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Wii exclusive Red Steel 2 confirmed for the holidays

Wednesday, 29th April 2009 18:23 GMT By Stephany Nunneley

redsteel22

Ubisoft has announced that Red Steel 2 will hit Wii exclusively for the holiday season, and was built from the ground up to use MotionPlus.

Set in a desert-bound metropolis, sword and gun play will be replicated on-screen using WMP. The stronger the swing, the larger the impact.

“Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console,” said Ubisoft’s John Parkes.

“Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”

Press release is below.

Sword-and-Gun Action Fighting Title to Return at Holiday 2009

LONDON, UK – APRIL 29, 2009 – Today Ubisoft® announced Red Steel®2, exclusively on Wii™ system from Nintendo. Red Steel remains one of the most successful Wii titles and the only brand created specifically for the launch of the platform. Red Steel 2 is being developed by Ubisoft Paris and will be available for the 2009 holiday season.

Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus™ accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.

“Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console,” said John Parkes, EMEA marketing director at Ubisoft. “Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”

Just as Red Steel broke ground as the only third-party brand created for the launch of the Wii, Red Steel 2 will be the must-have game of Holiday 2009 for those who wish to stretch their own capacities and fully experience a game that was built from the ground up to take advantage of the Wii MotionPlus.

For more information on Red Steel 2, please visit www.redsteel2.com

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9 Comments

  1. No_PUDding

    Remember seeing this when Wii first came out, and wishing I could play it.

    And I still do, but I bet the sequel is better.

    #1 5 years ago
  2. Gekidami

    The first one was one of the worst games i’ve played this gen, or more last gen it being a Wii game…

    #2 5 years ago
  3. Mafro

    Predictable.

    #3 5 years ago
  4. anasui

    and Gekidami misses another chance to shut up

    RS was definitely average. I have big hopes for the sequel though, since it was pretty obvious first one’s was sort of prototype

    #4 5 years ago
  5. Gekidami

    Red Steel wasnt a prototype, or a beta, or a demo, or a test it was a full product sold to customers and was terrible, jeez some people (read: fanboys).

    #5 5 years ago
  6. anasui

    when spitting over one company/console basically becomes a daily routine thats what I’d call fanboyism (read:Sony), Geki

    when you have a radically new way to make games you have to be monstrously talented to be able to release a perfect product, expecially if it comes out as one of the console’s first

    #6 5 years ago
  7. Gekidami

    Being a launch title dosnt excuse a game from being terrible, or in the case of Red Steel; an utter train wreck broken in nearly every way, the controls really were the least of its worries considering the numerous and constant glitches and bugs, and ridiculous story.
    The game had shoddy production value and thats that, its nearly unbelievable that it was made by Ubisoft and not some dev never heard off in a near-third world country.

    #7 5 years ago
  8. Mafro

    Oh my.

    #8 5 years ago
  9. anasui

    first of all RS wasn’t terrible, it was decent at worst, but I never had any hype for it so that’s why I wasn’t that disappointed. Yes I see your complaints, and mine arent that different. I just can understand Ubisoft being cautious when approaching a extremely complicated control scheme and trying to rake as much money as they could without betting their fortunes to justify more effort, more shillings and more effort again in a hypothetical sequel. And I certainly hope this is the case

    p.s. Ubisoft has been hit and miss fest (more the latter) this gen, so that could be another reason

    #9 5 years ago

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