Takahashi: Cloud success is “almost inevitable”

Friday, 24 April 2009 11:50 GMT By Patrick Garratt


In an essay on why now’s an exciting time to be involved in the games industry, VentureBeat’s Dean Takahashi’s stuck his leg in the sand on Cloud gaming – he reckons it’s pretty much a done deal.

“OnLive doesn’t have to kill the console makers to succeed,” said the journo.

“It will become a wildly successful company if it can simply establish video games on demand as a viable channel. And even if OnLive itself doesn’t make it, it is almost inevitable that game cloud computing will thrive.”

OnLive “expects to launch a games on demand service in the fall that is very much like Xbox Live,” Takahashi added.

“You will be able to play high-end games on low-end computers. That’s unbelievable. Many people have reacted to this by saying it is impossible. But it is no more impossible than 2D-Boy creating The World of Goo and getting a bestseller out of it.”

OnLive was announced at GDC this year to general disbelief that the service can work.