Carmack: RAGE won’t work too well on 3 DVD’s, Doom 4 will

Tuesday, 21 July 2009 15:39 GMT By Mike


id Software’s John Carmack has been discussing multiplatform trade-off’s with GameInformer and has said that putting RAGE on 3 DVD’s on Xbox 360 is a problem as the nature of the game won’t really allow for it.

“We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just…we can’t cut it into a third like that,” he said

“We can cut it into two pieces. We’ve got two large wastelands on there. We just couldn’t make an arbitary cut.”

However, Carmack forsees no problem with Doom 4 being multi disk.

“Doom 4 is being set up so that it’s almost certainly going to be cut up to 3 DVDs versus one Blu-ray. At least they’ve got the ability because of the way it’s structured.” concluded Carmack.

Carmack also compared development on the two consoles:

“There’s a little bit more theoretical raw performance on the PS3, so we’ve got a little bit more headroom.

“The 360 was easier to certainly to get to where we are now. More sweat equity had to be put into the PS3.”


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  1. Blerk

    So what’s he saying, then? That the 360 version will be gimped? That you’ll require a hard drive so that some bits can be ‘installed’? Or that there won’t be a 360 version at all?

    Any way you look at it, he’s not exactly creating great PR for the Xbox version here.

    #1 6 years ago
  2. Hunam

    He said ages ago that the design of RAGE was changed because of the 360, so they’ll all have the same game except the 360 version will involve disk swapping. The Doom 4 comments are basically the same, it’s just going to be disk swapping fun.

    #2 6 years ago
  3. Mike

    Just install all 3 discs innit. Job done.

    #3 6 years ago
  4. Hunam

    Wont work like that, as even if you installed all 3 disks, you still need to swap disks for the authentication :)

    #4 6 years ago
  5. Psychotext

    That’s the sort of thing they could change fairly easily though. Just require the first disk in the drive.

    #5 6 years ago
  6. Blerk

    They’d have to do the second two discs like DLC – you install them first as ‘add ons’ for the main game, then always start the game from the first disc.

    Bit of a pain in the tits though, and it screws over the ‘arcade’ guys so they’re not likely to go that route.

    #6 6 years ago
  7. Hunam

    It just sounds to me like the 360 is going to be the tard version, PC ftw.

    #7 6 years ago
  8. Blerk

    If anyone actually gave a shit about Rage it would be cause for outrage! And possibly internet petitions! :-D

    #8 6 years ago
  9. Hunam

    I give a shit! It looks chuffing ace!

    It’ll sell 3 million easy.

    #9 6 years ago
  10. Hunam

    Plus, you can’t argue with a guy like Carmack, it’s useless, he is 100% correct 100% of the time.

    #10 6 years ago
  11. Blerk

    It must be a PC-gamer thing. Or possibly the fact that I haven’t liked an id game since Doom 2. :-D

    #11 6 years ago
  12. Hunam

    Have you even liked a shooter since then?

    #12 6 years ago
  13. OrphanageExplosion

    Only one problem with this story: RAGE is on two DVDs and has been for a long time, hence the line about two wastelands. The cut-down in assets is actually reflected on both PS3 and Xbox 360. Both had to be compromised and a “one size fits all” set of compromises was made to the game to accommodate the deficiencies of both platforms. It’ll be interesting to see what the “raw theoretical” extra on PS3 actually translates to in terms of the final game because the last thing I heard, both were locked at 60fps.

    #13 6 years ago
  14. Blerk

    I liked Half Life 2, Hunam!

    #14 6 years ago
  15. Doc Robotnik

    Carmack, for all his ability as a developer, is a total smacktard when it comes to talking to journalists. He comes across like an idiot by saying that he can’t fit a game on a 9gig disc.

    If Valve can fit Half Life 2, episode 1, episode 2, portal and team fortress on one disc, then Carmack can do the same for one game.

    People always bang on about how shit-hot he is at coding, so why is he finding it so hard to shoehorn a fucking shooter with ‘racing elements’ onto a 9gig DVD!?

    #15 6 years ago
  16. elronathon

    @Doc Robotnik : have a read around about the game – one of the biggest talking points is the vast size of textures in use. Textures account for filesize too y’know :)

    edited for typos

    #16 6 years ago
  17. Mike

    @DocRobo :D

    #17 6 years ago
  18. Blerk

    Wouldn’t ‘vast textures’ have to be completely scaled back for console versions due to the lack of memory, though?

    #18 6 years ago
  19. elronathon

    normally yep but as I’d read they’ve come up with some pretty serious streaming tech…

    I’m no expert on this, this is just what I remember being covered over the past couple years on this :)

    #19 6 years ago
  20. rainer

    The benefit of megatexture is it allows vast textures to be used at a fraction of the memory cost however the burden shifts from RAM to storage as a result (the source data for megatexture takes up lots of space) hence the splitting up of data over DVD’s.

    #20 6 years ago
  21. Doc Robotnik

    “one of the biggest talking points is the vast size of textures in use”

    I don’t care how big the textures are, they’re all going to be the same dull (Doom) shade of red-brown.

    It looks generifiction in every way.

    #21 6 years ago
  22. NiceFellow

    Whichever way you cut it in this case DVD format is a limiter – simple as that.

    Doom 4 structured levels with a linear progression confirmed, not that it was likely to be anything else I guess.

    #22 6 years ago
  23. elronathon

    @ Doc Robotnik: fair enough, to be honest I’m not all that excited about it either but its kinda cool technology

    #23 6 years ago
  24. dirigiblebill

    “People always bang on about how shit-hot he is at coding, so why is he finding it so hard to shoehorn a fucking shooter with ‘racing elements’ onto a 9gig DVD!?”

    Resistance 2 is a fucking shooter without “racing elements”, and it comes on a 50 gig Blu-ray disc. Quit your vacuous bitching.

    #24 6 years ago
  25. Doc Robotnik


    It wasn’t a personal attack – I appreciate the impressive tech. My emo was aimed at Carmack and his inability to not be a twat.

    #25 6 years ago
  26. Doc Robotnik

    “Resistance 2 is a fucking shooter without “racing elements”, and it comes on a 50 gig Blu-ray disc. Quit your vacuous bitching.”

    I’m sorry, but I call bullshit.

    Look at any multiformat game for 360 and ps3, and EVERY one will use a ton more space on the PS3 – why? Because they can. It makes development easier, and if the space is there, why not use it to your advantage. Not that it helps – multiformat titles almost always run better on the xbox.

    But I digress…

    Don’t tell me for a second that you actually think Resistance 2 needs over 5 times the storage space than ANY 360 FPS?

    #26 6 years ago
  27. dirigiblebill

    “Don’t tell me for a second that you actually think Resistance 2 needs over 5 times the storage space than ANY 360 FPS?”

    Do you have any real evidence to the effect that it doesn’t? From the quite staggering level of technical insight displayed in your first post, I’d say probably not :)

    #27 6 years ago
  28. Aimless

    It can be useful for PS3 games to feature multiple instances of the same data on a Blu-ray to reduce seek times, so if a developer claims to have filled the disc up they’re probably telling the truth, it just isn’t all unique content.

    I’m not sure why people are trying to ‘call out’ Carmack’s comments. I’d hazard a guess that he knows a tinsy bit more about developing his games — or any game, most likely — than you, and he’s hardly a clueless PR person throwing around technical terms they don’t understand.

    #28 6 years ago
  29. Doc Robotnik

    Oh god dirigiblebill, do your own research.

    #29 6 years ago
  30. Dr.Ghettoblaster

    Should be interesting to hear how this plays out with regards to releasing the game multiplatform.

    #30 6 years ago
  31. fearmonkey

    Hopefully, we will see the game in good shape on the 360. If not, thats quite a score for the PS3, to have an ID title all to yourself. His talk of slightly more performance is interesting, if he can pull it off where the game looks better on the PS3, that would give something Sony could shout about.

    edit: One thing I thought of. His technology is using that megatexture stuff, which means he has one super huge file that the textures are stored on. Thats probably why it might not work well being cut among three disks.
    It sounds like it will require an install, or be gimped, or not released at all.

    #31 6 years ago
  32. Psychotext

    Megatextures aren’t just one file for the whole thing fearmonkey.

    #32 6 years ago
  33. fearmonkey

    @psycho, It’s for static textures, mostly for terrain, which would be the bulk of the game.

    #33 6 years ago
  34. Madlink

    I know it’s Wikipedia, so should be viewed with the usual dose of scepticism, but the page for MegaTexture says that Rage will be using textures up to 128000×128000.

    There’s a link to a video in which they say the demo level environment is using one mega texture at 64000×64000.

    So although there are obviously other features of the game that will use up space on the disc, it seems that the MegaTexture files will be taking up the majority of the space on the disc.

    So fearmonkey may be right in saying that’s one of the reasons that it’s hard to split the game across discs.

    On a side note, I never really paid much notice to the technology when it was announced, but it sounds pretty cool. Anything that lets artists have a bit more freedom and not have to worry about texture size is pretty cool.

    #34 6 years ago
  35. Psychotext

    That’s right fearmonkey, but it’s not exactly one file, it’s more like a big jigsaw, and you only put down the bits you’re currently looking at. The huge texture that they talk about will be broken up into blocks and streamed in as required.

    They know what you will and wont see depending on what part of the game you’re at so they could easily create different megatextures as appropriate… they just need a way to split the world / progress (which you can assume they’ve already done because they mentioned altering the game to fit the problem).

    That’s all as I understand it anyway. It’s a while since I’ve looked at the tech. Thinking about it, there’s not many machines that could load a 128000 x 128000 texture into memory and display it… certainly not a console. :)

    #35 6 years ago
  36. Psychotext

    There’s an interesting read on it here:

    The technology has moved on a bit since then, but the implementation is very similar.

    #36 6 years ago
  37. Esha

    Well let’s be honest, who didn’t see this coming?

    There’s always the chance they could release it on Live though, or something like that, if they lift the size limit. But this is a huge score for the PS3 and the PC because it’s actually impossible for the 360 given the architecture.

    You heard the man, those textures are so big they actually couldn’t split it into 3 DVDs, annd… installing? Sorry, no, it can’t work that way. The authentication is actually the least of their worries there. It’s mostly because the install isn’t an install at all, MS should just label it for what it really is in the NXE: Disc rip.

    If you don’t believe me, look it up. It rips the disc to an ISO and loads the ISO into a virtual drive setup, what this means is that they’re still three discs, three virtual discs, but three nonetheless. It’s not like the PS3 install, which actually is an install and can contain scripted elements and decompression, it’s just a rip. There’d be no way to join the three ISOs into one, three ISOs is all you get, that’s yer lot.

    The PC doesn’t have Bluray, you say? No problem! The PC can just grab highly compressed files off a couple of DVDs, then it can decompress those and join the textures together, because PCs can do that, you know? As can the PS3 because it’s a very computerish console.

    And imagine when companies start licensing the engine used for Rage because of its incredible graphics! That’ll be lots of exclusives for the PS3 and the PC, wont it?

    Microsoft better take their lazy hats off, pull their socks up and code a proper installation system (the like of which XBoxers lol’d at and considered useless) so that these games won’t be quite so exclusive, hadn’t they?

    *smug as hell.*

    #37 6 years ago
  38. Psychotext

    Umm… Rage is a two DVD game Esha. You just typed all that for nothing. Doom 4 is a three DVD game. I can only assume that you didn’t read the news post.

    “And imagine when companies start licensing the engine used for Rage because of its incredible graphics! That’ll be lots of exclusives for the PS3 and the PC, wont it?”

    It’s designed from the ground up as a multiplatform engine. You think id forgot to make it work on the 360?

    #38 6 years ago
  39. Dr.Ghettoblaster

    Nowhere in the article do I see them saying Rage is a two DVD game PT….looks like three DVD’s is what’s actually discussed unless you’re assuming “two large wastelands” equals 2 DVDs which I would certainly not assume.

    #39 6 years ago
  40. Psychotext

    “We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just…we can’t cut it into a third like that,” he said

    “We can cut it into two pieces.”

    Besides the fact that it’s been two dvds since the day it was announced:;action;1

    #40 6 years ago
  41. Whizzo

    However many discs it’s on I just hope it’s a damn sight better than Doom 3.

    #41 6 years ago
  42. Hunam

    You are all going to the darkest corner of hell for daring to question Carmack.

    #42 6 years ago
  43. Dr.Ghettoblaster

    Oh, ok got it.

    #43 6 years ago
  44. BULArmy

    Mark Rain and Epic then Crytek and now Carmack and id?! Who the fuck will develop new technologies. The gaming is doomed without a company that want to push the limits. And pushing the limit can be achieved only the PC. So now when every PC developer(except Blizz and Valve) are on the cosole side which will make the progress. This is so sad.

    #44 6 years ago
  45. Phoenixblight

    FYI Valve is on the console side….

    And they go to console side because the obvious reason more money on that side.

    #45 6 years ago
  46. cachucha

    looks up in gametrailers carmacks interview, he explain about rage and other kind of stuff, he knows his way with words, he is just probably tired of explaining over and over about this.
    He said microsoft wont let them have the game as installation so they have to work out a way to make it fit in multiples dvds

    #46 6 years ago

Comments are now closed on this article.

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    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]