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Ubisoft hit hard by piracy, working on solution

Monday, 27 July 2009 21:12 GMT By Nathan Grayson

ubisoftlogo

In an earnings call today, Ubisoft announced a 50 percent sales drop from the same quarter last year, and attributed the brunt of that heavy blow to piracy.

“Altogether on console, the piracy is low,” Ubisoft head Yves Guillemot said. “On the PC the piracy is quite a lot. We are working on a tool that would allow us to decrease that on the PC starting next year and probably one game this year.”

On top of that, Guillemot noted that DS piracy is a larger-than-expected problem — something he hopes to rectify by selling physical pack-ins (like figurines) with games.

The PSP, also, has seen its fair share of piracy in the past, but now that the console possesses “new ways to control piracy,” Ubisoft is once again looking into potential projects on Sony’s handheld.

Thanks, Kotaku.

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40 Comments

  1. Michael O'Connor

    Lets see the pirates justify their actions when they have nothing left to pirate.

    #1 6 years ago
  2. G1GAHURTZ

    This is going to get messy…

    #2 6 years ago
  3. Freek

    Can they back that up with proof though? Piracy does seem to be a nice easy scapegoat for dissapointing earnings. We don’t have to bother looking at the quality of our games, the budgets or our marketing strategy. Just say piracy and it’ll be fine.

    #3 6 years ago
  4. absolutezero

    How about you stop treating those who prefer to play games on a PC like a nasty under class Ubisoft and then I might start caring.

    #4 6 years ago
  5. anasui

    there’s no need of such a tool, Ubisoft PC games are so shit (/not counting the console ones, but I want to be generous) their appalling quality will be enough of a deterrent

    #5 6 years ago
  6. loki

    How stop PC game piracy? Only way: stop make PC ports and make only online PC games

    #6 6 years ago
  7. BC

    >> How stop PC game piracy? Only way: stop make PC ports and make only online PC games >>

    That solution won’t fix anything. Just take a look at companies who are doing exactly that. They still get pirated. For example, wasn’t Demigod getting roughly 10 pirates for every 1 legitimate buyer when it was released? World of Goo was reporting similar numbers.

    #7 6 years ago
  8. Monk

    what about Xbox 360 Piracy, it`s alot.

    #8 6 years ago
  9. SunKing

    Oh, Ubisoft, cry me a river.

    #9 6 years ago
  10. Psychotext

    @Monk: Can’t be that much. 360 software sales tend to be insane.

    #10 6 years ago
  11. DarkElfa

    I’ve played some of their games this year, it isn’t piracy.

    #11 6 years ago
  12. Artheval_Pe

    I’ve played Far Cry 2 and World in Conflict (developped by Massive, however) this year… it isn’t poor quality (except for the few annoying things in Far Cry 2 due to the fact that it was a console port)

    One good thing is, Guillemot seems less stupid than other publishers :
    “We need to make sure that the value is better when they buy the box then when they download (the game) from the Internet.”

    As for his tool to decrease piracy on the PC, I’m unable to imagine something that would really decrease bittorrent downloads… But putting more useful things in the box is a good start.

    #12 6 years ago
  13. Jadeskye

    it’s unpopular but if you required to have an internet connection even to play singleplayer games. Which basically all PC gamers have anyway. Surely they could figure out some kind of authentication system when you sign in.

    That seems like the best idea to me.

    #13 6 years ago
  14. tiddles

    “We are working on a tool that would allow us to decrease that on the PC starting next year and probably one game this year.”

    Lenslok!

    #14 6 years ago
  15. SticKboy

    @ Freek: That doesn’t really matter. Publishers have every right to combat any piracy at all, regardless of scale.

    When pirates start publishing figures for their activities, then maybe publishers will be able to produce specific metrics in their marketing strategies.

    #15 6 years ago
  16. Artheval_Pe

    Which basically all PC gamers have anyway.
    In the land of dreams that is. I know a lot of PC Gamers who don’t have an internet connexion, or a least not a permanent one (crappy Wi-fi that disconnects all the time for exemple).

    That seems like the best idea to me.
    Are you stupid or what ? What’s the partical purpose of what you are proposing ? It’s utterly useless against piracy, it’s against the rights of the consummers and it’s annoying only for the people who bought the game.

    It’s like attaching your customers goods to a chain going from their house to your store, after they bought the thing because there are thieves taking stuff in your store.

    When pirates start publishing figures for their activities
    They do. Look at the number of downloads of a specific torrent on torrent websites. The guy from Tweakguides draw figures based on that data.

    #16 6 years ago
  17. SticKboy

    It doesn’t make a difference anyway. Publishers hold the right to prop their content in any way they see fit. If you don’t like/want their goods, then don’t buy it!

    Just because you may not like their methods/practices, that doesn’t give you the right to own it without reimbursing the content provider – *especially* for entertainment media.

    #17 6 years ago
  18. Artheval_Pe

    Hey, I purchase all my games. Let’s get things straight here.

    And I’m not supporting piracy. That’s why I’m pissed off by DRM and stuff like that, because when I buy the game, there are things annoying me whereas people who don’t buy it can play the way they like.

    If you don’t like/want their goods, then don’t buy it!
    I like their goods, but not always what they come with.

    But it’s not a matter of what I buy or don’t buy, it’s a matter of respect for the consummers, for the people who are willing to buy the goods. Publishers use DRM because there are no proper laws on that matter. But it doesn’t change the fact that what some of them do with DRM is wrong and should not be allowed at all, like I’m not allowed to sell my cellphone to someone and then take it back from him by force.

    #18 6 years ago
  19. SticKboy

    Most implementations of DRM suck, it’s true. That’s why I switched over to playing console games in 2002!

    There have to be better solution out there, maybe Ubisoft actually have somthing that doesn’t penalise genuine customers… I suppose time will tell. In the meantime, there’s nothing that fucks me off more than whiny little pirates not shouldering the individual responsibility for their collective actions, one way or another.

    #19 6 years ago
  20. Michael O'Connor

    “How about you stop treating those who prefer to play games on a PC like a nasty under class Ubisoft and then I might start caring.”

    How about people stop stealing and they wouldn’t have to?

    #20 6 years ago
  21. dirigiblebill

    Technically, piracy isn’t theft. Yes it is. No it isn’t. Yes it is. No it isn’t.

    There’s no proven connection between increased piracy and decreased unit sales. Yes there is. No there isn’t. Yes there is. No there isn’t.

    /ticks checklist

    Right, that’s the main stuff. What’s next? Ah yes, frivolous interjections from too-cool-for-school outsiders who need to get a life.

    #21 6 years ago
  22. G1GAHURTZ

    You forgot the bit where someone comes in and says that they live in Eastern Europe and could never afford to buy games anyway…

    #22 6 years ago
  23. Michael O'Connor

    “Technically, piracy isn’t theft.”

    Someone is stealing something they are legally obliged to pay for, which is not their property. That is theft.

    “There’s no proven connection between increased piracy and decreased unit sales.”

    The constantly plummeting sales of the music industry would like to argue otherwise.

    #23 6 years ago
  24. dirigiblebill

    I would agree that this is theft, personally, but as far as lawyers are concerned I believe it’s termed “copyright infringement”. Don’t quote me on that though.

    “The constantly plummeting sales of the music industry would like to argue otherwise.”

    The absence of conclusive statistical evidence that a pirated game = a lost sale would like to argue otherwise.

    My dog would also like to argue otherwise. His name is Frank.

    #24 6 years ago
  25. SticKboy

    *waves at Frank*

    #25 6 years ago
  26. JonFE

    Michael, there are lots of perfectly valid reasons why your target audience could stop purchasing your product (leading to lower sales) besides piracy and the music industry is no exception.

    #26 6 years ago
  27. anasui

    Piracy is theft, come on. But about Ubisoft, it would only be waste of bandwidth

    #27 6 years ago
  28. dirigiblebill

    @ SticKboy

    Don’t distract him. I’ve got him typing up a feature on the relevancy of PlayStation in South America.

    Whosagoodboythen?

    /pats

    #28 6 years ago
  29. G1GAHURTZ

    That’s true Jon, but the circumstantial evidence is pretty indisputable.

    If people can only get something that they want by paying for it, they will find a way to pay for it.

    If people have a choice of paying and not paying, it’s perfectly reasonable to come to the conclusion that a percentage of those who didn’t pay, could have paid.

    Even if it’s 0.1%, it’s still money lost.

    #29 6 years ago
  30. SticKboy

    *woof!*

    #30 6 years ago
  31. G1GAHURTZ

    Wow!

    3 posts in the same minute!

    That’s gotta be a record or something…

    #31 6 years ago
  32. dirigiblebill

    Wha? Wait a minute…

    /checks Frank’s monitor

    Get off VG247 this instant! No biscuits for you this evening. Now go make the coffee.

    #32 6 years ago
  33. SunKing

    I’m not going to argue for piracy, but I will say this: when I, a paying consumer, have to search “teh nets” for an illegal no-cd crack in the hope of getting a game working, something has gone terribly wrong. You can see a history of my growing hatred towards Ubisoft here and here. Ubisoft’s support for the PC platform has been diabolical, and so I have very little sympathy for their piracy problem, which is no doubt, in part, due to their own bad decisions. I agree that copywrite holders fully have the right to protect their product, but Ubisoft has gone about it the wrong way by effectively punishing legitimate users with an invasive bit of DRM.

    #33 6 years ago
  34. Artheval_Pe

    How about people stop stealing and they wouldn’t have to?

    The problem is that piracy is too easy because of internet, and there’s no way anyone could make piracy harder without completly shutting down internet, or reducing everyone’s bandwhith down to nearly nothing.

    So there is only one way to fight this issue : make sure that people don’t want to pirate games. Personnaly, I don’t pirate games, because I know that developpers need the money to thrive and make good games. Maybe publishers could explain that more to consummers (instead of the stupid adverts “Piracy if theft” => yeah, we figured that out about ten years ago) that piracy is really hurting everyone. Or, as Guillemot said, make sure that there’s something in the box that the player will want to have.

    Another problem is that :
    Piracy is theft, come on. But about Ubisoft, it would only be waste of bandwidth
    When people start thinking that some games are somehow below them, it’s easier to pirate.

    By the way, Halo is a waste of DVD space, that doesn’t prevent a lot of people from playing it.

    Ubisoft has gone about it the wrong way by effectively punishing legitimate users with an invasive bit of DRM.
    Agreed. (They are not however, the only publisher who did that). But I guess we should wait to see what they’re up to with their new feature.

    #34 6 years ago
  35. SunKing

    An issue is that while some people will pirate no matter what – free is free – others, who otherwise might be uncomfortable with pirating, are pushed over the edge by things like crap DRM. Publishers must find a way of rewarding the paying consumer, giving them a better experience – or at least presenting it as such – than with a pirated version. EA seemed to have got the message, and I was thrilled to see their reaction to the inevitibly high piracy figures for The Sims 3. A nice bit of smart PR that’s positive instead of negative.

    #35 6 years ago
  36. JonFE

    G1GA, speaking for myself, I purchase fewer music items now in my early 40′s with a steady income than I did 25-30 years ago on a weekly allowance, simply because my obligations and priorities have changed now that I have to support a wife and kid…

    That doesn’t mean that I resort to download my music to avoid paying for it. I’d download something I know I’d like and have on order just to get my hands on it while I wait for its delivery and something I already own on vinyl just for the convenience of listening to it while working.

    As for games, I purchase far more games that I end up playing, most of them in reduced prices I must admit but rarely second hand.

    Bottom line is that companies will always complain about revenue lost and will blame piracy, but sometimes they refuse to acknowledge their own shortcomings.

    The music industry, for example, chose the knee-jerking reaction of fighting the mp3 revolution instead of embracing it and adopting to its presence, losing valuable time and face in the process.

    They could choose to make their physical product more attractive (using unique packages, extra content etc) or cheaper (in the case of plain jewel cased CD’s) as the production cost should be lower now than 15-20 years ago, or even offer digital downloads before iTunes store became a standard; instead they complained until they were blue in the face.

    Surely there are people that will avoid paying for something every time given choice and the spread of faster downloads through ADSL means that more people have the opportunity and the means to pirate anything (just compare how easier is to search rapidshare nowadays instead of hunting for private FTP servers through IRC of yesteryear).

    However, IMHO, the answer to that should not be to punish your paying customers, making them jump through flaming hoops just to protect your revenue.

    #36 6 years ago
  37. G1GAHURTZ

    Hmm… it’s a difficult one Jon.

    All I know is that I’ve just spent the best part of two years working on a game that I’m sure I’ll be able to find available for download within a couple of days of release, as is the norm.

    If my job and my livelihood come under threat because of poor sales, all I know is that I’m going to be upset at many things, including all of the people who are playing my game, but didn’t give any monetary contribution to my cause.

    Sure, the quality of the game is an issue, but as developers, we can address that from within.

    All that most devs try and do is put all of the risk of not having a successful product into their own hands, and suckey DRM is one of the ways of doing that.

    As long as there is the possibility that companies could lose money from illegal DL’ing, then people are going to see it as a threat and take steps to prevent it as much as possible.

    I’m not really a PC gamer, so the sort of DRM that you mention rarely effects me, but I don’t blame people for trying to make sure that they can continue to earn a decent income, and try and put some stability into their careers. Even if that means going through the process of upsetting gamers until a better solution is found.

    #37 6 years ago
  38. Artheval_Pe

    but I don’t blame people for trying to make sure that they can continue to earn a decent income, and try and put some stability into their careers. Even if that means going through the process of upsetting gamers until a better solution is found.

    People are not upset because they try to find a solution, even if it was a bad one. The problem is that DRM have nothing to do with piracy. It’s not a solution because it has nothing to do with the problem.

    Putting DRM in your game is like cutting your children’s arms with an axe to prevent your neighbor from stealing stuff in stores : It’s completly unrelated, and the problem is that publishers still fail to understand that.

    Apparently, most people don’t know that pirated games are available for download everywhere and that pirated versions don’t have DRM or anything at all because the people who make them available also remove those things.

    On one side you have the pirates who get DRM-free version of the game, and on the other side, legitimate consummers who have to put up with stuff like cd-check, internet activation and limited installs.

    Piracy is strong because year after year, while the industry tries to fight piracy, it leads people to find out that a pirated game is a better game than a game you bought at the store. It also leads people to learn how to pirate a game when they can’t play the game they bought because of DRM. And when you know how to pirate a game, most of the time, you continue to do so with other games.

    #38 6 years ago
  39. JonFE

    G1GA, I wish I had the best solution to this problem (I’d probably get a fortune selling it to interested parties), but, alas, I do not.

    However, I wish you luck for your professional and personal endeavors. Being a software developer myself (but in a heavily customized field to be really affected by piracy, as it has to be tailored to the customer) I can sympathize with your concern.

    #39 6 years ago
  40. G1GAHURTZ

    @ Artheval_Pe:

    I understand that DRM doesn’t make much difference to those who are commited to cracking and hacking, but it’d be pretty negligent of a company not to try and stop them.

    The simple reality is that the only other option is capitulating to the hacker’s determination to break codes and just relying on people’s ‘good will’ to not use your game illegally. Which doesn’t really sound like a reasonable option when you think about it.

    Sure, I know all about the stories of one or two games that don’t use any copy protection and sell well, but I’m not sure if this would be the case if they suddenly weren’t the exception to the rule. Games companies have to do something, and have to try different things until they find a solution that everyone is happy with (i.e. cloud gaming).

    Besides, the best way to deal with a retailer/company who sells you a product that you are unhappy with is to stop buying their products. I don’t agree with the idea that people have some sort of right to play and own a game whilst claiming to despise the developer/producer.

    If I don’t like a company, I don’t use their products. I advise my friends not to buy their products and I get my enjoyment elsewhere. Even if Acti or IW did something to offend me, I wouldn’t buy or even play their games anymore.

    @ JonFE:

    Thanks fella, I appreciate it.

    #40 6 years ago

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  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]

  • The Crew two-hour demo now available in US, tomorrow in the UK

    Ubisoft has announced a free trial of its driving MMO The Crew will be available tomorrow, March 25 in the UK. It’s live today in North America. For current players, the Vintage Car Pack and Vintage Live Update, including a new PvP mode, are now available. The Vintage Car Pack included the Chevrolet Corvette C2 […]

  • Minecraft Mass Effect Mash-Up and Pattern Texture Pack out from today

    A Mass Effect Mash-up pack and the Pattern Texture Pack will release on PlayStation 3, PS4 and Vita today in North America and tomorrow in Europe. The Pattern Texture Pack is also available for Xbox consoles today. The Mass Effect Mash-Up pack contains the Mars Facility from Mass Effect 3 plus textures and craftable items […]

  • The Talos Principle expansion pack Road to Gehenna announced

    An expansion for The Talos Principle has been announced titled Road to Gehenna. The expansion follows the narrative of Uriel, Elohim’s messenger, as he explores a “strange, hidden part of the simulation” on a mission of “mercy and redemption.” Uriel is attempting to free the souls of the damned “at all costs.” Road to Gehenna […]

  • Twitch Plays Pokemon finally catches ‘em all – even the rare Mewtwo

    Twitch Plays Pokemon players have captured all 151 original Pokemon which were included in a modified version of Pokemon Red, and this includes the rare Mewtwo. It took 39 days for Twitch players to catch ‘em all. Have a look at the impressive feat for yourself below. Thanks, Polygon.

  • GameStop will have limited units of Majora’s Mask New 3DS XL back in stock

    Those who missed out on the Limited Edition Majora’s Mask New 3DS XL will have another opportunity to purchase it outside of eBay. Tomorrow only, GameStop stores in the United States will have four units in stock, according to and internal memo sent to Kotaku. This is every store in the country, and again, only […]

  • Second phase of Fortnite closed Alpha launches today

    Fortnite’s second closed Alpha test will go live this afternoon, according to the official website. Those currently participating will have until April 14 to test the online aspects for 12 hours per day (noon -12am EDT). All progress from the previous Alpha test will be wiped, and other changes are listed in the patch notes. […]

  • Dragon Age: Inquisition: Jaws of Hakkon out now on PC, Xbox One

    As promised yesterday, the single-player DLC for Dragon Age: Inquisition, Jaws of Hakkon, is now available on PC and Xbox One. It will run you or £11.99 or your regional equivalent. The new content expands the land of Thedas with mountainous regions and forests, and it is full of “vicious enemies.” Players will also be […]

  • Call of Duty: Advanced Warfare trailer shows Ascendance gameplay

    Activision has released a new gamepay trailer for Call of Duty: Advanced Warfare to support the Ascendance DLC which releases next week. Ascendance, will release first on Xbox consoles March 31 and includes the next chapter of the Exo Zombies Saga, Infected, along with four new multiplayer maps: Perplex, Site 244, Climate and Chop Shop. […]

  • Batman: Arkham Knight will be a digital only release on PC – report

    It appears Batman: Arkham Knight will not see a physical release on PC, according to ShopTo. The retailer was told by its buyer the Rocksteady game will only be released on PC in digital form. ShopTo is currently double checking the information. If accurate, it is unknown if this will be case in North America […]

  • Bloodborne patch focusing on load times, performance optimizations in the works

    A patch for Bloodborne which will address load times is in the works, Sony has said The load times were one of the issues noted in Digital Foundry’s report on the From Software title. Sony told Eurogamer the patch would also explore other issues as well. “The development team is currently exploring another patch for […]

  • Gearbox would “love” to have entire Borderlands collection on current-gen

    An Xbox One and PlayStation 4 version of the original Borderlands game is something Gearbox Software is interested in, according to studio boss Randy Pitchford. Speaking in the latest Major Nelson podcast, Gearbox CEO Randy Pitchford said should Borderlands: The Handsome Collection prove successful, 2K Games might consider a current-gen version. “The fact that The […]

  • Wolfenstein: The Old Blood artwork shows the catacombs, dock, more

    Over the weekend we posted Wolfenstein: The Old Blood artwork along with news of a retail release in Europe. Today, we have better quality images of said artwork to share with you. Enjoy. The standalone prequel will be released digitally on May 5 on PC, PS4 and Xbox One in North America, and digitally on […]

  • Slender: The Arrival terrorizes PS4 and Xbox One this week

    In case you forgot, what with Bloodborne out today and other high profile releases of late, Slender: The Arrival is out today on PlayStation 4 in North America. The scary game will arrive on Xbox One tomorrow, March 25, and in Europe on PS4. Slender: The Arrival is an expansion on the original Slender game […]

  • World of Warcraft’s WoW Token rollout slated after launch of patch 6.1.2

    Blizzard has announced it will start rollout its WoW Token option in the weeks following the launch of patch 6.1.2 on March 24. WoW Token allows players to exchange in-game gold for game time and vice versa. Blizzard will release WoW Token first in realms serving North America, Oceania, and Latin America and will expand […]

  • The Evil Within: The Consequence dated for April, teaser video released

    Part 2 of Juli Kidman’s adventure in The Evil Within will arrive next month with the release of The Consequence. Above is a brief teaser showing some of the “madness” Kidman will encounter. The Consequence will arrive on Tuesday, April 21 on PC, PlayStation 3, PS4, Xbox 360 and Xbox One. European PlayStation players will […]

  • Bloodborne sometimes “struggles to run at a smooth frame-rate” per performance analysis

    Bloodborne has been analyzed by Digital Foundry and according to the report, even with a 30fps cap the game sometimes “struggles to run at a smooth frame-rate.” The game’s day-one 2.69GB update 1.01 is “essential” as it contains improvements to game performance and stability and the frame-rate tests run by Digital Foundry were in single-player […]

  • Borderlands: The Handsome Collection reviews round-up

    Borderlands: The Handsome Collection reviews are out in the wild so we decided to catch a few of them for you. Borderlands: The Handsome Collection is out today on PlayStation 4 and Xbox One. The collection packages Borderlands 2 and Borderlands: The Pre-Sequel along with each game’s DLC content on one disc. Better graphics and […]

  • Evolve, Forza Horizon 2, WWE 2K15 are this week’s Deals with Gold

    Evolve, Forza 2 Horizon and WWE 2K15 are just some of the games which are part of this week’s Xbox Deals with Gold. You can also pick up the Call of Duty: Advanced Warfare Pro Edition for 20% off as well as the standard edition for 33% off. For the Xbox 360 crowd, there’s also […]

  • Xbox 360 2015 Spring Value bundles now available starting at $250

    Microsoft is offering a discount on three Xbox 360 bundles with prices starting at $250. The Xbox 360 2015 Spring Value bundles feature various content such as a Kinect, 500GB console bundle and one month of Xbox Live Gold. Xbox 360 500GB Spring Value Bundle: comes with Plants vs. Zombies Garden Warfare download and Fable […]

  • Rainbow Six Siege beta sign ups now open

    Ubisoft is letting everyone register for the upcoming Rainbow Six Siege closed beta. Rainbow Six Siege is due for a closed beta sometime this year. Ubisoft has opened registration to everyone. All you need to do is enter your preferred platform and log in using your Uplay account. You will be entered into a waiting […]

  • Advanced Warfare: Exo Zombies map Infection is creepy

    The upcoming chapter in Call of Duty: Advanced Warfare’s Exo Zombies mode is called ‘Infection’ and Activision has been slowly revealing bits and pieces about it. A few teasers have been dropping ahead of Ascendance launch this month. The teasers are about the second episode in the Exo Zombie story, Infection. First off, the map. […]

  • This is the Bloodborne press kit in all its glory

    Bloodborne is a gorgeous game so it’s only fitting that the press kit it came in is a reflection of that. The pictures capture the many amazing bits of the Bloodborne press kit. A press kit is what’s usually sent to the reviewers alongside the review copy. They’re usually very ornate and almost all of […]

  • This Hearthstone turn is taking over 40 hours and you can watch it happen

    A very smart Hearthstone player has rigged his game to make one turn take over 40 hours, and it has been going for over 22 already. Hearthstone player Mamytwink set up a game against his friend to try and achieve the record for the longest turn in Hearthstone ever. Basically, Mamytwink set the game up […]

  • The Witcher 3: Geralt’s beard grows over time, but not Gandalf-long

    The beard of The Witcher 3 protagonist Geralt will grow over time, but you can trim it if you choose to. As part of a recently published impressions piece by German magazine Gamestar (translated by NeoGAF), The Witcher 3: Wild Hunt developers revealed that Geralt’s beard will in fact grow over time. Not content with […]

  • Sony mistakenly abandons Bloodborne trademark in the US

    The administration side of Sony Computer Entertainment has not been in the best of shapes recently. Sony has abandoned four game trademarks yesterday, one of which is for Bloodborne. The trademarks were all registered with US Patent and Trademark Office. All of the games trademarks pertain to unreleased games and Sony would’ve had to either […]