MAG interview talks loads about development and gameplay

Friday, 6th November 2009 16:37 GMT By Stephany Nunneley


There’s a video interview with MAG’s Seth Luisi over on Giant Bomb, where the director of development chats about play progression, development, and many other things.

It’s around eight minutes long and loads of stuff is mentioned, ranging from character specialization, to how the game world affects the map – but something that may be of interest to you is the role squad leaders play in the game.

As a treat of sorts for following commander’s orders, the more you do as you’re told and complete the objectives given to you, you’ll gain an experience bonus along with your squad leader leader getting points to improve his/her character.

We have embedded the video through the break there, but you can also view it through the link.



  1. Razor

    MAG is one of those games that looks like it’s going to fall completely under the radar.

    #1 5 years ago
  2. mojo

    hmm, im looking forward to it. imo the first step into realy huge and “realistic” battles.
    now 256, 1000+ on nextgen.
    Imagine normandy Servers..
    yeah, it would be a “straight in teh face” to veterans and those who have actualy been there on d-day to replay that over and over again, but still, it would be rather cool.

    #2 5 years ago

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