Tatsuya Minami, president and CEO of Platinum Games, has revealed through the company blog that after work was finished on the Xbox 360 version of Bayonetta, Plantinum handed the data over to SEGA so it could port it to PS3.
“With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3,” Minami wrote, “giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be.
“As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience.
“We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.”
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