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Killzone 2 patch detailed, bosses dev diary released

Monday, 9th March 2009 20:23 GMT By Patrick Garratt

killzone2a

Guerrilla’s posted up all the details from last week’s Killzone 2 patch.

Here’s what got fixed:

  • Stability issue regarding randomly named games has been resolved.
  • Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
  • Stability issue regarding the Saboteur’s disguise ability has been resolved.
  • Stability issue regarding game creation with a blank name has been resolved.
  • Stability issue with repeatedly entering/exiting game has been resolved.
  • Ignore list functionality has been corrected.
  • Unlocking of the “Front Runner” Medal has been fixed.
  • Incorrectly awarding victory to clans who don’t show has been fixed.
  • Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.
  • Issue with not being able to defuse the Search and Destroy objective has been resolved.
  • HUD issue when playing as a Medic during Assassination mode has been corrected.
  • Controller input has been slightly tweaked and modified.
  • Exploit of shotgun auto-lock on has been fixed.
  • Issue with D-charges in Campaign mode has been fixed.

The developer’s put out a new dev diary for the shooter as well, which is apparently the last. It details the game’s bosses, so don’t watch if you haven’t played it yet. After the break.

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9 Comments

  1. Gekidami

    *coughlastweekspatchcough*

    #1 5 years ago
  2. Patrick Garratt

    Ta.

    #2 5 years ago
  3. SplatteredHouse

    Incorrectly awarding victory to clans who don’t show has been fixed.”

    That must have been a fun exploit for someone to have found! :p

    #3 5 years ago
  4. lelik

    Controller input has been slightly tweaked and modified.

    wut?

    #4 5 years ago
  5. g00nerz

    VG247:
    “And it says nothing about controls, in case you were wondering.”

    Hmm. Blind as a bat are we?!

    “Controller input has been slightly tweaked and modified”

    #5 5 years ago
  6. Patrick Garratt

    Yeah, sorry. I’ll change that. Must have been half asleep.

    #6 5 years ago
  7. DrDamn

    It’s a very good change to the controls too. Deadzone made smaller and acceleration toned down a little. Makes it easier to do small adjustments and track targets. Still maintains a weight to the controls too.

    #7 5 years ago
  8. scuz

    so you’re saying i can rotate my stick in circles and my gun will do circles now too?

    ohthankfuck

    #8 5 years ago
  9. g00nerz

    @Patrick
    Come on son, buck your ideas up.

    Btw, that picture looks like a big daddy (with a huge gun), in Killzone? Weird.

    #9 5 years ago

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