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Naughty Dog’s Amy Hennig talks Uncharted 2, maxing out PS3

Friday, 11th September 2009 19:51 GMT By Stephany Nunneley

uncharted2

During PAX, GameTrailers TV chatted with Uncharted 2′s creative director Amy Hennig, who shed some light on the game elements, story and visuals for the sequel.

“I can honestly say, that even though I was very proud of the last game, this one blows it out of the water,” said Hennig. “Instead of resting on our laurels and doing a typical sequel, we revamped the game’s engine completely, along with the graphics engine and the technology as well as adding a ton more gameplay into the single-player mode, from stealth to combat…. the game is at least a third longer than the previous game.

“Everything we did well in the first game, we have done in spades on this one.”

Hennig goes on to discuss Nathan’s character, the storyline, locations, and loads of other stuff you want to know about Uncharted 2 – like just how far it pushes the console.

“The PlayStation 3 hardware is amazingly powerful, and it was something we were able to tap into a little bit on the last game. People always laugh when you throw out numbers, ‘is performance actually measurable?’, and I think it is. We have said before that we are using about a third of the power of the PS3 and I think this time we’ve maxed it out – last time was 30 percent… it feels almost like a hardware jump from one game to the next.”

Cool.

Watch it after the break. Thanks, Monk.

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8 Comments

  1. Phoenixblight

    Lies. Keep stroking your EGO there. ANd next game they release “we are now doing 150% of the power of the PS3.”

    Wait What?

    Just say the game is far better then the first in many ways then just graphics and leave at that.

    #1 5 years ago
  2. Madeira

    It’s interesting how we have mainstream gaming PCs these days that make the 3 year old PS3 look like a Sega Saturn, but the PS3 can still be hyped as ‘amazingly powerful hardware’.

    #2 5 years ago
  3. Bleak Harvest

    I will not allow ANYONE to badmouth Amy Hennig.

    #3 5 years ago
  4. freedoms_stain

    They may have figured out how to use all the hardware, but it doesn’t mean they’re using it to its full potential.

    Programmers will tweak and perfect techniques for years to come.

    #4 5 years ago
  5. No_PUDding

    Madeira, thats if you take into account PC’s.

    Can we really call some gaming rigs powerful in comparison to supercomputers?

    No.

    Which is why it’s powerful hardware, thoguht it may be worth qualifying it.

    #5 5 years ago
  6. Dr.Ghettoblaster

    We’ll always have our “Donkey Kong Countries” and “God of Wars” shine through towards the end of the system lifespan. There’s always room for perfection!

    #6 5 years ago
  7. Robo_1

    I’d like to hear his argument for using numbers to indicate how much power they’re tapping into. Even if they’re using next to 100 percent of the PS3′s processing power, there’s always going to be room to optimise the code and free up a bit more performance.

    #7 5 years ago
  8. bugmenot

    i think what hennig means is using the performance tools that come in the ps3 sdk, there are no idle resources going wasted; i think that is what is meant by 100% use. There is always tricks, shortcuts and general optimisations in programming and therefore plenty of room for improvement for uncharted 3 but it wont come from making the ps3 work harder but making it work smarter.

    #8 5 years ago

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