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GT5 demo – video of our incredible driving skills

Tuesday, 15 December 2009 11:33 GMT By Patrick Garratt

gt5demo3

Hit the link for a video of us doing two laps in the GT Academy Time Trial demo, which releases to the public in two days.

As you can see, if you were planning on seriously vying for a place in the Polyphony competition, you may as well forget it. We’ve got it wrapped up.

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78 Comments

  1. Johnny Cullen

    You should drive in F1. :|

    #1 5 years ago
  2. Joe Anderson (wotta)

    You took those corners better than I did Pat. :)

    #2 5 years ago
  3. McLovin85

    :O Speechless.

    #3 5 years ago
  4. Patrick Garratt

    You should have seen the first laps I did :S

    I just managed one in 1.46.087 without sliding off once.

    #4 5 years ago
  5. Sethos

    That was embarrassing :P

    #5 5 years ago
  6. mojo

    on some other forum i read speculations that the grey arround the track at the minimap could be indicator for a track editor.

    #6 5 years ago
  7. Patrick Garratt

    I’m going to record another one. Just to spare myself the shame.

    #7 5 years ago
  8. PolyGoneWithTheWind

    So… see you next week then Pat? :-P

    #8 5 years ago
  9. Patrick Garratt

    I’m not going to record another one. I’m going to bear my cross. I’m not a number. I AM A FREE MAN.

    #9 5 years ago
  10. Syrok

    “on some other forum i read speculations that the grey arround the track at the minimap could be indicator for a track editor.”

    Or it shows where sand and grass is. :)

    Very smooth breaking into corners there, Pat. ^.^

    #10 5 years ago
  11. Detale

    Looking good Mr Garratt…

    I can’t imagine myself doing much better at the moment. Been playing Burnout Paradise again for a bit and that’s not going to translate into speedy laptimes on GT at all.

    #11 5 years ago
  12. mojo

    syrok, yeah also possible.
    only saying u cant completly discard that possibility.

    thing is it was not present in prologue.

    #12 5 years ago
  13. Armitage

    Thanks for this vid! It was also considerate of you to show the viewer the effects that sand, barriers and so on have on the car, not many previewers are that thorough!

    #13 5 years ago
  14. PolyGoneWithTheWind

    I think/hope it would be dangerous to assume that if it isn’t in Prologue it isn’t in GT5…

    #14 5 years ago
  15. Psychotext

    /parcels up set of skills
    /sends to Pat

    :D

    #15 5 years ago
  16. OlderGamer

    Anyone else worried that the game is going to be too hard for most fans to want to play it?
    I am.
    Forza and such rely very heavily om driver assists. Infact most racers do. Seems to me that this game doesn’t have them or MR Garrett wasn’t using them.
    This is going to be a freaken mess day one when tons of PS3 owners jump online. Just my two cents.

    #16 5 years ago
  17. Psychotext

    The game does have them OG.

    #17 5 years ago
  18. Armitage

    The full game will have the option to use assists as well as choosing between Standard and Professional driving physics, but for this challenge it’s set to Professional with no assists.

    #18 5 years ago
  19. OlderGamer

    Time will tell, I think how it does. I think it can pin its hopes on its online play. If they pull that off, then no worries at all. If not, it will fail.

    #19 5 years ago
  20. No_PUDding

    And not ony that, what gave you the crazy idea that the online will be any good OlderGamer?

    :P

    #20 5 years ago
  21. OlderGamer

    Makes sense Arm. Not to sound like an ass, but maybe thats not the best way to go about letting the public get their hands on the game for the first time. Might do more harm then good.
    But seing as how I am bit edgy this am(just woke up), I am going to go get some caffine and see if that helps :)

    #21 5 years ago
  22. Petulant Radish

    I was expecting a lot more in graphical grunt, I don’t see what sets this aside from most other racers at the moment, aside from some lovely lighting effects on the in car view.

    Is this actually part of the finished product?

    #22 5 years ago
  23. No_PUDding

    OlderGamer, I don’t think there’s much to feign worry about.

    It’s a big IP, it sells on it’s looks, it’s feel and it’s content.

    GT5 look like it will deliver on those, and if we’re lucky some more.

    #23 5 years ago
  24. Psychotext

    “I was expecting a lot more in graphical grunt”

    I’ve been seeing this a lot, and I’m not sure I really understand it. They’ve added a ton of stuff on top of prologue and frankly if they can do that, and still have it look as good as prologue (though hopefully run better) then it’ll be a hell of an achievement.

    #24 5 years ago
  25. OlderGamer

    If its good, Pud, I will be picking up a LogiTech Wheel. I have been wanting one for a long time. I recieved a xb360 wheel as a gift and was amazed at how far the wheel tech had come. I can’t wait for a good enough excuse to splurge on one for the PS3. If its good enough GT5 could be that reason. I love the idea of it having Nascar in it. Sorry, just can’t wash out the inner Amarican.

    #25 5 years ago
  26. PolyGoneWithTheWind

    This competition and Time Trial is built to find someone who can be a professional racing driver – it is deliberately going to be hard with I imagine most of the assists that you would get in the full GT5 reduced

    #26 5 years ago
  27. Petulant Radish

    ”and I’m not sure I really understand it”

    I’m only saying it as the officially released videos shown prior to this were a lot more pretty, though I suppose I’ve answered any question as to why that might be with two important words. I’m not having a go at it for the lack of it, it’s just my own built up preconceptions I suppose!

    Still, the main thing is how it plays, and it looks like that is jolly good, the sensation of speed comes across very well.

    #27 5 years ago
  28. OlderGamer

    That is the part I have the problem with Poly. Despite what they say about that, this is much more then just a contest. This is the first chance that millions of gamers and would be GT owners will have to get their grubby hands on the game. I wonder if its not best to make sure they can get around the track. Rather then have to fight the piece of plastic in their hands.
    And don’t even get me started if your one of those gamers foolish enoughj to convince themself that GT is anything but a video game. Never has a real race driver, driving a real car in a real race ever used a Playstation video game controler. What it has 16 buttons? Drive from their couch do they? Just plan silly really. Even a game steering wheel is just a piece of plastice and buttons. There is no such thing as true realism in a video game. the idea that a real race driver is going to be found is just a PR stunt and promotional tool. Seems like a lot of effort in the wrong direction to me.
    Why not just get your game out there. Do a proper demo, maybe show off an online race. But, in truth, I don’t even think this game needs a demo to sell. And that is where I think maybe doing it this way is a harm. A lot of people are going to dl the demo, give it a whirl, and likly be turned off. Lest I think. I know tho, this is PS land and this game is a bit of some folks’s baby. So I prolly sound like a raving lunitic.

    #28 5 years ago
  29. Blerk

    Hey, that’s how I drive in ‘simulation’ car games too! I blame a complete lack of patience and a total reluctance to brake. Ever.

    #29 5 years ago
  30. Psychotext

    “the idea that a real race driver is going to be found is just a PR stunt and promotional tool”

    I’m assuming you missed the previous GT Academy?

    http://blog.eu.playstation.com/2009/12/10/a-qa-with-gt-academy-2009-winner-lucas-ordonez/

    “total reluctance to brake”

    That’s funny… my missus did exactly the same when I got my wheel / pedal setup. I told her I’m never getting in a car with her again. :D

    #30 5 years ago
  31. OlderGamer

    “How did you first get involved with GT Academy?

    I was with some friends and we were looking through a motor sport magazine and I saw an advert from PlayStation and Nissan for GT Academy. I have always been a big motor sport fan and had a little bit of racing experience”

    Nagh I stand by my statement.

    All Lucas is a driver that plays games, and saw this a way to make a break/name for himself. I would say well played.

    #31 5 years ago
  32. Psychotext

    I fit that criteria… sure as hell wouldn’t call myself a race driver though. :P

    One way or another, a racing driver was found.

    #32 5 years ago
  33. onlineatron

    “I was expecting a lot more in graphical grunt”

    You’ve hot to remember that this is a 200mb file… its not anywhere near the size that gt5 will be.

    I think this is a tastes of the games physics rather than graphics.

    #33 5 years ago
  34. OlderGamer

    True that PT, they found a driver.
    I raced Microds for 14yrs. Your gonna laugh, I do. A Microd is the NY state equivilent of Little League racing. All across the state are clubs where you can start your kid in as young as 5 yr olds. They race moterized home built cars, roll cages, helms, firesuits, the whole 9 yards. Different age groups etc. I did that from age 5 to age 19. A race car driver it does not me make. But if nothing else it put racing in my soul. And in some ways does offer some realism to you at a young age. At upper age brackets we turned in 10 sec lap time, nothing amazing I know, not claming that, but think of it on scale. Was a hella lot of fun. Because of it I have a love for racing games.
    Oh btw Regan Smith http://en.wikipedia.org/wiki/Regan_Smith got his start racing at the very same club I joined when I was a kid.

    #34 5 years ago
  35. mojo

    OG, i think u underestimate the acadamy. Either its a giant bluff or they did realy aquire a gt player to get him into real racing. And he does good. Afaik he did even outperform jhonny herbert on some circuit. But that could be wrong.
    The point is, he wasnt a professional driver, now he is.
    That he had some little real racing experience did surely help him to some extend, but he surely wasnt the only one with irl racing experience who took part at that academy thing.

    #35 5 years ago
  36. OlderGamer

    Yup your right mojo, no doubt about it.

    #36 5 years ago
  37. OlderGamer

    See what a life changing difference a solid dose of caffine can have on a person? Oh mnt dew how I love thee, let me count the ways.

    #37 5 years ago
  38. Psychotext

    “You’ve hot to remember that this is a 200mb file… its not anywhere near the size that gt5 will be.”

    That’s because there’s only two cars and one track vs 10s of tracks and something like a thousand cars. They’re not going to put lesser resolution textures in just to keep the file size low.

    What we see here is likely what we’ll get, minus the usual refinements that a game gets over the last few weeks of development.

    #38 5 years ago
  39. Armitage

    Psychotext, you seem to know a thing or two about these things. Has there been cases where some breakthrough in the tech occurs a few months prior to a games release which drastically improves the game’s performance or visual quality, or would it simply be too late to implement anything that would have such a significant effect? Not expecting anything like that here, just curious if this can happen, or has ever happened.

    #39 5 years ago
  40. Blerk

    That happens all the time – the majority of the spit and polish goes in once the basic game’s mostly up and running.

    In GT5′s case, though… they’ve had a gazillion years to perfect it. I can’t imagine you’re going to see much difference in the next couple of months.

    #40 5 years ago
  41. No_PUDding

    Lol, they are stil working n stff like damage.

    I’d be really intrigued to know what they’ve done this WHOLE time.

    Maybe they have REALLYlong laxadasical development periods and the crunch time is insane and short?

    About 10% of the game is done in 3 years and the rest is done in 6 month crunch. xD

    #41 5 years ago
  42. SlayerGT

    Don’t worry O.G. The demo is only to showcase the physics engine in all it’s realistic glory. You’ll have your assist if you need them.

    http://us.gran-turismo.com/us/news/d5147.html

    Also, thought this was interesting. Only because I’m american and I didn’t really care to have damage =)

    http://www.gtplanet.net/american-requests-inspired-gran-turismo-5s-damage/

    #42 5 years ago
  43. Psychotext

    “I’d be really intrigued to know what they’ve done this WHOLE time.”

    Most of their time seems to go into the car modelling rather than anything else, and there are rather a lot of cars.

    #43 5 years ago
  44. Syrok

    Over 950 cars according to the US PSblog.

    #44 5 years ago
  45. Armitage

    @Blerk

    I realise games are generally optimised and polished just prior to release, I meant some whole new technique that would drastically alter things.. Say if at this stage they just found out about Wipeout’s dynamic resolution changing or The Saboteur’s anti-aliasing technique and wanted to incorporate them.. Would these things be too difficult to incorporate at a late stage and amount to a rewrite of the whole engine, or have there been cases where a new technique which dramatically improved things was incorporated very late on? I don’t know what I’m talking about really.

    #45 5 years ago
  46. SlayerGT

    Yeah so if you haven’t GTPSP but you have played GT4, your looking at about just over 200 or so new cars.

    #46 5 years ago
  47. Blerk

    Adding post-processing effects at this point should be reasonable enough providing they’re not too costly on the processing. I would’ve thought Sony would be standing over their shoulders with cricket bats to prevent them from doing anything even moderately risky that might push the release date out again, though. :-D

    #47 5 years ago
  48. G1GAHURTZ

    I don’t know what I’m talking about really.

    LOL!

    #48 5 years ago
  49. No_PUDding

    Surely lots of that MUST have been outsourced…

    Maybe?

    I am excited about a GT4 size library, in HD – current gen graphics.

    Gotta admit, the Indianapolis Speedway does looks pretty awesome, but it’s also very flat. Not much to impress nyone with.

    #49 5 years ago
  50. No_PUDding

    Agreed Blerk… I’d prefer if they were spiky clubs, and they’d already made an example out of one of them.

    :P

    Anyway, I don’t see PD goign with any post poressing for the actual driving. Thoguh it did look lie there was motion blur in the screens from this demo. And that’s new.

    Maybe lense flare and stuff.

    #50 5 years ago
  51. SlayerGT

    If you remember they did update the physics engine at least two times, that I can think of, to GT5P.

    #51 5 years ago
  52. SlayerGT

    or are you talking about screens PUD?

    #52 5 years ago
  53. Armitage

    Yes, I believe I get what you are saying, Blerk – I should not unreasonably expect an almost generational leap between now and release date.

    Anyway, really looking forward to this game! Still. But the finish line is in sight! They’re on the home straight! The chequered flag is – oh, you get the idea.

    #53 5 years ago
  54. Blerk

    It’s hardly ‘disappointing’ in the visuals field though, is it? :-D

    #54 5 years ago
  55. Psychotext

    The only ones who are likely to be disappointed are those who thought that the ludicrously good looking screenshots are what we’d actually end up playing.

    …and they deserve to be, because they’re dumb. :P

    #55 5 years ago
  56. Armitage

    Well, I did expect some sort of upgrade in graphics between GT5P and GT5. And the footage I’ve seen from the Tokyo circuit seemed to be just that. The footage from here however really does look exactly like Prologue. I don’t think it’s really unreasonable to have expected a noticeable boost in visuals in 2 years more development time – look at what Naughty Dog did in that time! That said, GT5 remains one of my most anticipated games. I loved GT4 (though I’d tried GT before, that was the first I’d bought) and after all it’s really about how the cars handle and the driving itself – and from what has been said, the physics engine is what has been worked on the most. Still, I haven’t experienced this yet myself, and videos on the internet are not the best way to judge, ultimately.. Looking forward to Thursday!

    #56 5 years ago
  57. SlayerGT

    Word. As am I.

    #57 5 years ago
  58. Petulant Radish

    Me no dumbo, me just likeada pretty pikchures and fink might go whizz in circles onda prety twacks init.

    #58 5 years ago
  59. Armitage

    Well, precisely. Beautifully and succinctly put, there, Radish.

    #59 5 years ago
  60. NoxNoctisUmbra

    game looks as real as it can get. and people say it looks disappointing.. they are aiming for picture realism and not cartoon style NFS graphics.

    #60 5 years ago
  61. Psychotext

    @Armitage: Had they kept the same feature set as GT5P I’d agree. But as I said on the previous page, they’ve obviously added a hell of a lot since, so I’d wager it was a battle to keep graphics at the same level / performance… let alone improve them.

    #61 5 years ago
  62. davidkenobi

    Oh God ! Please, to anyone who has taken this video, turn off the music next time !

    #62 5 years ago
  63. Aimless

    To be frank I’ve no interest in GT, but I don’t think it’s wise to judge a game’s graphical quality from a stripped down 200MB demo, especially when it still has a good few months left in development.

    That is all.

    #63 5 years ago
  64. Armitage

    @Psychotext & Aimless

    Yep fair enough, furry muff.

    Though here’s a link to the (admittedly off-screen) Tokyo footage I was on about before (which may explain why my expectations have been quite high):

    http://www.youtube.com/watch?v=1w76dGdY0CY&feature=rec-LGOUT-exp_fresh+div-1r-1-HM%3Cbr%20/%3E

    #64 5 years ago
  65. No_PUDding

    As you’ve admitted, off-screen it is. And offscreen can do wonders in imitating the effects o ati aliasng and HDR. GT5 has superb HDR though.

    ANYWAY, I expect we will see some more visually arresting tracks and cars, certainly when it comes to the rally parts.

    And as Psychotext says, 60fps with a lot of other nonsense happening (just saw the in cockpi view with the wonderful driver animations) is an achievement in itself.

    #65 5 years ago
  66. Syrok

    Gee, you can hardly see that that ^ is spam…

    #66 5 years ago
  67. Armitage

    Someone’s posted some comparison shots with the real life track – seems extremely accurate at any rate:

    http://img121.imageshack.us/img121/9056/indyw.jpg

    #67 5 years ago
  68. Freek

    Could we make an exception in that “no banning rule” for spammers?

    #68 5 years ago
  69. Johnny Cullen

    I deleted all of the spammy comments anyways.

    #69 5 years ago
  70. RoarrrUK

    The header states ‘video of two time trial laps in 350z’.
    Aren’t they actually 370z’s as per the GT academy PR release? Doesn’t matter much, they look near on identical.

    Persoanlly as an avid gt5p player and FM3 player, I’m a little disappointed by the graphics so far BUT I know from gt5p that it is better than this and at 200mb, how can you expect major textures? I’m not a game dev, maybe it should be possible but I’ll reserve judgement until gt5 release.

    My only wish is for PD to improve their audio. After driving say 5.2 R8′s V10 etc in FM3, the noise is a little on the subtle side.

    #70 5 years ago
  71. Robo_1

    Even bearing in mind the benefits No_Pud mentioned of an offscreen vid, the Tokyo footage is a clear step up from the demo that’s been launched, which is proof in itself that better things await.

    As has been said, it hardly looks disastrous anyway, but given the amount of showboating that’s been done of the game, it was maybe a little disingenuous to release the first playable footage of it in a graphically stripped down state. Be that due to the choice of track or limitations of the demo build.

    #71 5 years ago
  72. OrphanageExplosion

    No, this is what the Indianapolis track looks like. It has not been “stripped down” at all. It is an accurate model. GT5P had six courses in a 1.5GB download with 80 more cars. Filesize is basically irrelevant in this context.

    #72 5 years ago
  73. Detale

    Just played it, first lap possibly worse than Pat’s. Does not bode well.

    #73 5 years ago
  74. Detale

    Despite slightly improved but still rubbish driving, ranked 164th online. Can’t see that lasting…

    #74 5 years ago
  75. Johnny Cullen

    I was actually impressed with the demo.

    Content, or lack of, and damage aside, I liked it.

    #75 5 years ago
  76. RoarrrUK

    Definately new physics compared to gt5p. Though why does a tuned car drop its nose so much under braking?

    A lot of oversteer but I really do like the noise of the engine/exhaust. It has got a lot of character. the tyre noise, not so much.

    My times are rubbish, I’m only ~4k ranking but it is not too bad. I feel graphically a step down from gt5p.

    The videos of live in game footage from gamescom etc was better than this, remember the ferrari/lambo videos. I feel that this demo isn’t fully loaded. but hey I’ll still play FM3 until launch.

    #76 5 years ago
  77. sg1974

    $60 million and six years and it looks exactly like Forza 3.

    #77 5 years ago
  78. The Hindle

    You cant judge the game till you have it on your Tv sg, plus havnt PD said this is from GTp code not Gt 5.

    Edit its GT5 code but its point is to show how the cars feel according to IGN.

    #78 5 years ago

Comments are now closed on this article.

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