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Interview – Mafia II’s Alex Cox and Jarek Kolar

Wednesday, 21 July 2010 12:47 GMT By Adam Hartley

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VG247 was treated to a preview playtest with forthcoming 2K Czech blockbuster Mafia II at a press event in London earlier this month. We also managed to sit down for an interview with 2K producer Alex Cox and senior gameplay producer Jarek Kolar. Playing games and interviewing people: all in one day.

The main thing we took away from playing the four preview levels, including the superbly-paced intro level ‘Home Sweet Home’, is that they set the overall ambience of the game perfectly. They introduce you to the characters, the storyline and let you drive and shoot your way around the beautifully realised, New York inspired Empire Bay.

The driving, combat and shooting systems are intuitive and quick-to-learn. But it was the wisecracking dialogue between the game’s main characters that really made the preview build stand out for us.

The game’s producer told us that Mafia II has been in “active development” for around five years, with a few years of “pre-production work” before that. It’s basically been stuck in development hell for the best part of a decade. Was it worth it? Is Mafia II going to be the ultimate interactive gangster flick when it releases on PC and console later this August?

Let’s see.

VG247: Can you tell us about the story? Who wrote it?

Alex Cox: The story was written by Daniel Vavra and was inspired by real, historical events and classic Hollywood gangster movies, such as Goodfellas, Casino and The Godfather trilogy. The key is to create characters that are likeable.

Jarek Kolar: The story had a lot of iterations and we really tried to combine the story-telling with the gameplay in a way that hasn’t been done before. It took us some time to get to where we are now.

Also, the American guy [Jack Scalici] that wrote the Americanised version of the dialogue played a key role in telling the story, particularly as he is Italian-American and from New York, which I hope comes across in the dialogue – particularly between Vito and Joe, because their friendship is really the key to the story.

I mean, they come across as friends, right? They are two believable and plausible guys who live in a New York-style city and they have this Italian-American rapport that we all instantly recognise from modern movies, quick-witted with very funny turns of phrase. Good story-telling in games is about writing, directing and acting.

Alex Cox: It all comes down to plausibility. That they seem like real human characters and not like game constructs, which is all down to the amount of attention we gave to the writing and to the dialogue and characterisation. It is a believable story, you can engage with the characters and the player really does feel like they are playing the lead character in a movie such as Goodfellas. This is important to us as an idea.

The banter between Vito and Joe is clearly the most important aspect of that first Home Sweet Home chapter.

Alex Cox: Joe is a funny guy. He genuinely is entertaining and, I have to say, with all due respect to other games, there are very few games that have made me genuinely laugh out loud in this way. You genuinely find comedic characters in games to be excruciatingly poor.

Such as?

Alex Cox: [Laughs] I’m not going to give you any examples. It’s not my role to criticise other works. But Joe is very much like Joe Pesci’s character in Goodfellas. And he is equally as successful as a character, in that he is engaging and he is believable, which I think is a great achievement. To return to your original question about the details of the story and the background to the characters, you’ve seen at the start of the game that Vito comes home from the war. And the prologue tells you how he met Joe as a child and how they are long-standing childhood friends.

Vito gets arrested for a crime and gets given the option to either go to jail or to get conscripted into the army. He chooses the latter. He then arrives at the beginning of the game in the in-game city of Empire Bay in the wintry backdrop of late World War II, around 1945. He gets injured out of the army and comes home, where he finds himself in a difficult situation, in that his family are in a lot of debt and he needs to earn money fast. He’s not really got many prospects. Plus, he’s always had a bit of a chip on his shoulder, because his whole life as an Italian American immigrant has been lived in poverty up until this point, ever since he was a young child. So he wants a slice of that nice wealthy lifestyle that he sees others living. He wants attractive women, and so on.

What’s the inspiration behind Vito’s character and behind this key driving element to the 1940s storyline?

Alex Cox: Well you could call it a rags-to-riches tail, but that would make it sound a bit more generic than it is. We’re trying to make references to people’s perceptions of Mafia fiction. We want Vito to seem like the main character in a mob movie. He’s been written and created as a guy to fulfil that role.

Jarek Kolar: Also, we really try to tell the story in the gameplay. I mean, for sure, there are a lot of games that are doing good and compelling stories, but then they switch from the cut-scene and they go into gameplay and the whole storytelling aspect and the narrative is gone. What we try to do is to really merge these two things together. You go from cut-scenes, where we really use camera angles and facial expressions to give details about the story, then it goes smoothly into gameplay, where these guys keeping talking and animating themselves in a ‘cut-scene’ way, but you’re there playing and it creates an immersion that is really remarkable and connected.

Whenever you see another cut-scene you don’t feel like it is an interruption of your gameplay, but it is just like some moment when the game wants to show you something a little bit more specific or in a bit more detail.

Alex Cox: Vito’s position in life, when he comes back from the war, is pretty bleak. There are two reasons why this is important to the story. Firstly, we want Vito’s character to be able to plausibly and realistically kill people. It is part of the story and part of the gameplay, and his army training and his history in the army was written into his back-story as a reason. He can be presented with a “kill this guy” situation and his reaction is immediately, “OK.” It’s not like he has any serious emotional issues with this.

Secondly, there’s the wintery backdrop, that depressing austerity of 1945 America, when a lot of the younger guys were away at war, people were on rationing, people’s loved ones were dying far away in foreign countries. Its winter, it’s cold, everybody is shivering in the streets and Vito’s life isn’t so great.

We then move into the 1950’s period in the game when Vito gets made, gets what he thinks is going to fix his life – money, women, cars and all of those things – and it is sunny. It’s summertime, you have a rock ‘n’ roll soundtrack and a completely different vibe. And this is a perfect example of how the game reflects and supports the story.

How does that shift happen? From the bleak 1940s to the rock ‘n’ roll, neon-lit 1950s?

Alex Cox: It is a gradual shift. I mean, the difference between missions might only be a week or a day, or it might be a month or a year. If you imagine each mission to be like a day in Vito’s life, they’re just taken at this kind-of ‘snapshot moments’ throughout this ten-year period.

On average how long is it going to take to play through the entire game?

Alex Cox: Well the critical path gameplay, including cinematics, is around 15 hours. At least, that’s what we’ve seen from the focus testing.

In terms of this achievement with Mafia II, seguing from cut-scenes into gameplay smoothly – why do you think so many games still fail at this? It is why most gamers hate cut-scenes?

Alex Cox: I think it all comes down to narrative, exposition and quality of storytelling, and, Primarily, logic and believability of the storyline and of the characters. If you, as the game developer, are forcing me, as the player, to experience a narrative then you had better be damn sure that it is presented well and that it is very high quality. And if you look at movies, for example, which movies feature in our top tens?

They are all logical and believable and they have great engaging characters and highly dramatic storylines. And, they might have great special effects as well. But that seems to be priority number one for a great number of games. In great movies, all of the narrative stuff delivers too.

The difference is whether or not you respect the player enough to make them think it’s believable and plausible, or whether or not you don’t actually mind them saying, “Well, whatever; it’s a game.”

As soon as people say, “It’s a game, so it’s fine to have a crap story,” then players are going to have a crap response to that. They are going to say, “Well, you are making me experience that, you are making me do that, so you had better make sure that it is good quality otherwise I’m not going to enjoy it.” That can apply to cut-scenes or to awful in-game dialogue or awful scenes and unbelievable moments and plot twists.

Let’s talk about the music. It’s superb. It seems like you have maybe made a conscious decision to spend a bit of money on licensing music for Mafia II, as opposed to licensing ‘real’ cars and weapons and other things. Is that the case?

Alex Cox: Well, in terms of money, if we thought anything was adding value, then we wouldn’t have been bothered about spending money. You are correct in that we have spent a lot of money in licensing music for the game; we have a list of over a hundred great tunes. But it is because that music is – for most gamers – a great way of creating this pretty stereotypical view of the 1940s and 1950s that we wanted to create. We’re delivering what you expect of the 1940s and 1950s from watching movies and TV shows and things like that. Music is immediate. You hear rock ‘n’ roll tunes, your hear Bill Hayley, and you are immediately transported to the 1950s.

Also, as a secondary feature to the music, which maybe doesn’t come across until you play the whole game, is that when you are driving around in the city, the radio stations in your car all have specifically engineered tracklists for different points in the game. This means that when you are driving in-between missions, travelling around the city, the atmosphere in the game at that point – whether it is a happy time or a sad time or an action chase scene sequence or you are sneaking around – is reflected in the music.

The radio provides the score to the game, in very much the same way that a filmmaker such as Martin Scorsese will score his movies with pop tunes. You know, he has orchestral music – as we do – but the pop music is used to the same effect as it is in Mafia II. Happy tunes, sad tunes, fast tunes and so on. It is very subtle, but it reinforces the fact that the story is persistent.

The visuals in the game are also beautiful. Graphically it looks fantastic. But then haven’t we reached that point in the life-cycle now with the latest consoles whereby we expect that level of polish and graphical quality? Is this going to be out in 3D? What other types of ‘extra’ visual treats are you going to provide the gamer?

Alex Cox: 3D is on PC, yes. We have got various PC-specific features, as you would expect. Particularly, we have some cool stuff we’ve been developing with NVidia PhysX. In terms of the consoles, we don’t really have any sort of gimmick or anything like that which makes the game stand out from the rest. But it is a fair observation, that any games that have triple-A aspirations have to deliver high quality art. It is a given.

But what I would say is distinctive about Mafia II is that we do this high quality art in a tech way that is very much behind the scenes. We have seamless streaming between interior and exterior environments, so if there is any loading time it is almost minute, from going inside an amazingly-realised interior environment to a beautiful exterior cityscape. To the gamer, it’s invisible. But to the coder is certainly not invisible. This is stuff that we have had to spend a lot of time doing. Working with the engine so that we can have as seamless an experience as possible, while doing all the other stuff such as fully destructible environments and the like, that people want to see from the game. It’s hard work.

Jarek Kolar: Also, it is not only how it looks, but also how it feels, how it is animated and also how you can interact with it. If you watch a film, you cannot touch it. But in the game you can check it out from every angle, you can shoot at it; all these types of things. And if they have the proper reaction you’d expect, then it creates a much better illusion of reality that if it was merely super-realistically detailed but you couldn’t touch it. And this is another aspect where there is still a lot of space for improvement for games in general. We may say that we have reached this level of beautiful visual quality, but now the difference is between how the environment changes, and how you can interact with it and with the in-game characters.

A lot of people do still see 3D as a gimmick. What might it add ‘beyond’ being a gimmick?

Jarek Kolar: First of all, I would say that 3D is the new thing for movies right now. But in terms of games, it’s a technology that has been around for a long time, since the birth of 3D games. I worked on games that had 3D – with the glasses and everything – back in 2003. It’s technologically possible because the space is rendered in 3D in real-time, so if you have the proper drivers and hardware it can give you this feel. And in terms of perception you can also take the example of audio and surround sound, which is great, gives a better feeling of immersion in the game.

Alex Cox: None of these things can ever really be more than a gimmick until somebody creates games that use these features as a core gameplay mechanic. I’m not sure whether or not some of these 3D technologies can add that right now. All they seem to add is some increased level of visual immersion in the game, to break down your barrier with your screen. Which is a subtle thing, similar to playing with surround sound. But these are small things, until somebody does something genuinely using 3D tech that can only be done in a 3D game…

And what about Microsoft Kinect, PlayStation Move and other new motion control technologies?

Jarek Kolar: These controllers are about interface and about communication between the player, between his mind and the game. What is important is that the player will not feel the interface. This can only work when the connection between your brain and the game is not obstructed by some device or complicated controller. These new ways of controlling can only really work if they keep the interface hidden from your perception.

Alex Cox: And can I also say, for sure, that you will never be able to make a game like Mafia II in this way using these types of technologies. It is a different genre. It is a different type of gameplay.

And I certainly don’t see them as mutually exclusive. I don’t think motion control is going to ‘kill’ traditional gaming, or anything like this. But I just thing that there will be a sort of game controller that is great for games like Mafia II, while things like mouse-and-keyboard are still great for RTS. Different genres will emerge from these new control technologies.

The one thing that really stood out for me, as well as the humour – from Joe, in particular, who does make you laugh out loud quite a lot – is the fact that the repetition of the dialogue doesn’t seem to present a problem. Because it is funny. Because you like to hear your favourite quotes again.

Alex Cox: Yeah. I mean, we’ve seen these demos hundreds and hundreds of times over and it’s still funny for us. I play the game now, and I still smile widely at some of these incidents and interactions between Vito and Joe and other characters. Joe is the guy, this is his role – he is this real clown-like character.

What’s your favourite quote from Joe in the game? I’ve just scribbled down one here which made me laugh. He’s talking to Vito about women and he tells him: “When you measure seven soft, you don’t have to try.”

Alex Cox: [Laughs] Probably that one.

Mafia II is out on PC, PS3 and Xbox 360 on August 27.

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    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]