxies.

    #2 4 years ago
  3. Phoenixblight

    And what happened to that game?

    Sorry but TOR is not about space combat is just a nice addition to it.

    #3 4 years ago
  4. Erthazus

    @3 Galaxies was broken not because of Space Combat.

    TOR could step up these battles to the next level. But now it’s an arcade style, still don’t understand this decision when they are planning to give every character a space ship. Maybe if MMORPG will be successfull they will make an addon with decent Space combat, like WOW: Burning Crusade expansion pack gave us flying mounts.

    #4 4 years ago
  5. Phoenixblight

    @4

    According to Massively, achievements, collisions, customizable ship cosmetics, rotating quest objectives, and various difficulty levels will be included in the flight portion of the game, along with incentives to repeat the missions.

    Reread. Think Starfox.

    #5 4 years ago
  6. klewd

    Space combat in SWG was great, the depth in that game was unmatched by most MMORPGs. That they’re going to give this a shitty arcade-treatment just shows what’s wrong with MMOs today. They’re going to focus so much on “cinematic experience” that it’s going to become a watered down multiplayer-game rather than MMORPG. It’s even more sad as creating a “cinematic experience” with MMORPGs is a lost cause. Instead it will become a mediocre outdated-looking game with wonky gameplay.

    MMOs have never, and will never, be about cinematic gameplay. Sacrificing depth for cinematic gameplay will fail.

    @5
    Of everything on that list; none of it has anything to do with the mechanics of a MMO. TOR might not be “about space combat”, but it sure was an important part of Star Wars.

    #6 4 years ago
  7. Phoenixblight

    @6

    Not for me it was about the characters, the sith vs jedi, the politics. You apparently don’t know what MMO are, it doesn’t have to have Space combat to be MMO. Bioware is focusing on the cinematic experience which most if not all MMOs have been lacking.

    #7 4 years ago
  8. klewd

    @7
    Sorry, but are you dense? Where did I say that MMOs needs to have space combat? I said space combat was an important part of Star Wars. The fact that you said “politics” reveals two things. One; you’re from the younger generation and prefer the latest trilogy. Two; you know nothing of what Star Wars is about.

    MMOs have been lacking the cinematic experience, but why do you think it needs one? Did WoW need one? Age of Conan tried to have one, what happened to that game? There’s a reason games like WoW are popular and not your “cinematic” MMOs.

    #8 4 years ago
  9. Phoenixblight

    @8

    Go to: http://www.worldofwarcraft.com/cataclysm/

    If you were following the expansion you would see they also feel it needs story. Just go look at the Worgen starting area, its infused with it.

    Guild Wars 2 is also going that route.

    Reason why AOC bombed was not only that the game was in beta for 6 months after the release but the classes were broken.

    MMORPG have a lot of definitions to a lot of people. Its not just your view Bioware is attempting to make their own version of an MMORPG. Lucasarts apparently felt comfortable giving it to them hmm wonder why? *cough* Knights of the Old Republic *cough*

    “The fact that you said “politics” reveals two things. One; you’re from the younger generation and prefer the latest trilogy.”
    Actually if you must know not a fan of George Lucas’ Star Wars actually prefer the expanded universe. George Lucas couldn’t write a children’s book.

    “Two; you know nothing of what Star Wars is about.”

    Your opinion but Star Wars means different things to each person.

    #9 4 years ago
  10. Boris Fett

    This space combat sounds a bit shit, honestly. If you’re not going to do it properly, why even bother?

    #10 4 years ago
  11. klewd

    @9
    I don’t think the key to WoW’s success was Cataclysm. Whether they choose to focus on this later is irrelevant, as it’s not the reason it’s so popular/successful. There’s also a difference between creating cinematic experiences and doing so at the cost of gameplay. WoW doesn’t do this at the cost of gameplay.

    You’re free to make a new comment whenever cinematic gameplay becomes an important part of successful MMOs. Currently, it is not (and has not been). Everything has, so far, pointed to the opposite. Common sense tells us that cinematic gameplay in MMOs can _never_ match that of other non-mmo’s. Successful games plays at their own strengths (super mario galaxy, modern warfare, starcraft etc.) and not elements that are in conflict with the very nature of their design/mechanics.

    There are elements of the Star Wars theme you can’t ignore, regardless of your own interpretation. I’m fairly sure Bioware is taking the movies into account when creating this universe.

    #11 4 years ago
  12. Crysis

    tbh, i’m not interested in this, i hate turn based combat, this isn’t the early 90s nor a pokemon game!

    #12 4 years ago
  13. GitForceGemini

    The space combat in KOTOR was excretable, so I was foolish to expect better.

    When I think Star Wars, half the time I think epic space battles, so it’s a shame they don’t get anywhere near the representation that running around with laser-swords and blasters do.

    #13 4 years ago
  14. Grimrita

    The MMO genre is extremely stale, which is unbelievable for such a ‘newish’ kid on the gaming market.

    The quest to make everything ‘accessible’ has killed off creativity.

    #14 4 years ago
  15. Boris Fett

    Can MMORPGa really be considered a “newish” genre at this stage? I mean, pioneers such as Meridian 59 were released almost 15 years ago, Ultima Online in 1997. It’s has plenty of years to form and grow.

    Can’t agree with the accessibility killing off creativity remark though. Accessibility isn’t the problem, it’s company’s unwillingly to take risks in design and preferring instead of just emulate what’s come before. Still plenty of MMORPGs that I enjoy playing though.

    #15 4 years ago
  16. varsas

    I don’t see what’s wrong with having combat instances work like a mini STARFOX game. If they upgraded it to something like the ROGUE SQUADRON combat areas then that would be ace!

    #16 4 years ago
  17. revolting

    I’m not seeing what the deal breaker is, ether. I mean, it’s not like ground combat in MMOs is particularly deep or realistic, either. It’s all about delivering an enjoyable, challenging, rewarding experience, whether that be on the ground or in space. As long as it meets those criteria, how many planes of movement you have is pretty inconsequential.

    That’s not to say it’s acceptable for this to be bad or dissatisfying, to not strive for it to be anything less than brilliant… but does anyone really think this feature will be launched in a sub-par state?

    #17 4 years ago

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