In an essay on why now’s an exciting time to be involved in the games industry, VentureBeat’s Dean Takahashi’s stuck his leg in the sand on Cloud gaming – he reckons it’s pretty much a done deal.
“OnLive doesn’t have to kill the console makers to succeed,” said the journo.
“It will become a wildly successful company if it can simply establish video games on demand as a viable channel. And even if OnLive itself doesn’t make it, it is almost inevitable that game cloud computing will thrive.”
OnLive “expects to launch a games on demand service in the fall that is very much like Xbox Live,” Takahashi added.
“You will be able to play high-end games on low-end computers. That’s unbelievable. Many people have reacted to this by saying it is impossible. But it is no more impossible than 2D-Boy creating The World of Goo and getting a bestseller out of it.”
OnLive was announced at GDC this year to general disbelief that the service can work.